Player Matchup

Bacchus
Bacchus
Deek2k
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Designerclown19
Anubis
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 10L
1,591 Elo+
Solo
Cupid
Cupid
Jp226NiN
Cupid
Level 29
God Stats
18W - 14L
1,646 SR
Queue Stats
83W - 84L
1,500 Elo+
Solo
Pele
Pele
Manjuli99
Pele
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
52W - 34L
1,621 Elo+
Solo
Hades
Hades
Ramihrdus
Hades
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 13L
1,555 Elo+
Party 1
Team Averages
Level 24
1,529 SR
1,553 Elo+

VS

Team Averages
Level 19
1,658 SR
1,529 Elo+
Bellona
Bellona
AnimalPlate9707
Bellona
Level 2
God Stats
1W - 1L
1,745 SR
Queue Stats
2W - 3L
1,608 Elo+
Solo
Sol
Sol
Incazz_Nero
Sol
Level 27
God Stats
27W - 22L
1,693 SR
Queue Stats
257W - 306L
1,532 Elo+
Solo
Athena
Athena
Liberations9986
Athena
Level 26
God Stats
4W - 8L
1,683 SR
Queue Stats
15W - 22L
1,432 Elo+
Solo
Ymir
Ymir
Rhum-Beuh
Ymir
Level 15
God Stats
4W - 4L
1,671 SR
Queue Stats
8W - 5L
1,680 Elo+
Solo
Tiamat
Tiamat
Verrart
Tiamat
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Deek2k
Bacchus
9
2 / 1 / 7
5,981
544
3,405
5,618
3,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
5 / 0 / 0
7,368
670
5,025
4,340
2,771
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Cupid
Jp226NiN
Cupid
10
4 / 1 / 5
6,579
598
4,006
5,521
1,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
13
8 / 0 / 2
7,521
684
4,261
4,846
1,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hades
Ramihrdus
Hades
9
4 / 0 / 4
5,965
542
2,979
4,259
1,451
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 4 / 0
3,740
340
591
3,133
1,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 6 / 0
4,948
450
3,552
6,497
913
7
0 / 3 / 1
4,888
444
986
7,584
2,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ymir
6
0 / 6 / 0
4,233
385
1,435
5,577
1,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Verrart
Tiamat
8
1 / 4 / 0
5,159
469
3,281
5,469
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
23
Kills
2
2
Deaths
23
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Bacchus
Deek2k
Bacchus
2
1
7
5.5
W
5
0
0
5
L
1
6
0
0.17
W
Cupid
Jp226NiN
Cupid
4
1
5
6.5
L
0
3
1
0.17
W
Pele
8
0
2
9
W
Hades
Ramihrdus
Hades
4
0
4
6
L
Ymir
0
6
0
0
L
Tiamat
Verrart
Tiamat
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,676
Damage
9,845
24,584
Taken
28,260
10,830
Mitigated
8,964
12,291
Healing
2,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
591
401
0
50
3,133
1,469
0
751
2,382
0
1,166
W
Bacchus
Deek2k
Bacchus
3,405
1,165
0
1,585
5,618
3,492
0
2,418
3,126
14,537
0
W
5,025
195
0
3,421
4,340
2,771
378
593
3,747
51,498
0
L
3,552
1,168
0
975
6,497
913
1,095
2,860
3,637
20,249
0
W
Cupid
Jp226NiN
Cupid
4,006
1,919
278
2,048
5,521
1,579
806
2,570
2,951
0
29,725
L
986
400
0
468
7,584
2,490
307
2,930
4,654
10,611
0
W
Pele
4,261
1,441
0
2,614
4,846
1,537
0
1,077
3,673
0
46,053
W
Hades
Ramihrdus
Hades
2,979
1,273
0
2,345
4,259
1,451
974
2,138
1,833
16,185
0
L
Ymir
1,435
536
0
0
5,577
1,746
0
2,648
2,929
6,069
0
L
Tiamat
Verrart
Tiamat
3,281
155
0
1,270
5,469
2,346
68
2,220
3,249
22,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,414
Gold Earned
22,968
340
Minions Killed
119
0
Camps Cleared
0
956,845
Distance Traveled
712,224
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
3,740
340
6
1
0
136,510
0
W
Bacchus
5,981
544
22
2
0
191,027
0
W
Anubis
7,368
670
119
11
0
182,752
1
L
Sol
4,948
450
36
3
0
135,819
0
W
Cupid
6,579
598
63
6
0
171,003
3
L
Athena
4,888
444
19
2
0
160,529
3
W
Pele
7,521
684
100
9
0
241,553
1
W
Hades
5,965
542
36
3
0
170,510
1
L
Ymir
4,233
385
11
1
0
123,000
0
L
Tiamat
5,159
469
47
4
0
156,366
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role