Player Matchup

Arachne
Arachne
Silver IV
CrazedStalker
Arachne
Silver IV
Level 55
God Stats
0W - 2L
1,308 SR
Queue Stats
178W - 192L
569 MMR
Solo
Sylvanus
Sylvanus
Silver IV
HT_GullyGoonie
Sylvanus
Silver IV
Level 141
God Stats
17W - 38L
1,253 SR
Queue Stats
365W - 389L
672 MMR
Solo
Olorun
Olorun
Silver V
LiamandGreg
Olorun
Silver V
Level 77
God Stats
18W - 20L
1,216 SR
Queue Stats
208W - 224L
625 MMR
Solo
Sol
Sol
Silver IV
Tronic-Etan
Sol
Silver IV
Level 142
God Stats
191W - 127L
1,492 SR
Queue Stats
594W - 630L
698 MMR
Solo
Scylla
Scylla
Silver IV
sandskazakage
Scylla
Silver IV
Level 124
God Stats
20W - 36L
1,453 SR
Queue Stats
374W - 406L
823 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,344 SR
677 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,462 SR
678 MMR
Discordia
Discordia
Silver III
A WET POPTART
Discordia
Silver III
Level 106
God Stats
17W - 16L
1,483 SR
Queue Stats
403W - 425L
731 MMR
Solo
Izanami
Izanami
Silver III
BLOOD PURGE
Izanami
Silver III
Level 123
God Stats
395W - 286L
1,498 SR
Queue Stats
821W - 831L
763 MMR
Solo
Loki
Loki
Silver V
DreamsSZN
Loki
Silver V
Level 119
God Stats
12W - 11L
1,407 SR
Queue Stats
286W - 364L
599 MMR
Solo
Sobek
Sobek
Silver V
JLB-Viking-King
Sobek
Silver V
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 167L
550 MMR
Solo
Chaac
Chaac
Silver IV
yraydeky
Chaac
Silver IV
Level 88
God Stats
20W - 30L
1,422 SR
Queue Stats
152W - 156L
746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
1 / 4 / 2
7,697
385
3,590
9,681
4,099
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
13
1 / 6 / 6
7,993
400
6,559
16,967
8,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
17
3 / 4 / 3
9,849
492
9,891
15,918
7,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
10 / 3 / 3
11,571
579
16,162
14,853
6,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
6 / 6 / 3
9,811
491
8,027
12,155
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
DanzaburouCu ChulainnCthulhuAthenaAphrodite

VS

Bans
TsukuyomiKaliJanusKing ArthurKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
A WET POPTART
Discordia
16
4 / 5 / 8
10,002
500
10,718
9,702
3,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
BLOOD PURGE
Izanami
18
4 / 8 / 1
11,255
563
8,814
16,905
6,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Loki
19
10 / 0 / 6
11,962
598
12,450
13,078
7,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
3 / 5 / 10
9,892
495
9,038
16,853
15,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
yraydeky
Chaac
18
2 / 3 / 3
11,058
553
9,924
20,286
12,463
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
51
21
Kills
23
23
Deaths
21
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Discordia
A WET POPTART
Discordia
4
5
8
1.6
W
Izanami
BLOOD PURGE
Izanami
4
8
1
0.56
L
Arachne
1
4
2
0.5
W
Loki
10
0
6
13
L
Sylvanus
1
6
6
0.67
W
3
5
10
1.6
L
Olorun
3
4
3
1.13
L
10
3
3
3.83
L
6
6
3
1.25
W
Chaac
yraydeky
Chaac
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,229
Damage
50,944
69,574
Taken
76,824
29,710
Mitigated
44,891
21,711
Healing
18,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
A WET POPTART
Discordia
10,718
187
0
1,216
9,702
3,354
94
4,807
4,759
55,156
0
W
Izanami
BLOOD PURGE
Izanami
8,814
6,171
0
5,146
16,905
6,429
3,774
10,564
6,285
0
92,003
L
Arachne
3,590
2,718
0
1,547
9,681
4,099
0
2,202
7,387
0
38,078
W
Loki
12,450
2,635
0
150
13,078
7,116
621
5,803
6,992
0
70,456
L
Sylvanus
6,559
1,644
1,480
4,163
16,967
8,108
0
7,041
9,628
27,345
3,746
W
9,038
777
0
4,128
16,853
15,529
298
7,727
9,048
34,263
0
L
Olorun
9,891
5,026
273
5,418
15,918
7,076
572
2,959
12,901
60,857
0
L
16,162
6,682
0
7,018
14,853
6,352
1,338
1,932
12,857
79,291
4,662
L
8,027
660
0
1,812
12,155
4,075
542
4,778
7,045
42,321
0
W
Chaac
yraydeky
Chaac
9,924
1,949
0
7,956
20,286
12,463
2,238
10,210
9,994
0
74,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,921
Gold Earned
54,169
466
Minions Killed
576
0
Camps Cleared
0
1,542,211
Distance Traveled
1,867,049
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,002
500
97
5
0
369,671
6
W
Izanami
11,255
563
162
8
0
307,656
3
L
Arachne
7,697
385
77
4
0
279,618
2
W
Loki
11,962
598
104
5
0
442,751
0
L
Sylvanus
7,993
400
47
2
0
317,699
6
W
Sobek
9,892
495
55
3
0
385,301
4
L
Olorun
9,849
492
111
6
0
320,825
0
L
Sol
11,571
579
129
6
0
301,595
3
L
Scylla
9,811
491
102
5
0
322,474
4
W
Chaac
11,058
553
158
8
0
361,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role