Player Matchup

Guan Yu
Guan Yu
Derv Moore
Guan Yu
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Chang'e
Chang'e
JodiaGR
Chang'e
Level 26
God Stats
19W - 22L
1,410 SR
Queue Stats
90W - 72L
1,360 Elo+
Solo
Chernobog
Chernobog
Sqeui
Chernobog
Level 29
God Stats
6W - 8L
1,465 SR
Queue Stats
197W - 213L
1,450 Elo+
Party 1
Tsukuyomi
Tsukuyomi
mekanismehmet
Tsukuyomi
Level 27
God Stats
28W - 34L
1,500 SR
Queue Stats
146W - 159L
1,330 Elo+
Solo
Cerberus
Cerberus
sadrazam26
Cerberus
Level 29
God Stats
20W - 26L
1,269 SR
Queue Stats
386W - 443L
1,276 Elo+
Solo
Team Averages
Level 22
1,429 SR
1,383 Elo+

VS

Team Averages
Level 10
1,575 SR
1,373 Elo+
Nemesis
Nemesis
 
Nemesis
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
E5C4N0R8357
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
TheGamer 93
Guan Yu
Level 4
God Stats
1W - 3L
1,734 SR
Queue Stats
5W - 6L
1,410 Elo+
Party 2
Bellona
Bellona
boomboomjek
Bellona
Level 12
God Stats
1W - 1L
1,600 SR
Queue Stats
3W - 13L
1,155 Elo+
Solo
Izanami
Izanami
spykgam
Izanami
Level 28
God Stats
15W - 13L
1,540 SR
Queue Stats
107W - 108L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Derv Moore
Guan Yu
15
1 / 4 / 3
9,238
486
4,522
9,837
8,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
JodiaGR
Chang'e
18
8 / 3 / 5
11,131
586
11,103
8,509
2,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Sqeui
Chernobog
16
9 / 0 / 3
10,799
568
5,732
6,714
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
mekanismehmet
Tsukuyomi
19
7 / 0 / 10
11,403
600
11,608
12,593
5,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
sadrazam26
Cerberus
15
3 / 4 / 7
9,131
481
7,257
10,370
3,520
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
4 / 7 / 2
8,606
453
8,120
14,687
4,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 8 / 2
7,070
372
2,919
11,461
3,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
TheGamer 93
Guan Yu
13
2 / 5 / 1
7,891
415
4,737
12,038
10,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
boomboomjek
Bellona
14
3 / 5 / 1
9,099
479
5,299
15,990
12,714
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
spykgam
Izanami
7
1 / 4 / 0
6,580
346
3,296
6,373
1,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
28
Kills
10
11
Deaths
29
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
7
2
0.71
W
Guan Yu
Derv Moore
Guan Yu
1
4
3
0.63
L
0
8
2
0.13
W
Chang'e
JodiaGR
Chang'e
8
3
5
3.5
W
Chernobog
Sqeui
Chernobog
9
0
3
10.5
L
Guan Yu
TheGamer 93
Guan Yu
2
5
1
0.5
L
Bellona
boomboomjek
Bellona
3
5
1
0.7
W
Tsukuyomi
mekanismehmet
Tsukuyomi
7
0
10
12
W
Cerberus
sadrazam26
Cerberus
3
4
7
1.63
L
Izanami
spykgam
Izanami
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,222
Damage
24,371
48,023
Taken
60,549
22,973
Mitigated
32,605
18,421
Healing
9,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,120
4,361
0
3,706
14,687
4,842
0
4,829
9,488
0
44,279
W
Guan Yu
Derv Moore
Guan Yu
4,522
1,344
296
1,751
9,837
8,912
321
807
9,030
0
37,671
L
2,919
1,369
0
327
11,461
3,479
95
4,449
6,924
0
23,813
W
Chang'e
JodiaGR
Chang'e
11,103
282
1,521
3,687
8,509
2,680
4,917
28
8,301
48,391
0
W
Chernobog
Sqeui
Chernobog
5,732
3,677
0
3,478
6,714
2,404
303
405
6,309
0
64,427
L
Guan Yu
TheGamer 93
Guan Yu
4,737
588
405
2,029
12,038
10,262
418
5,102
6,524
0
32,395
L
Bellona
boomboomjek
Bellona
5,299
1,096
0
1,634
15,990
12,714
402
876
14,536
9,648
36,807
W
Tsukuyomi
mekanismehmet
Tsukuyomi
11,608
2,818
0
4,987
12,593
5,457
1,157
171
12,278
0
84,019
W
Cerberus
sadrazam26
Cerberus
7,257
49
210
2,491
10,370
3,520
646
0
10,310
39,354
0
L
Izanami
spykgam
Izanami
3,296
2,059
0
1,128
6,373
1,308
168
2,226
4,147
0
24,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,702
Gold Earned
39,246
545
Minions Killed
310
0
Camps Cleared
0
1,875,753
Distance Traveled
1,619,579
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,606
453
75
4
0
340,230
1
W
Guan Yu
9,238
486
81
4
0
401,861
1
L
Set
7,070
372
48
3
0
370,261
0
W
Chang'e
11,131
586
118
6
0
342,467
0
W
Chernobog
10,799
568
110
6
0
400,746
0
L
Guan Yu
7,891
415
60
3
0
385,622
0
L
Bellona
9,099
479
87
5
0
325,734
3
W
Tsukuyomi
11,403
600
138
7
0
402,656
5
W
Cerberus
9,131
481
98
5
0
328,023
0
L
Izanami
6,580
346
40
2
0
197,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role