Player Matchup

Hercules
Hercules
TrusKuLusInDaHud
Hercules
Level 28
God Stats
3W - 5L
1,745 SR
Queue Stats
175W - 190L
1,464 Elo+
Solo
Tsukuyomi
Tsukuyomi
Waarner
Tsukuyomi
Level 2
God Stats
9W - 3L
1,500 SR
Queue Stats
412W - 222L
1,500 Elo+
Party 1
Hades
Hades
laterreur3000
Hades
Level 156
God Stats
16W - 2L
1,931 SR
Queue Stats
277W - 195L
1,731 Elo+
Party 1
Merlin
Merlin
noobidps
Merlin
Level 23
God Stats
11W - 6L
1,736 SR
Queue Stats
35W - 38L
1,573 Elo+
Solo
Neith
Neith
Диoнис
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,212 Elo+
Solo
Team Averages
Level 42
1,682 SR
1,496 Elo+

VS

Team Averages
Level 20
1,691 SR
1,512 Elo+
Agni
Agni
AObitoK
Agni
Level 20
God Stats
14W - 14L
1,624 SR
Queue Stats
80W - 68L
1,465 Elo+
Solo
Thor
Thor
Szyszeczqa
Thor
Level 4
God Stats
1W - 1L
1,702 SR
Queue Stats
1W - 2L
1,501 Elo+
Solo
Sobek
Sobek
Xezyr
Sobek
Level 29
God Stats
24W - 23L
1,810 SR
Queue Stats
154W - 176L
1,387 Elo+
Solo
Tyr
Tyr
juanfrann
Tyr
Level 20
God Stats
6W - 8L
1,500 SR
Queue Stats
237W - 233L
1,537 Elo+
Solo
Anhur
Anhur
skengyute
Anhur
Level 29
God Stats
15W - 11L
1,818 SR
Queue Stats
253W - 226L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 4
9,236
513
5,904
9,131
4,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
Waarner
Tsukuyomi
18
8 / 2 / 6
11,049
614
10,449
11,745
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
6 / 2 / 4
10,503
584
12,019
14,217
9,066
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
noobidps
Merlin
17
3 / 4 / 1
10,385
577
7,666
9,999
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 3 / 5
8,184
455
5,937
7,323
1,935
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
AObitoK
Agni
16
3 / 5 / 1
9,763
542
7,253
10,453
3,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 8 / 2
7,766
431
3,927
13,778
3,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Xezyr
Sobek
12
2 / 3 / 3
8,356
464
3,101
14,458
14,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 5 / 2
7,831
435
4,721
11,416
7,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
skengyute
Anhur
16
5 / 2 / 2
10,164
565
9,975
11,436
3,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
22
Kills
12
12
Deaths
23
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Agni
AObitoK
Agni
3
5
1
0.7
L
1
8
2
0.25
W
5
1
4
7
W
Tsukuyomi
Waarner
Tsukuyomi
8
2
6
5.5
L
Sobek
Xezyr
Sobek
2
3
3
1.17
L
1
5
2
0.4
W
6
2
4
4
W
Merlin
noobidps
Merlin
3
4
1
0.88
L
Anhur
skengyute
Anhur
5
2
2
3
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,975
Damage
28,977
52,415
Taken
61,541
23,940
Mitigated
33,770
21,677
Healing
13,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
AObitoK
Agni
7,253
748
0
1,285
10,453
3,838
341
4,277
6,176
59,382
0
L
3,927
1,369
0
2,206
13,778
3,837
0
3,086
10,692
0
27,420
W
5,904
1,064
0
4,209
9,131
4,311
53
1,756
7,307
0
29,418
W
Tsukuyomi
Waarner
Tsukuyomi
10,449
3,515
0
5,195
11,745
4,778
1,549
2,481
9,104
0
73,260
L
Sobek
Xezyr
Sobek
3,101
209
0
2,061
14,458
14,423
0
4,839
9,619
14,262
0
L
4,721
1,160
0
3,114
11,416
7,796
0
6,681
4,735
0
38,801
W
12,019
1,097
206
7,169
14,217
9,066
961
1,577
12,184
66,922
0
W
Merlin
noobidps
Merlin
7,666
386
110
2,215
9,999
3,850
154
3,592
6,147
78,301
0
L
Anhur
skengyute
Anhur
9,975
4,408
0
5,144
11,436
3,876
1,058
802
10,634
0
58,637
W
5,937
3,408
0
2,573
7,323
1,935
679
442
6,878
0
44,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,357
Gold Earned
43,880
570
Minions Killed
359
0
Camps Cleared
0
1,706,683
Distance Traveled
1,617,568
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,763
542
118
7
0
297,323
9
L
Thor
7,766
431
43
2
0
346,408
3
W
Hercules
9,236
513
42
2
0
376,389
4
W
Tsukuyomi
11,049
614
131
7
0
377,504
1
L
Sobek
8,356
464
18
1
0
330,168
3
L
Tyr
7,831
435
85
5
0
319,741
1
W
Hades
10,503
584
150
8
0
304,257
7
W
Merlin
10,385
577
161
9
0
323,528
2
L
Anhur
10,164
565
95
5
0
323,928
10
W
Neith
8,184
455
86
5
0
325,005
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role