Player Matchup

Sol
Sol
ArchAngel_1097
Sol
Level 128
God Stats
69W - 68L
1,498 SR
Queue Stats
810W - 744L
1,549 Elo+
Party 2
Anubis
Anubis
Cam2Free
Anubis
Level 145
God Stats
11W - 11L
1,423 SR
Queue Stats
637W - 594L
1,508 Elo+
Solo
Gilgamesh
Gilgamesh
KindBunny407132
Gilgamesh
Level 119
God Stats
21W - 23L
1,512 SR
Queue Stats
301W - 282L
1,535 Elo+
Solo
Hercules
Hercules
Lok Jab
Hercules
Level 105
God Stats
7W - 4L
1,592 SR
Queue Stats
167W - 126L
1,581 Elo+
Solo
Pele
Pele
Smurgal-Lives-On
Pele
Level 149
God Stats
9W - 5L
1,734 SR
Queue Stats
233W - 176L
1,602 Elo+
Party 2
Team Averages
Level 129
1,552 SR
1,555 Elo+

VS

Team Averages
Level 132
1,699 SR
1,565 Elo+
Xing Tian
Xing Tian
CBAS276
Xing Tian
Level 131
God Stats
12W - 11L
1,589 SR
Queue Stats
378W - 372L
1,530 Elo+
Solo
Jormungandr
Jormungandr
Entxnzity
Jormungandr
Level 149
God Stats
3W - 4L
1,862 SR
Queue Stats
648W - 578L
1,568 Elo+
Party 1
Artemis
Artemis
MyTypeOfMusic
Artemis
Level 144
God Stats
11W - 10L
1,670 SR
Queue Stats
409W - 367L
1,598 Elo+
Party 1
Anhur
Anhur
iiAuthentiqz
Anhur
Level 86
God Stats
3W - 3L
1,674 SR
Queue Stats
199W - 173L
1,559 Elo+
Solo
Apollo
Apollo
orlando10597201
Apollo
Level 148
God Stats
21W - 13L
1,698 SR
Queue Stats
452W - 412L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,925
577
4,419
5,847
1,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Cam2Free
Anubis
11
1 / 0 / 5
6,566
547
4,842
4,219
2,203
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
KindBunny407132
Gilgamesh
13
6 / 1 / 1
7,262
605
6,497
9,095
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
Lok Jab
Hercules
10
0 / 3 / 5
6,124
510
3,519
9,065
5,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 1 / 0
7,779
648
7,147
9,751
3,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CBAS276
Xing Tian
9
2 / 1 / 1
6,101
508
5,215
9,636
3,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
Entxnzity
Jormungandr
11
1 / 3 / 1
6,391
533
7,080
8,470
5,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
10
1 / 3 / 1
6,114
510
5,239
6,851
1,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 2 / 1
6,404
534
5,592
6,878
1,954
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 1
6,097
508
2,172
7,781
2,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
13
Kills
6
6
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
Xing Tian
CBAS276
Xing Tian
2
1
1
2.5
W
Anubis
Cam2Free
Anubis
1
0
5
3.5
L
Jormungandr
Entxnzity
Jormungandr
1
3
1
0.5
W
Gilgamesh
KindBunny407132
Gilgamesh
6
1
1
6.5
W
Hercules
Lok Jab
Hercules
0
3
5
0.83
L
Artemis
1
3
1
0.5
W
4
1
0
4
L
1
2
1
0.75
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,424
Damage
25,298
37,977
Taken
39,616
16,556
Mitigated
14,876
12,691
Healing
11,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,419
1,493
0
3,607
5,847
1,051
1,216
394
5,453
42,915
0
L
Xing Tian
CBAS276
Xing Tian
5,215
595
0
3,635
9,636
3,426
0
3,439
6,197
22,119
0
W
Anubis
Cam2Free
Anubis
4,842
109
0
2,480
4,219
2,203
0
925
3,294
41,013
0
L
Jormungandr
Entxnzity
Jormungandr
7,080
2,284
0
2,875
8,470
5,431
0
0
8,470
34,001
0
W
Gilgamesh
KindBunny407132
Gilgamesh
6,497
2,195
0
447
9,095
3,828
0
1,110
7,955
0
48,485
W
Hercules
Lok Jab
Hercules
3,519
1,028
0
2,837
9,065
5,530
0
2,953
6,112
0
16,442
L
Artemis
5,239
1,914
0
1,167
6,851
1,839
80
2,197
4,654
0
33,760
W
7,147
2,337
0
3,320
9,751
3,944
0
6,393
2,868
0
51,399
L
5,592
3,001
0
1,829
6,878
1,954
45
3,179
3,699
0
38,782
L
2,172
728
0
1,577
7,781
2,226
72
446
7,335
0
32,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,656
Gold Earned
31,107
409
Minions Killed
311
0
Camps Cleared
0
1,180,857
Distance Traveled
1,073,278
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,925
577
92
8
0
228,977
0
L
Xing Tian
6,101
508
26
2
0
262,151
1
W
Anubis
6,566
547
84
7
0
212,857
6
L
Jormungandr
6,391
533
81
7
0
215,901
4
W
Gilgamesh
7,262
605
88
7
0
250,861
5
W
Hercules
6,124
510
28
2
0
248,548
3
L
Artemis
6,114
510
61
5
0
188,418
1
W
Pele
7,779
648
117
10
0
239,614
1
L
Anhur
6,404
534
84
7
0
203,519
3
L
Apollo
6,097
508
59
5
0
203,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role