Player Matchup

Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ShadowGank316
Ah Puch
Level 48
God Stats
0W - 2L
1,270 SR
Queue Stats
2W - 9L
1,181 Elo+
Party 1
Thanatos
Thanatos
Wolfs Vexation
Thanatos
Level 80
God Stats
8W - 10L
1,790 SR
Queue Stats
273W - 279L
1,441 Elo+
Solo
Rama
Rama
Zombievictim181
Rama
Level 62
God Stats
0W - 2L
1,382 SR
Queue Stats
2W - 14L
1,152 Elo+
Party 1
Yemoja
Yemoja
sharkyyl0lx3
Yemoja
Level 4
God Stats
1W - 3L
1,266 SR
Queue Stats
3W - 6L
1,214 Elo+
Party 1
Team Averages
Level 52
1,442 SR
1,298 Elo+

VS

Team Averages
Level 81
1,444 SR
1,421 Elo+
Zeus
Zeus
BlackXRikage
Zeus
Level 43
God Stats
21W - 27L
1,439 SR
Queue Stats
202W - 246L
1,374 Elo+
Party 3
Jing Wei
Jing Wei
BvstinYaNvti
Jing Wei
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
613W - 664L
1,445 Elo+
Party 2
Persephone
Persephone
MarkyMarc113
Persephone
Level 119
God Stats
85W - 74L
1,537 SR
Queue Stats
580W - 610L
1,463 Elo+
Solo
Ra
Ra
Sumswaggames
Ra
Level 77
God Stats
24W - 37L
1,321 SR
Queue Stats
600W - 672L
1,447 Elo+
Party 2
Odin
Odin
XErbBlazeX
Odin
Level 66
God Stats
8W - 6L
1,423 SR
Queue Stats
389W - 468L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 1 / 2
10,371
798
1,239
1,593
497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ah Puch
20
3 / 12 / 7
13,901
1,069
22,856
23,073
8,845
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
18
3 / 2 / 4
12,171
936
6,690
13,286
5,420
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 6 / 4
13,721
1,055
11,606
23,881
10,147
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
17
0 / 9 / 3
11,476
883
1,283
21,235
20,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 17
14,507
1,116
21,008
12,672
3,793
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
BvstinYaNvti
Jing Wei
19
6 / 0 / 12
12,944
996
8,875
5,520
2,028
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
MarkyMarc113
Persephone
20
5 / 2 / 15
13,723
1,056
23,059
8,642
3,525
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 1 / 13
12,638
972
9,543
9,674
3,887
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
6 / 3 / 19
13,675
1,052
14,541
14,753
15,011
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
106
11
Kills
30
30
Deaths
11
20
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
2
1
W
10
5
17
3.7
W
Jing Wei
BvstinYaNvti
Jing Wei
6
0
12
12
W
Persephone
MarkyMarc113
Persephone
5
2
15
6.25
L
Ah Puch
3
12
7
0.54
W
3
1
13
9.5
L
Thanatos
3
2
4
2.5
W
6
3
19
5.17
L
5
6
4
1.17
L
Yemoja
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,674
Damage
77,026
83,068
Taken
51,261
45,524
Mitigated
28,244
8,003
Healing
8,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,239
101
0
119
1,593
497
0
972
621
4,794
0
W
21,008
3,309
470
558
12,672
3,793
0
8,949
3,723
42,424
0
W
Jing Wei
BvstinYaNvti
Jing Wei
8,875
7,602
56
819
5,520
2,028
0
2,913
2,607
0
31,087
W
Persephone
MarkyMarc113
Persephone
23,059
609
270
1,402
8,642
3,525
0
3,338
5,302
53,930
0
L
Ah Puch
22,856
384
0
1,323
23,073
8,845
0
16,088
6,985
71,643
0
W
9,543
512
1,398
3,197
9,674
3,887
0
5,710
3,964
39,464
0
L
Thanatos
6,690
905
279
2,167
13,286
5,420
0
8,269
5,017
0
11,040
W
14,541
1,383
0
0
14,753
15,011
0
4,468
9,319
0
18,748
L
11,606
9,480
0
2,893
23,881
10,147
0
12,250
11,631
0
40,582
L
Yemoja
1,283
888
691
531
21,235
20,615
0
16,031
5,204
6,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,640
Gold Earned
67,487
206
Minions Killed
307
3
Camps Cleared
6
905,142
Distance Traveled
1,238,509
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,371
798
5
0
1
45,081
0
W
Zeus
14,507
1,116
46
4
3
215,165
0
W
Jing Wei
12,944
996
68
5
1
259,617
3
W
Persephone
13,723
1,056
93
7
0
225,965
1
L
Ah Puch
13,901
1,069
107
8
1
200,824
1
W
Ra
12,638
972
89
7
2
264,690
5
L
Thanatos
12,171
936
16
1
1
258,577
0
W
Odin
13,675
1,052
11
1
0
273,072
0
L
Rama
13,721
1,055
72
6
0
215,140
0
L
Yemoja
11,476
883
6
0
0
185,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role