Player Matchup

Discordia
Discordia
Binario21
Discordia
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
NoahFoster
Nox
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Turrin-01
Bellona
Level 42
God Stats
3W - 8L
1,293 SR
Queue Stats
183W - 227L
1,326 Elo+
Solo
Pele
Pele
fexinZ
Pele
Level 29
God Stats
6W - 6L
1,365 SR
Queue Stats
92W - 95L
1,413 Elo+
Party 2
Skadi
Skadi
llLuke
Skadi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 76
1,432 SR
1,448 Elo+

VS

Team Averages
Level 85
1,663 SR
1,678 Elo+
Fenrir
Fenrir
HelJan
Fenrir
Level 99
God Stats
15W - 2L
1,689 SR
Queue Stats
159W - 47L
1,826 Elo+
Party 1
Anhur
Anhur
MKodee
Anhur
Level 29
God Stats
39W - 9L
1,878 SR
Queue Stats
207W - 96L
1,808 Elo+
Party 1
Eset
Eset
XuxeTIN
Eset
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
capetãojubileu
Gilgamesh
Level 128
God Stats
2W - 0L
1,387 SR
Queue Stats
40W - 23L
1,628 Elo+
Party 3
Ne Zha
Ne Zha
morceu
Ne Zha
Level 141
God Stats
11W - 5L
1,863 SR
Queue Stats
40W - 23L
1,628 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Binario21
Discordia
12
3 / 5 / 0
7,961
468
9,971
11,021
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 6 / 1
6,759
398
3,665
8,596
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Turrin-01
Bellona
14
0 / 5 / 0
7,825
460
4,201
12,737
7,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
fexinZ
Pele
15
3 / 5 / 1
9,135
537
5,368
15,689
4,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
llLuke
Skadi
12
0 / 6 / 2
7,572
445
7,108
9,219
2,018
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HelJan
Fenrir
16
8 / 1 / 11
10,340
608
14,464
14,454
7,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
MKodee
Anhur
17
9 / 1 / 11
11,505
677
8,858
11,072
4,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
XuxeTIN
Eset
16
2 / 3 / 6
9,857
580
3,885
7,901
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
capetãojubileu
Gilgamesh
16
4 / 0 / 5
10,473
616
7,150
11,302
5,438
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Breastplate

Breastplate

+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
morceu
Ne Zha
16
4 / 2 / 11
10,160
598
6,910
16,112
6,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
71
7
Kills
27
27
Deaths
7
4
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Discordia
Binario21
Discordia
3
5
0
0.6
W
Fenrir
HelJan
Fenrir
8
1
11
13.5
W
Anhur
MKodee
Anhur
9
1
11
14.5
L
1
6
1
0.25
L
Bellona
Turrin-01
Bellona
0
5
0
0
W
Eset
XuxeTIN
Eset
2
3
6
1.67
W
Gilgamesh
capetãojubileu
Gilgamesh
4
0
5
6.5
L
Pele
fexinZ
Pele
3
5
1
0.7
L
Skadi
llLuke
Skadi
0
6
2
0.17
W
Ne Zha
morceu
Ne Zha
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,313
Damage
41,267
57,262
Taken
60,841
21,482
Mitigated
27,056
11,957
Healing
22,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Binario21
Discordia
9,971
0
55
1,148
11,021
2,964
318
1,661
9,232
38,447
0
W
Fenrir
HelJan
Fenrir
14,464
5,934
0
3,391
14,454
7,702
1,381
4,014
10,094
0
52,281
W
Anhur
MKodee
Anhur
8,858
4,388
0
5,466
11,072
4,390
4,177
2,159
8,753
0
60,571
L
3,665
336
0
725
8,596
3,969
556
77
8,519
19,491
0
L
Bellona
Turrin-01
Bellona
4,201
1,378
0
3,409
12,737
7,796
0
247
12,450
0
44,825
W
Eset
XuxeTIN
Eset
3,885
498
804
1,534
7,901
2,877
2,512
2,740
4,827
46,398
0
W
Gilgamesh
capetãojubileu
Gilgamesh
7,150
2,000
0
3,789
11,302
5,438
1,010
1,146
10,008
0
53,157
L
Pele
fexinZ
Pele
5,368
1,247
0
6,196
15,689
4,735
0
1,097
14,524
0
59,716
L
Skadi
llLuke
Skadi
7,108
2,229
0
424
9,219
2,018
340
527
8,652
0
52,025
W
Ne Zha
morceu
Ne Zha
6,910
2,246
0
7,343
16,112
6,649
1,436
3,015
12,791
0
65,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,252
Gold Earned
52,335
427
Minions Killed
479
0
Camps Cleared
0
1,558,857
Distance Traveled
1,719,783
27
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,961
468
69
4
0
283,039
3
W
Fenrir
10,340
608
62
4
0
365,871
9
W
Anhur
11,505
677
100
6
0
319,050
5
L
Nox
6,759
398
29
2
0
317,607
7
L
Bellona
7,825
460
107
6
0
334,088
5
W
Eset
9,857
580
102
6
0
326,210
3
W
Gilgamesh
10,473
616
96
6
0
374,627
4
L
Pele
9,135
537
115
7
0
323,528
4
L
Skadi
7,572
445
107
6
0
300,595
8
W
Ne Zha
10,160
598
119
7
0
334,025
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role