Player Matchup

Bellona
Bellona
CatHatSat
Bellona
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
288W - 202L
1,769 Elo+
Party 4
Ymir
Ymir
Kaizer325
Ymir
Level 3
God Stats
1W - 2L
1,700 SR
Queue Stats
5W - 12L
1,441 Elo+
Party 2
Chang'e
Chang'e
Kolmyrrr
Chang'e
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,441 Elo+
Party 2
Pele
Pele
Wooyn
Pele
Level 2
God Stats
1W - 2L
1,700 SR
Queue Stats
1W - 2L
1,619 Elo+
Party 2
Izanami
Izanami
fairuzaroi
Izanami
Level 16
God Stats
57W - 33L
1,805 SR
Queue Stats
408W - 335L
1,712 Elo+
Party 4
Team Averages
Level 12
1,641 SR
1,597 Elo+

VS

Team Averages
Level 17
1,612 SR
1,630 Elo+
Tsukuyomi
Tsukuyomi
Boarhead
Tsukuyomi
Level 37
God Stats
13W - 2L
1,750 SR
Queue Stats
252W - 130L
1,736 Elo+
Party 3
Cerberus
Cerberus
LosingInterest
Cerberus
Level 14
God Stats
32W - 10L
1,736 SR
Queue Stats
412W - 227L
1,643 Elo+
Party 3
Merlin
Merlin
NekoPhagUwU
Merlin
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Achilles
Achilles
PretenderGod
Achilles
Level 8
God Stats
2W - 2L
1,203 SR
Queue Stats
5W - 2L
1,533 Elo+
Solo
Chernobog
Chernobog
UWU_UR_CAT_BOI
Chernobog
Level 13
God Stats
2W - 0L
1,871 SR
Queue Stats
2W - 0L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CatHatSat
Bellona
14
0 / 7 / 3
8,206
821
12,393
24,469
15,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
15
0 / 12 / 7
8,979
898
7,441
25,814
22,319
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Kolmyrrr
Chang'e
15
4 / 12 / 4
9,898
990
14,612
25,370
8,150
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
Wooyn
Pele
15
2 / 13 / 5
9,302
930
10,112
19,250
7,423
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
fairuzaroi
Izanami
14
2 / 6 / 3
9,231
923
7,930
17,421
5,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Boarhead
Tsukuyomi
18
12 / 2 / 20
12,132
1,213
21,565
10,265
4,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
18
6 / 1 / 32
11,885
1,189
19,270
15,444
12,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
19
11 / 1 / 28
11,433
1,143
26,875
8,258
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
PretenderGod
Achilles
17
7 / 3 / 24
10,584
1,058
12,286
13,466
14,071
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chernobog
UWU_UR_CAT_BOI
Chernobog
19
13 / 1 / 28
12,882
1,288
25,956
10,517
4,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
181
8
Kills
49
50
Deaths
8
22
Assists
132
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Boarhead
Tsukuyomi
12
2
20
11
L
Bellona
CatHatSat
Bellona
0
7
3
0.21
L
Ymir
0
12
7
0.29
L
Chang'e
Kolmyrrr
Chang'e
4
12
4
0.5
W
Cerberus
6
1
32
22
W
Merlin
11
1
28
25
W
Achilles
PretenderGod
Achilles
7
3
24
6.33
W
Chernobog
UWU_UR_CAT_BOI
Chernobog
13
1
28
27
L
Pele
Wooyn
Pele
2
13
5
0.35
L
Izanami
fairuzaroi
Izanami
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,488
Damage
105,952
112,324
Taken
57,950
59,098
Mitigated
38,876
6,796
Healing
16,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Boarhead
Tsukuyomi
21,565
5,077
0
2,944
10,265
4,671
0
4,571
5,574
0
35,443
L
Bellona
CatHatSat
Bellona
12,393
2,139
0
873
24,469
15,366
0
11,063
13,059
0
21,590
L
Ymir
7,441
2,130
0
0
25,814
22,319
0
11,148
14,216
12,466
0
L
Chang'e
Kolmyrrr
Chang'e
14,612
1,958
1,815
3,288
25,370
8,150
0
8,352
16,700
32,327
0
W
Cerberus
19,270
1,054
216
5,360
15,444
12,514
0
5,166
10,098
32,059
0
W
Merlin
26,875
1,100
456
2,230
8,258
3,440
0
3,360
4,808
39,894
0
W
Achilles
PretenderGod
Achilles
12,286
3,718
0
667
13,466
14,071
0
5,231
7,934
0
21,023
W
Chernobog
UWU_UR_CAT_BOI
Chernobog
25,956
16,939
0
4,282
10,517
4,180
0
3,725
6,612
0
51,648
L
Pele
Wooyn
Pele
10,112
1,443
0
143
19,250
7,423
0
6,140
12,911
0
22,001
L
Izanami
fairuzaroi
Izanami
7,930
6,899
0
677
17,421
5,840
0
7,942
9,293
0
36,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,616
Gold Earned
58,916
152
Minions Killed
197
3
Camps Cleared
6
851,628
Distance Traveled
895,461
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,132
1,213
37
4
1
182,572
1
L
Bellona
8,206
821
21
2
1
206,730
0
L
Ymir
8,979
898
13
1
1
154,044
1
L
Chang'e
9,898
990
27
3
1
161,339
0
W
Cerberus
11,885
1,189
42
4
1
196,397
0
W
Merlin
11,433
1,143
28
3
2
185,875
0
W
Achilles
10,584
1,058
19
2
1
172,970
0
W
Chernobog
12,882
1,288
71
7
1
157,647
0
L
Pele
9,302
930
16
2
0
161,205
3
L
Izanami
9,231
923
75
8
0
168,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role