Player Matchup

Bastet
Bastet
Gold I
BobbyXXkingXX504
Bastet
Gold I
Level 156
God Stats
69W - 63L
1,612 SR
Queue Stats
724W - 736L
1,653 MMR
Solo
Scylla
Scylla
Gold I
Cloudysix-
Scylla
Gold I
Level 138
God Stats
9W - 8L
1,802 SR
Queue Stats
283W - 277L
1,571 MMR
Solo
Danzaburou
Danzaburou
Gold II
MFG Rain
Danzaburou
Gold II
Level 82
God Stats
2W - 0L
1,881 SR
Queue Stats
62W - 66L
1,578 MMR
Solo
Yemoja
Yemoja
Platinum III
bigdaddyputtput
Yemoja
Platinum III
Level 155
God Stats
10W - 22L
1,500 SR
Queue Stats
561W - 562L
1,772 MMR
Party 1
Achilles
Achilles
Gold III
tazmaniendevil1
Achilles
Gold III
Level 157
God Stats
12W - 11L
1,482 SR
Queue Stats
309W - 314L
1,508 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,655 SR
1,616 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,390 SR
1,595 MMR
Chiron
Chiron
Gold II
 
Chiron
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
Lock ON88
Hercules
Bronze III
Level 86
God Stats
0W - 2L
1,276 SR
Queue Stats
2W - 4L
1,599 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
SPAWN OF REAPER
Hun Batz
Bronze III
Level 106
God Stats
0W - 1L
1,183 SR
Queue Stats
2W - 3L
1,541 MMR
Party 2
Janus
Janus
Platinum IV
TalkingWings41
Janus
Platinum IV
Level 123
God Stats
36W - 33L
1,549 SR
Queue Stats
279W - 275L
1,705 MMR
Solo
Cerberus
Cerberus
Gold II
YoungMcChicken
Cerberus
Gold II
Level 62
God Stats
2W - 3L
1,442 SR
Queue Stats
95W - 97L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 3
10,546
479
12,826
14,621
5,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
Cloudysix-
Scylla
17
1 / 1 / 5
10,969
499
10,626
12,474
4,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MFG Rain
Danzaburou
19
3 / 0 / 1
12,012
546
11,738
15,992
6,908
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 1 / 8
10,755
489
5,935
9,994
6,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
20
9 / 0 / 4
12,636
574
17,623
15,150
15,174
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Bans
Guan YuSetKing ArthurTiamatGilgamesh

VS

Bans
Hou YiAthenaAnhurThothCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
1 / 3 / 2
11,589
527
13,360
21,290
8,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Lock ON88
Hercules
16
1 / 7 / 1
9,768
444
6,852
19,535
10,598
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
14
0 / 6 / 1
8,443
384
1,411
14,785
5,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
1 / 1 / 1
9,971
453
8,988
10,755
3,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
14
3 / 2 / 2
10,443
475
6,088
14,874
10,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
19
Kills
6
6
Deaths
19
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
3
2
0.67
W
4
4
3
1.38
W
Scylla
Cloudysix-
Scylla
1
1
5
3.5
L
Hercules
Lock ON88
Hercules
1
7
1
0.21
W
Danzaburou
MFG Rain
Danzaburou
3
0
1
3.5
L
Hun Batz
0
6
1
0.08
L
1
1
1
1.5
L
Cerberus
3
2
2
2
W
2
1
8
6
W
Achilles
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,748
Damage
36,699
68,231
Taken
81,239
39,136
Mitigated
38,322
16,880
Healing
25,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
13,360
8,915
698
9,500
21,290
8,083
1,673
3,264
17,887
0
102,980
W
12,826
3,422
0
250
14,621
5,664
51
2,410
12,211
0
77,082
W
Scylla
Cloudysix-
Scylla
10,626
960
275
2,694
12,474
4,474
516
5,836
6,638
82,168
0
L
Hercules
Lock ON88
Hercules
6,852
2,719
0
4,600
19,535
10,598
0
2,532
16,937
0
57,960
W
Danzaburou
MFG Rain
Danzaburou
11,738
5,083
0
5,735
15,992
6,908
3,492
1,063
14,929
0
114,968
L
Hun Batz
1,411
451
0
5,054
14,785
5,472
0
1,433
13,256
0
48,105
L
8,988
535
124
3,531
10,755
3,682
0
2,091
8,560
90,660
0
L
Cerberus
6,088
168
0
1,774
14,874
10,487
0
6,725
7,955
28,411
0
W
5,935
462
1,161
1,184
9,994
6,916
31
3,341
6,653
20,268
0
W
Achilles
17,623
6,506
0
5,581
15,150
15,174
326
3,105
12,045
0
87,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,918
Gold Earned
50,214
614
Minions Killed
639
0
Camps Cleared
0
2,115,609
Distance Traveled
2,048,287
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,589
527
179
8
0
353,455
2
W
Bastet
10,546
479
108
5
0
392,863
4
W
Scylla
10,969
499
158
7
0
404,722
4
L
Hercules
9,768
444
124
6
0
402,670
3
W
Danzaburou
12,012
546
180
8
0
403,942
5
L
Hun Batz
8,443
384
95
4
0
404,905
1
L
Janus
9,971
453
187
9
0
461,413
9
L
Cerberus
10,443
475
54
2
0
425,844
3
W
Yemoja
10,755
489
26
1
0
463,563
4
W
Achilles
12,636
574
142
6
0
450,519
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role