Player Matchup

Athena
Athena
 
Athena
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Jbrennsky
Kukulkan
Level 7
God Stats
12W - 5L
1,650 SR
Queue Stats
15W - 12L
1,633 Elo+
Solo
Olorun
Olorun
KamillaNadja910
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,803 Elo+
Party 1
Sun Wukong
Sun Wukong
Ximira9029
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,783 Elo+
Party 1
Nu Wa
Nu Wa
eaolopes
Nu Wa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,654 Elo+
Party 1
Team Averages
Level 23
1,530 SR
1,675 Elo+

VS

Team Averages
Level 15
1,610 SR
1,568 Elo+
Gilgamesh
Gilgamesh
Critical_Think
Gilgamesh
Level 13
God Stats
8W - 7L
1,679 SR
Queue Stats
61W - 51L
1,589 Elo+
Solo
Merlin
Merlin
ID10TK1ll3R
Merlin
Level 18
God Stats
43W - 36L
1,556 SR
Queue Stats
80W - 92L
1,638 Elo+
Solo
Thor
Thor
TurtleHead2001
Thor
Level 15
God Stats
18W - 27L
1,526 SR
Queue Stats
22W - 30L
1,472 Elo+
Solo
Mercury
Mercury
delrosariol0110
Mercury
Level 18
God Stats
30W - 21L
1,636 SR
Queue Stats
62W - 58L
1,550 Elo+
Solo
Kali
Kali
ngocvietnam4
Kali
Level 9
God Stats
30W - 15L
1,654 SR
Queue Stats
52W - 27L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
17
7 / 5 / 13
12,323
1,232
15,621
26,730
20,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Jbrennsky
Kukulkan
17
4 / 3 / 10
10,597
1,060
13,790
10,524
3,786
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 4 / 15
10,193
1,019
10,761
12,350
4,701
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Ximira9029
Sun Wukong
16
5 / 5 / 12
10,671
1,067
15,995
15,285
15,741
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
eaolopes
Nu Wa
16
3 / 5 / 6
9,543
954
12,114
12,362
3,481
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

165

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Critical_Think
Gilgamesh
16
3 / 5 / 13
10,702
1,070
13,039
15,392
7,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
18
9 / 1 / 7
12,810
1,281
21,670
10,899
4,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 4 / 12
10,056
1,006
7,732
12,816
4,882
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
2 / 4 / 15
10,503
1,050
7,465
12,492
4,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 7 / 12
11,410
1,141
22,511
21,939
9,368
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
81
21
Kills
22
22
Deaths
21
56
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
7
5
13
2.7
W
Gilgamesh
Critical_Think
Gilgamesh
3
5
13
1.9
W
Merlin
9
1
7
12.5
L
Kukulkan
Jbrennsky
Kukulkan
4
3
10
3
L
2
4
15
2.38
W
3
4
12
2.25
L
Sun Wukong
Ximira9029
Sun Wukong
5
5
12
2.2
W
2
4
15
2.38
L
Nu Wa
eaolopes
Nu Wa
3
5
6
1.2
W
5
7
12
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,281
Damage
72,417
77,251
Taken
73,538
48,011
Mitigated
31,346
14,673
Healing
13,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
15,621
2,497
511
6,472
26,730
20,302
0
6,340
20,390
26,705
0
W
Gilgamesh
Critical_Think
Gilgamesh
13,039
3,586
0
1,106
15,392
7,790
0
12,052
3,340
0
29,269
W
Merlin
21,670
1,877
1,391
4,081
10,899
4,491
0
6,852
4,047
73,675
0
L
Kukulkan
Jbrennsky
Kukulkan
13,790
1,468
0
261
10,524
3,786
0
1,918
8,606
47,378
0
L
10,761
5,373
1,227
4,582
12,350
4,701
0
4,112
8,238
25,801
0
W
7,732
2,433
0
79
12,816
4,882
0
9,840
2,976
0
12,878
L
Sun Wukong
Ximira9029
Sun Wukong
15,995
2,548
0
553
15,285
15,741
0
5,086
10,199
0
25,157
W
7,465
4,131
0
207
12,492
4,815
0
8,325
4,167
0
24,859
L
Nu Wa
eaolopes
Nu Wa
12,114
2,305
152
915
12,362
3,481
0
4,214
8,148
20,041
0
W
22,511
10,482
0
6,588
21,939
9,368
0
15,217
6,722
0
36,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,327
Gold Earned
55,481
187
Minions Killed
213
3
Camps Cleared
10
947,322
Distance Traveled
987,775
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
12,323
1,232
23
2
0
198,548
0
W
Gilgamesh
10,702
1,070
31
3
3
189,477
0
W
Merlin
12,810
1,281
121
12
3
187,548
1
L
Kukulkan
10,597
1,060
88
9
0
181,985
0
L
Olorun
10,193
1,019
30
3
1
184,113
0
W
Thor
10,056
1,006
6
1
0
195,149
0
L
Sun Wukong
10,671
1,067
29
3
2
212,098
0
W
Mercury
10,503
1,050
32
3
2
227,432
0
L
Nu Wa
9,543
954
17
2
0
170,578
0
W
Kali
11,410
1,141
23
2
2
188,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role