Player Matchup

Cthulhu
Cthulhu
ArmedJonesy
Cthulhu
Level 28
God Stats
6W - 4L
1,618 SR
Queue Stats
109W - 97L
1,439 Elo+
Solo
Merlin
Merlin
Clonathan
Merlin
Level 23
God Stats
10W - 7L
1,437 SR
Queue Stats
47W - 50L
1,564 Elo+
Solo
The Morrigan
The Morrigan
CrustyRose98
The Morrigan
Level 21
God Stats
32W - 32L
1,455 SR
Queue Stats
338W - 337L
1,443 Elo+
Solo
Chiron
Chiron
JTG_Ghostalone
Chiron
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,368 Elo+
Solo
Thanatos
Thanatos
beatl1973
Thanatos
Level 11
God Stats
0W - 1L
1,477 SR
Queue Stats
3W - 6L
1,454 Elo+
Solo
Team Averages
Level 20
1,497 SR
1,454 Elo+

VS

Team Averages
Level 17
1,532 SR
1,403 Elo+
Sobek
Sobek
KingHickson
Sobek
Level 12
God Stats
2W - 1L
1,701 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Scylla
Scylla
Quyez-
Scylla
Level 17
God Stats
22W - 29L
1,430 SR
Queue Stats
371W - 375L
1,475 Elo+
Party 1
Yemoja
Yemoja
Sarajaq
Yemoja
Level 6
God Stats
2W - 1L
1,501 SR
Queue Stats
7W - 10L
1,211 Elo+
Solo
Ymir
Ymir
Trinimac NG
Ymir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,398 Elo+
Solo
Discordia
Discordia
vBrace--
Discordia
Level 39
God Stats
24W - 26L
1,528 SR
Queue Stats
248W - 280L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArmedJonesy
Cthulhu
15
5 / 4 / 2
9,779
445
11,211
16,116
12,688
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
Clonathan
Merlin
15
5 / 9 / 2
9,897
450
11,937
14,282
5,558
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
CrustyRose98
The Morrigan
15
5 / 9 / 0
10,191
463
10,905
12,611
4,385
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

15
4 / 6 / 4
10,188
463
11,365
15,598
5,494
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
beatl1973
Thanatos
7
0 / 4 / 0
6,855
312
1,173
7,943
2,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 10
9,701
441
5,679
20,041
18,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Quyez-
Scylla
20
8 / 3 / 2
12,652
575
7,492
14,246
5,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Sarajaq
Yemoja
13
1 / 7 / 6
8,881
404
2,964
15,976
11,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
17 / 3 / 7
12,592
572
18,830
16,991
8,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
vBrace--
Discordia
17
6 / 4 / 7
10,681
486
10,395
12,138
3,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
19
Kills
32
32
Deaths
20
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ArmedJonesy
Cthulhu
5
4
2
1.5
L
Merlin
Clonathan
Merlin
5
9
2
0.67
L
The Morrigan
CrustyRose98
The Morrigan
5
9
0
0.56
L
4
6
4
1
W
0
3
10
1.67
W
Scylla
Quyez-
Scylla
8
3
2
3
W
Yemoja
Sarajaq
Yemoja
1
7
6
0.57
W
17
3
7
6.83
L
Thanatos
beatl1973
Thanatos
0
4
0
0
W
Discordia
vBrace--
Discordia
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,591
Damage
45,360
66,550
Taken
79,392
30,424
Mitigated
47,732
16,041
Healing
20,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ArmedJonesy
Cthulhu
11,211
336
136
4,350
16,116
12,688
624
8,205
7,911
48,327
0
L
Merlin
Clonathan
Merlin
11,937
1,122
0
696
14,282
5,558
958
11,993
2,289
57,223
0
L
The Morrigan
CrustyRose98
The Morrigan
10,905
3,434
0
759
12,611
4,385
222
10,442
1,746
49,873
0
L
11,365
4,164
881
4,303
15,598
5,494
242
11,503
4,043
0
39,786
W
5,679
370
0
5,379
20,041
18,295
183
7,884
11,405
26,758
0
W
Scylla
Quyez-
Scylla
7,492
2,724
0
3,703
14,246
5,096
3,798
6,666
7,532
91,136
0
W
Yemoja
Sarajaq
Yemoja
2,964
767
166
188
15,976
11,640
155
8,346
7,608
23,323
0
W
18,830
3,824
0
7,111
16,991
8,821
41
4,586
12,219
78,027
0
L
Thanatos
beatl1973
Thanatos
1,173
481
0
4,916
7,943
2,299
0
2,742
5,201
0
18,364
W
Discordia
vBrace--
Discordia
10,395
885
0
3,997
12,138
3,880
1,841
5,177
6,575
65,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,910
Gold Earned
54,507
385
Minions Killed
459
0
Camps Cleared
0
1,597,045
Distance Traveled
1,949,501
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,779
445
78
4
0
411,120
0
L
Merlin
9,897
450
104
5
0
320,247
0
L
The Morrigan
10,191
463
91
4
0
285,067
2
L
Chiron
10,188
463
70
3
0
364,278
2
W
Sobek
9,701
441
40
2
0
398,474
5
W
Scylla
12,652
575
164
7
0
358,427
0
W
Yemoja
8,881
404
23
1
0
389,919
3
W
Ymir
12,592
572
116
5
0
416,406
1
L
Thanatos
6,855
312
42
2
0
216,333
4
W
Discordia
10,681
486
116
5
0
386,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role