Player Matchup

Danzaburou
Danzaburou
BooSTIng
Danzaburou
Level 17
God Stats
4W - 4L
1,869 SR
Queue Stats
11W - 13L
1,458 Elo+
Party 3
Bellona
Bellona
DevilsToenail
Bellona
Level 66
God Stats
5W - 3L
1,866 SR
Queue Stats
36W - 29L
1,424 Elo+
Party 3
Serqet
Serqet
PlenaMiseriae
Serqet
Level 127
God Stats
1W - 5L
1,504 SR
Queue Stats
295W - 195L
1,614 Elo+
Party 1
Nu Wa
Nu Wa
SynnoveAcantha
Nu Wa
Level 24
God Stats
13W - 8L
1,728 SR
Queue Stats
259W - 176L
1,619 Elo+
Party 1
Kuzenbo
Kuzenbo
xxMrDillxx
Kuzenbo
Level 143
God Stats
4W - 7L
1,500 SR
Queue Stats
280W - 272L
1,687 Elo+
Party 1
Team Averages
Level 75
1,693 SR
1,560 Elo+

VS

Team Averages
Level 96
1,746 SR
1,556 Elo+
Sol
Sol
Gindey
Sol
Level 93
God Stats
10W - 1L
1,753 SR
Queue Stats
175W - 170L
1,619 Elo+
Party 2
Skadi
Skadi
Lethal_PandaYT
Skadi
Level 129
God Stats
8W - 16L
1,790 SR
Queue Stats
231W - 234L
1,495 Elo+
Party 2
Hun Batz
Hun Batz
Mexicankiller207
Hun Batz
Level 28
God Stats
4W - 2L
1,852 SR
Queue Stats
183W - 164L
1,553 Elo+
Party 2
Hel
Hel
Monse_vvet
Hel
Level 124
God Stats
7W - 3L
1,667 SR
Queue Stats
332W - 350L
1,574 Elo+
Party 2
Sylvanus
Sylvanus
Thunderdog115
Sylvanus
Level 108
God Stats
16W - 13L
1,666 SR
Queue Stats
1,111W - 1,123L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BooSTIng
Danzaburou
17
8 / 7 / 0
10,598
558
12,354
14,531
5,135
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
13
2 / 8 / 4
8,524
449
9,537
15,648
12,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
6 / 7 / 2
8,710
458
9,738
15,868
9,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 11 / 9
8,083
425
8,233
14,363
4,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
xxMrDillxx
Kuzenbo
12
1 / 7 / 8
8,237
434
8,606
19,251
15,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Gindey
Sol
20
11 / 3 / 10
12,448
655
21,914
16,078
6,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
5 / 5 / 7
10,747
566
10,862
15,780
6,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
13 / 5 / 8
11,640
613
10,900
14,514
7,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 3 / 15
10,112
532
8,126
14,976
10,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sylvanus
Thunderdog115
Sylvanus
16
6 / 2 / 5
10,452
550
9,683
13,325
8,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
85
18
Kills
40
40
Deaths
18
23
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BooSTIng
Danzaburou
8
7
0
1.14
L
Bellona
2
8
4
0.5
W
Sol
Gindey
Sol
11
3
10
5.33
W
5
5
7
1.7
W
13
5
8
3.4
W
5
3
15
4.17
L
6
7
2
1
L
1
11
9
0.5
W
Sylvanus
Thunderdog115
Sylvanus
6
2
5
4.25
L
Kuzenbo
xxMrDillxx
Kuzenbo
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,468
Damage
61,485
79,661
Taken
74,673
47,547
Mitigated
37,800
11,183
Healing
34,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BooSTIng
Danzaburou
12,354
6,314
0
3,166
14,531
5,135
0
6,677
7,854
0
56,320
L
Bellona
9,537
2,732
0
1,450
15,648
12,916
0
7,274
8,374
0
43,157
W
Sol
Gindey
Sol
21,914
7,469
0
9,499
16,078
6,106
1,244
3,839
11,910
119,730
0
W
10,862
5,723
0
3,658
15,780
6,087
3,524
2,644
12,571
0
68,930
W
10,900
3,215
0
2,720
14,514
7,038
0
2,319
11,541
0
67,565
W
8,126
415
5,243
7,261
14,976
10,065
169
4,763
9,633
42,312
0
L
9,738
2,471
0
2,077
15,868
9,246
0
8,678
7,190
0
37,218
L
8,233
1,487
0
730
14,363
4,367
0
7,194
7,169
29,429
0
W
Sylvanus
Thunderdog115
Sylvanus
9,683
2,465
1,619
4,430
13,325
8,504
1,007
2,297
10,672
41,391
6,505
L
Kuzenbo
xxMrDillxx
Kuzenbo
8,606
3,540
0
3,760
19,251
15,883
0
9,359
9,892
33,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,152
Gold Earned
55,399
344
Minions Killed
587
0
Camps Cleared
0
1,718,197
Distance Traveled
1,814,241
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,598
558
95
5
0
329,293
0
L
Bellona
8,524
449
99
5
0
365,470
1
W
Sol
12,448
655
179
9
0
370,544
5
W
Skadi
10,747
566
141
7
0
320,840
3
W
Hun Batz
11,640
613
102
5
0
386,832
1
W
Hel
10,112
532
79
4
0
385,312
3
L
Serqet
8,710
458
61
3
0
381,917
4
L
Nu Wa
8,083
425
49
3
0
288,858
2
W
Sylvanus
10,452
550
86
5
0
350,713
0
L
Kuzenbo
8,237
434
40
2
0
352,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role