Player Matchup

Baron Samedi
Baron Samedi
CaptainLost
Baron Samedi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 41L
1,428 Elo+
Solo
Ne Zha
Ne Zha
Gelatinous Bard
Ne Zha
Level 101
God Stats
4W - 1L
1,701 SR
Queue Stats
258W - 261L
1,439 Elo+
Party 1
Hera
Hera
L7E4
Hera
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 168L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
SavySong
Cthulhu
Level 65
God Stats
1W - 2L
1,297 SR
Queue Stats
186W - 217L
1,416 Elo+
Party 1
Rama
Rama
yael1993
Rama
Level 117
God Stats
2W - 1L
1,300 SR
Queue Stats
157W - 159L
1,478 Elo+
Solo
Team Averages
Level 92
1,460 SR
1,452 Elo+

VS

Team Averages
Level 119
1,468 SR
1,466 Elo+
Arachne
Arachne
 
Arachne
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
AllOutChappy
Medusa
Level 150
God Stats
0W - 1L
1,334 SR
Queue Stats
17W - 14L
1,544 Elo+
Party 2
Artemis
Artemis
M3hutch
Artemis
Level 149
God Stats
16W - 8L
1,702 SR
Queue Stats
408W - 425L
1,431 Elo+
Solo
Yemoja
Yemoja
SupremeSawseTTV
Yemoja
Level 89
God Stats
2W - 2L
1,303 SR
Queue Stats
40W - 41L
1,432 Elo+
Solo
Tiamat
Tiamat
xXPsychoWeaselXx
Tiamat
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CaptainLost
Baron Samedi
20
6 / 7 / 26
14,492
725
16,877
24,194
14,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
11 / 6 / 19
14,410
721
20,033
22,271
12,988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
L7E4
Hera
20
13 / 5 / 27
16,297
815
43,414
21,367
10,647
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
SavySong
Cthulhu
20
6 / 5 / 25
14,909
745
16,617
29,121
48,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rama
20
10 / 10 / 17
14,518
726
20,787
26,264
14,117
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
19
5 / 15 / 5
12,935
647
16,267
26,464
9,181
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Medusa
20
10 / 6 / 8
14,154
708
23,618
22,224
7,991
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
M3hutch
Artemis
20
9 / 10 / 9
13,758
688
25,279
25,812
10,106
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 4 / 20
14,649
732
11,592
20,013
14,254
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 11 / 13
12,394
620
19,793
29,275
18,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
87
46
Kills
32
33
Deaths
46
114
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
15
5
0.5
L
Medusa
10
6
8
2.33
W
Baron Samedi
CaptainLost
Baron Samedi
6
7
26
2.71
W
11
6
19
3.42
W
Hera
L7E4
Hera
13
5
27
5.3
L
Artemis
M3hutch
Artemis
9
10
9
1.35
W
Cthulhu
SavySong
Cthulhu
6
5
25
3.7
L
4
4
20
3.5
L
4
11
13
0.95
W
Rama
10
10
17
1.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,728
Damage
96,549
123,217
Taken
123,788
101,091
Mitigated
59,815
44,074
Healing
45,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
16,267
9,874
1,876
4,132
26,464
9,181
690
15,680
10,620
0
25,803
L
Medusa
23,618
10,440
666
3,961
22,224
7,991
56
15,366
6,651
0
51,947
W
Baron Samedi
CaptainLost
Baron Samedi
16,877
734
5,787
7,738
24,194
14,494
2,204
7,484
16,710
43,085
0
W
20,033
5,691
1,566
4,887
22,271
12,988
2,059
8,354
13,917
0
33,211
W
Hera
L7E4
Hera
43,414
10,265
3,935
4,502
21,367
10,647
1,827
4,102
17,265
74,430
0
L
Artemis
M3hutch
Artemis
25,279
10,829
1,830
4,829
25,812
10,106
0
15,166
10,333
0
55,286
W
Cthulhu
SavySong
Cthulhu
16,617
277
3,019
4,903
29,121
48,845
891
5,355
23,766
40,399
0
L
11,592
1,218
12,181
5,962
20,013
14,254
390
13,275
6,612
33,218
0
L
19,793
2,535
2,619
7,027
29,275
18,283
424
16,345
12,664
35,949
0
W
Rama
20,787
12,599
2,706
5,031
26,264
14,117
1,464
6,090
20,174
0
39,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,626
Gold Earned
67,890
264
Minions Killed
185
0
Camps Cleared
0
1,626,108
Distance Traveled
1,271,554
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,935
647
16
1
0
211,947
0
L
Medusa
14,154
708
36
2
0
280,622
0
W
Baron Samedi
14,492
725
66
3
0
340,722
0
W
Ne Zha
14,410
721
14
1
0
350,163
0
W
Hera
16,297
815
82
4
0
335,473
4
L
Artemis
13,758
688
54
3
0
213,822
1
W
Cthulhu
14,909
745
64
3
0
340,271
0
L
Yemoja
14,649
732
47
2
0
303,873
0
L
Tiamat
12,394
620
32
2
0
261,290
0
W
Rama
14,518
726
38
2
0
259,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role