Player Matchup

Tsukuyomi
Tsukuyomi
LilSchnin
Tsukuyomi
Level 24
God Stats
8W - 12L
1,695 SR
Queue Stats
78W - 57L
1,657 Elo+
Party 1
Sol
Sol
PipsPriller
Sol
Level 12
God Stats
2W - 4L
1,779 SR
Queue Stats
140W - 101L
1,445 Elo+
Party 1
Pele
Pele
Schoggii
Pele
Level 27
God Stats
72W - 51L
1,636 SR
Queue Stats
518W - 414L
1,653 Elo+
Party 1
Mercury
Mercury
alienwaregamer
Mercury
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 22L
1,702 Elo+
Party 1
Neith
Neith
xthesaskia
Neith
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 18
1,622 SR
1,591 Elo+

VS

Team Averages
Level 24
1,491 SR
1,607 Elo+
King Arthur
King Arthur
Dominimon
King Arthur
Level 29
God Stats
1W - 1L
1,327 SR
Queue Stats
31W - 21L
1,585 Elo+
Solo
Ne Zha
Ne Zha
FamePereito
Ne Zha
Level 29
God Stats
5W - 6L
1,627 SR
Queue Stats
20W - 21L
1,601 Elo+
Solo
Ra
Ra
Stoodenee
Ra
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
VaccinesKillYou
Anhur
Level 18
God Stats
10W - 4L
1,500 SR
Queue Stats
61W - 46L
1,721 Elo+
Solo
Kuzenbo
Kuzenbo
sannityreap
Kuzenbo
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 30L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LilSchnin
Tsukuyomi
8
0 / 5 / 1
5,159
516
5,053
7,407
2,553
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 1 / 0
5,466
547
4,055
5,184
1,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
9
4 / 3 / 1
5,942
594
2,543
6,339
1,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 5
5,585
559
3,381
9,349
3,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
9
0 / 4 / 0
4,753
475
2,506
4,337
678
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dominimon
King Arthur
12
6 / 1 / 1
6,944
694
6,907
8,098
3,799
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
9
3 / 1 / 4
5,818
582
2,809
7,070
1,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 0 / 2
7,213
721
4,123
2,621
949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
5 / 2 / 1
6,517
652
4,957
5,883
1,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
sannityreap
Kuzenbo
9
0 / 2 / 7
5,640
564
3,418
6,942
3,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
6
Kills
17
17
Deaths
6
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Dominimon
King Arthur
6
1
1
6.5
W
Ne Zha
3
1
4
5
L
Tsukuyomi
LilSchnin
Tsukuyomi
0
5
1
0.1
L
2
1
0
2
L
Pele
4
3
1
1.5
W
3
0
2
4
W
5
2
1
2.75
L
0
4
5
0.63
W
Kuzenbo
sannityreap
Kuzenbo
0
2
7
1.75
L
Neith
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,538
Damage
22,214
32,616
Taken
30,614
9,424
Mitigated
12,041
6,816
Healing
12,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Dominimon
King Arthur
6,907
1,124
0
3,070
8,098
3,799
0
0
8,098
0
35,531
W
Ne Zha
2,809
708
0
2,774
7,070
1,858
0
486
6,584
0
22,029
L
Tsukuyomi
LilSchnin
Tsukuyomi
5,053
1,214
0
1,049
7,407
2,553
0
0
7,407
0
27,935
L
4,055
1,400
0
1,943
5,184
1,446
0
2,802
2,382
29,807
0
L
Pele
2,543
502
0
184
6,339
1,742
0
433
5,906
0
25,411
W
4,123
405
453
1,733
2,621
949
0
726
1,895
59,104
0
W
4,957
2,587
0
3,143
5,883
1,516
1,405
0
5,883
0
36,101
L
3,381
1,709
0
3,109
9,349
3,005
0
3,656
5,693
0
18,526
W
Kuzenbo
sannityreap
Kuzenbo
3,418
1,255
0
1,816
6,942
3,919
0
2,843
4,099
12,569
0
L
Neith
2,506
1,352
0
531
4,337
678
0
650
3,687
0
22,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,905
Gold Earned
32,132
250
Minions Killed
341
0
Camps Cleared
0
900,043
Distance Traveled
1,026,784
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,944
694
73
7
0
225,847
2
W
Ne Zha
5,818
582
54
5
0
213,146
3
L
Tsukuyomi
5,159
516
50
5
0
147,281
1
L
Sol
5,466
547
66
7
0
165,073
0
L
Pele
5,942
594
61
6
0
204,976
2
W
Ra
7,213
721
122
12
0
222,324
3
W
Anhur
6,517
652
71
7
0
159,867
3
L
Mercury
5,585
559
26
3
0
200,425
2
W
Kuzenbo
5,640
564
21
2
0
205,600
5
L
Neith
4,753
475
47
5
0
182,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role