Player Matchup

Pele
Pele
Silver I
BATmanbbc
Pele
Silver I
Level 146
God Stats
1W - 2L
1,307 SR
Queue Stats
19W - 20L
1,472 MMR
Solo
Thoth
Thoth
Silver II
MissEveryAuto
Thoth
Silver II
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold IV
Pravada
Vamana
Gold IV
Level 129
God Stats
34W - 28L
1,624 SR
Queue Stats
523W - 531L
1,475 MMR
Solo
Ymir
Ymir
Bronze III
davidcg22
Ymir
Bronze III
Level 62
God Stats
0W - 3L
1,355 SR
Queue Stats
8W - 25L
1,458 MMR
Party 1
Cernunnos
Cernunnos
Bronze III
mrscs
Cernunnos
Bronze III
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 94L
1,447 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,457 SR
1,470 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,555 SR
1,467 MMR
King Arthur
King Arthur
Gold V
F6uBOT
King Arthur
Gold V
Level 66
God Stats
6W - 2L
1,750 SR
Queue Stats
45W - 39L
1,476 MMR
Solo
Achilles
Achilles
Gold III
JoJoDesChamps
Achilles
Gold III
Level 125
God Stats
11W - 10L
1,628 SR
Queue Stats
420W - 424L
1,448 MMR
Solo
Yemoja
Yemoja
Bronze III
juanmi076
Yemoja
Bronze III
Level 83
God Stats
2W - 1L
1,395 SR
Queue Stats
10W - 15L
1,449 MMR
Solo
Chang'e
Chang'e
Bronze III
kezzeur
Chang'e
Bronze III
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 91L
1,459 MMR
Solo
Izanami
Izanami
Gold II
snakealonso
Izanami
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
1 / 1 / 2
6,018
547
4,335
8,951
2,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
4 / 5 / 1
7,110
646
5,564
6,314
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Pravada
Vamana
12
0 / 1 / 0
6,238
567
2,671
10,737
6,797
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
8
1 / 3 / 1
5,166
470
521
7,516
2,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
mrscs
Cernunnos
10
2 / 2 / 2
6,174
561
3,788
7,543
1,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
AthenaSetTiamatGilgameshApollo

VS

Bans
TsukuyomiScyllaThanatosAnhurMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
F6uBOT
King Arthur
13
0 / 0 / 1
7,360
669
8,632
8,135
4,350
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
JoJoDesChamps
Achilles
13
5 / 1 / 5
7,470
679
7,508
6,465
2,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Yemoja
juanmi076
Yemoja
9
0 / 2 / 4
5,630
512
3,526
5,775
2,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chang'e
kezzeur
Chang'e
12
2 / 3 / 2
6,808
619
3,154
5,258
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
snakealonso
Izanami
12
5 / 2 / 1
7,441
676
6,209
6,899
1,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
8
Kills
12
12
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
1
1
2
2
W
King Arthur
F6uBOT
King Arthur
0
0
1
0.5
W
Achilles
JoJoDesChamps
Achilles
5
1
5
7.5
L
4
5
1
0.9
L
Vamana
Pravada
Vamana
0
1
0
0
L
Ymir
1
3
1
0.5
W
Yemoja
juanmi076
Yemoja
0
2
4
1
W
Chang'e
kezzeur
Chang'e
2
3
2
1
L
Cernunnos
mrscs
Cernunnos
2
2
2
1.5
W
Izanami
snakealonso
Izanami
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,879
Damage
29,029
41,061
Taken
32,532
15,813
Mitigated
12,026
14,340
Healing
12,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
4,335
1,138
0
3,527
8,951
2,663
0
2,262
6,595
0
38,344
W
King Arthur
F6uBOT
King Arthur
8,632
471
0
3,674
8,135
4,350
0
742
7,393
0
56,460
W
Achilles
JoJoDesChamps
Achilles
7,508
1,602
0
574
6,465
2,073
0
2,005
4,259
0
42,903
L
5,564
564
0
1,129
6,314
1,787
0
1,984
4,178
42,882
0
L
Vamana
Pravada
Vamana
2,671
442
0
4,166
10,737
6,797
0
0
10,737
3,053
39,024
L
Ymir
521
41
0
1,715
7,516
2,869
0
1,103
6,413
8,854
0
W
Yemoja
juanmi076
Yemoja
3,526
738
486
2,154
5,775
2,392
64
1,266
4,455
12,525
0
W
Chang'e
kezzeur
Chang'e
3,154
233
354
2,403
5,258
1,463
0
2,383
2,585
38,685
0
L
Cernunnos
mrscs
Cernunnos
3,788
2,079
0
3,803
7,543
1,697
0
1,085
6,458
0
31,448
W
Izanami
snakealonso
Izanami
6,209
4,984
0
2,900
6,899
1,748
675
118
6,781
0
49,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,706
Gold Earned
34,709
345
Minions Killed
428
0
Camps Cleared
0
1,093,184
Distance Traveled
1,148,795
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,018
547
83
8
0
266,539
1
W
King Arthur
7,360
669
122
11
0
238,116
4
W
Achilles
7,470
679
79
7
0
267,443
7
L
Thoth
7,110
646
93
8
0
224,168
5
L
Vamana
6,238
567
95
9
0
183,358
2
L
Ymir
5,166
470
13
1
0
226,797
5
W
Yemoja
5,630
512
35
3
0
224,837
4
W
Chang'e
6,808
619
92
8
0
219,851
5
L
Cernunnos
6,174
561
61
6
0
192,322
2
W
Izanami
7,441
676
100
9
0
198,548
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role