Player Matchup

Cthulhu
Cthulhu
Aeur
Cthulhu
Level 159
God Stats
3W - 5L
1,406 SR
Queue Stats
44W - 39L
1,581 Elo+
Party 1
Hades
Hades
AveryJoestar
Hades
Level 58
God Stats
5W - 7L
1,801 SR
Queue Stats
315W - 321L
1,549 Elo+
Solo
Baron Samedi
Baron Samedi
PeuseyBusta
Baron Samedi
Level 148
God Stats
5W - 1L
1,759 SR
Queue Stats
36W - 22L
1,646 Elo+
Party 1
Pele
Pele
XGodOfConquestX
Pele
Level 121
God Stats
22W - 13L
1,692 SR
Queue Stats
38W - 17L
1,628 Elo+
Party 1
Neith
Neith
Zantako
Neith
Level 119
God Stats
8W - 7L
1,694 SR
Queue Stats
318W - 295L
1,551 Elo+
Solo
Team Averages
Level 121
1,670 SR
1,591 Elo+

VS

Team Averages
Level 123
1,576 SR
1,555 Elo+
Merlin
Merlin
Carlsman
Merlin
Level 160
God Stats
2W - 2L
1,833 SR
Queue Stats
55W - 46L
1,620 Elo+
Party 2
Tyr
Tyr
Dodolino
Tyr
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,580 Elo+
Party 2
Cabrakan
Cabrakan
RoguishPanda
Cabrakan
Level 160
God Stats
0W - 2L
1,336 SR
Queue Stats
138W - 138L
1,557 Elo+
Party 2
Pele
Pele
nekromantus
Pele
Level 43
God Stats
3W - 5L
1,590 SR
Queue Stats
5W - 9L
1,453 Elo+
Solo
Danzaburou
Danzaburou
wowsi
Danzaburou
Level 120
God Stats
32W - 21L
1,621 SR
Queue Stats
97W - 83L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aeur
Cthulhu
16
3 / 2 / 12
10,183
1,018
14,364
12,305
12,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 1 / 10
10,595
1,060
8,134
15,039
14,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
PeuseyBusta
Baron Samedi
16
5 / 2 / 11
10,353
1,035
14,938
6,600
4,241
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 1 / 6
9,880
988
4,598
6,752
2,873
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
Zantako
Neith
15
4 / 1 / 6
9,879
988
11,600
8,722
3,423
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

248

VS

Team 2 Tickets

191

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Carlsman
Merlin
15
2 / 1 / 3
9,615
962
13,191
9,931
4,027
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 3 / 6
8,914
891
6,070
13,886
14,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cabrakan
RoguishPanda
Cabrakan
15
2 / 3 / 4
9,669
967
10,071
7,793
5,029
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 5 / 3
9,550
955
6,558
12,262
4,685
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
wowsi
Danzaburou
15
0 / 6 / 5
8,642
864
10,321
12,813
4,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
18
Kills
7
7
Deaths
18
45
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aeur
Cthulhu
3
2
12
4.5
W
3
1
10
8
L
Merlin
Carlsman
Merlin
2
1
3
3.5
L
0
3
6
1
W
Baron Samedi
PeuseyBusta
Baron Samedi
5
2
11
5.25
L
Cabrakan
RoguishPanda
Cabrakan
2
3
4
1.33
W
3
1
6
6
W
Neith
Zantako
Neith
4
1
6
7
L
3
5
3
0.9
L
Danzaburou
wowsi
Danzaburou
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,634
Damage
46,211
49,418
Taken
56,685
37,535
Mitigated
33,052
14,166
Healing
7,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aeur
Cthulhu
14,364
188
586
1,877
12,305
12,471
0
3,913
8,392
26,611
0
W
8,134
1,032
277
2,824
15,039
14,527
0
7,592
7,447
13,788
0
L
Merlin
Carlsman
Merlin
13,191
269
0
2,265
9,931
4,027
0
7,037
2,894
53,223
0
L
6,070
999
0
1,722
13,886
14,469
0
8,405
5,481
0
14,225
W
Baron Samedi
PeuseyBusta
Baron Samedi
14,938
1,103
2,867
2,455
6,600
4,241
0
2,990
3,610
25,257
0
L
Cabrakan
RoguishPanda
Cabrakan
10,071
1,290
0
1,337
7,793
5,029
0
5,163
2,630
20,322
0
W
4,598
846
0
1,268
6,752
2,873
0
3,889
2,863
0
33,921
W
Neith
Zantako
Neith
11,600
7,541
0
2,012
8,722
3,423
0
4,878
3,844
0
39,089
L
6,558
499
0
71
12,262
4,685
0
7,824
4,438
0
21,812
L
Danzaburou
wowsi
Danzaburou
10,321
4,981
0
1,830
12,813
4,842
0
9,007
3,806
0
28,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,890
Gold Earned
46,390
219
Minions Killed
214
7
Camps Cleared
6
1,023,997
Distance Traveled
1,011,056
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,183
1,018
32
3
1
220,809
0
W
Hades
10,595
1,060
25
3
0
187,308
3
L
Merlin
9,615
962
98
10
0
183,089
0
L
Tyr
8,914
891
27
3
1
221,314
3
W
Baron Samedi
10,353
1,035
21
2
0
194,578
0
L
Cabrakan
9,669
967
22
2
2
210,319
0
W
Pele
9,880
988
53
5
3
216,902
1
W
Neith
9,879
988
88
9
3
204,400
0
L
Pele
9,550
955
35
4
1
215,556
0
L
Danzaburou
8,642
864
32
3
2
180,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role