Player Matchup

Hun Batz
Hun Batz
Blaestro
Hun Batz
Level 23
God Stats
4W - 4L
1,848 SR
Queue Stats
35W - 31L
1,496 Elo+
Party 1
Heimdallr
Heimdallr
Deathsquids
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,654 Elo+
Party 1
Ra
Ra
Kairoel
Ra
Level 18
God Stats
0W - 1L
1,335 SR
Queue Stats
9W - 7L
1,511 Elo+
Solo
Sylvanus
Sylvanus
jerrydidrik
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,566 Elo+
Party 1
King Arthur
King Arthur
xDoorbell
King Arthur
Level 13
God Stats
1W - 4L
1,500 SR
Queue Stats
137W - 129L
1,511 Elo+
Solo
Team Averages
Level 16
1,537 SR
1,547 Elo+

VS

Team Averages
Level 23
1,573 SR
1,520 Elo+
Anubis
Anubis
FiiTaa
Anubis
Level 27
God Stats
35W - 13L
1,746 SR
Queue Stats
44W - 23L
1,604 Elo+
Party 3
Gilgamesh
Gilgamesh
HadeZotp
Gilgamesh
Level 18
God Stats
6W - 4L
1,593 SR
Queue Stats
32W - 23L
1,501 Elo+
Party 2
Artemis
Artemis
JeBSerh
Artemis
Level 22
God Stats
13W - 12L
1,432 SR
Queue Stats
20W - 20L
1,418 Elo+
Party 3
Loki
Loki
SchwabbelbergTV
Loki
Level 28
God Stats
8W - 8L
1,533 SR
Queue Stats
123W - 81L
1,596 Elo+
Solo
Arachne
Arachne
Tocateja
Arachne
Level 19
God Stats
16W - 10L
1,560 SR
Queue Stats
150W - 133L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Blaestro
Hun Batz
20
14 / 13 / 10
19,078
516
24,127
38,432
17,476
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Deathsquids
Heimdallr
20
5 / 13 / 12
17,389
470
15,826
30,445
14,451
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
16 / 8 / 14
22,451
607
47,140
37,625
16,995
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
jerrydidrik
Sylvanus
20
10 / 11 / 16
17,675
478
21,165
40,329
49,237
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
xDoorbell
King Arthur
20
7 / 8 / 14
18,552
501
38,354
51,637
63,664
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FiiTaa
Anubis
20
22 / 14 / 9
21,973
594
62,124
49,031
31,815
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
HadeZotp
Gilgamesh
20
9 / 10 / 6
19,536
528
26,294
34,832
36,556
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
JeBSerh
Artemis
20
2 / 17 / 17
17,162
464
18,843
35,237
14,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
15 / 4 / 16
23,995
649
30,733
37,487
26,025
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
Tocateja
Arachne
20
5 / 7 / 13
18,475
499
19,935
35,062
21,624
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
114
52
Kills
53
53
Deaths
52
66
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Blaestro
Hun Batz
14
13
10
1.46
L
Heimdallr
Deathsquids
Heimdallr
5
13
12
0.85
W
Anubis
FiiTaa
Anubis
22
14
9
1.89
W
Gilgamesh
HadeZotp
Gilgamesh
9
10
6
1.2
W
Artemis
JeBSerh
Artemis
2
17
17
0.62
L
16
8
14
2.88
W
15
4
16
5.75
W
Arachne
Tocateja
Arachne
5
7
13
1.64
L
Sylvanus
jerrydidrik
Sylvanus
10
11
16
1.64
L
King Arthur
xDoorbell
King Arthur
7
8
14
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

146,612
Damage
157,929
198,468
Taken
191,649
161,823
Mitigated
130,163
58,419
Healing
58,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Blaestro
Hun Batz
24,127
6,693
0
4,880
38,432
17,476
1,434
12,295
26,137
0
132,172
L
Heimdallr
Deathsquids
Heimdallr
15,826
9,512
0
4,425
30,445
14,451
2,004
11,018
19,427
0
122,125
W
Anubis
FiiTaa
Anubis
62,124
1,489
0
26,585
49,031
31,815
3,018
21,205
27,302
164,394
0
W
Gilgamesh
HadeZotp
Gilgamesh
26,294
7,806
0
1,565
34,832
36,556
1,769
6,699
27,973
0
116,674
W
Artemis
JeBSerh
Artemis
18,843
11,468
369
6,208
35,237
14,143
4,022
16,300
18,808
0
90,811
L
47,140
3,406
5,219
13,930
37,625
16,995
4,153
14,926
22,699
184,176
0
W
30,733
4,289
0
14,253
37,487
26,025
2,612
11,329
25,912
0
193,785
W
Arachne
Tocateja
Arachne
19,935
13,465
0
9,567
35,062
21,624
4,737
13,327
21,448
0
144,579
L
Sylvanus
jerrydidrik
Sylvanus
21,165
4,990
6,339
9,802
40,329
49,237
1,206
9,582
30,747
65,107
9,011
L
King Arthur
xDoorbell
King Arthur
38,354
3,958
0
13,824
51,637
63,664
209
14,303
37,334
3,231
125,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

95,145
Gold Earned
101,141
935
Minions Killed
893
0
Camps Cleared
0
3,060,504
Distance Traveled
3,156,044
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
19,078
516
165
4
0
603,213
8
L
Heimdallr
17,389
470
196
5
0
601,973
1
W
Anubis
21,973
594
180
5
0
482,297
2
W
Gilgamesh
19,536
528
173
5
0
600,652
2
W
Artemis
17,162
464
129
3
0
564,204
0
L
Ra
22,451
607
320
9
0
652,711
0
W
Loki
23,995
649
234
6
0
783,510
2
W
Arachne
18,475
499
177
5
0
725,381
0
L
Sylvanus
17,675
478
71
2
0
585,826
7
L
King Arthur
18,552
501
183
5
0
616,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role