Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
VxXTheBigOXxV
Cu Chulainn
Level 27
God Stats
19W - 24L
1,534 SR
Queue Stats
122W - 114L
1,390 Elo+
Solo
Hera
Hera
cinnamel34
Hera
Level 26
God Stats
6W - 5L
1,506 SR
Queue Stats
63W - 45L
1,378 Elo+
Party 1
Ymir
Ymir
gabrielitg
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
lukilukino
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 17
1,508 SR
1,454 Elo+

VS

Team Averages
Level 25
1,491 SR
1,387 Elo+
Gilgamesh
Gilgamesh
AlphA_SiRiUSs
Gilgamesh
Level 26
God Stats
2W - 1L
1,502 SR
Queue Stats
50W - 47L
1,351 Elo+
Solo
Chernobog
Chernobog
FreibadGangster_
Chernobog
Level 28
God Stats
41W - 28L
1,636 SR
Queue Stats
114W - 118L
1,463 Elo+
Party 3
Chang'e
Chang'e
Peacetoyou6695
Chang'e
Level 26
God Stats
5W - 3L
1,319 SR
Queue Stats
10W - 10L
1,173 Elo+
Solo
Artemis
Artemis
StimmtMitHasiNit
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 39L
1,490 Elo+
Party 3
Set
Set
Veenqs
Set
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 112L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
2 / 2 / 1
7,116
547
4,483
8,202
7,033
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
VxXTheBigOXxV
Cu Chulainn
10
2 / 4 / 0
6,258
481
5,417
9,352
5,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 3 / 0
6,812
524
5,586
5,180
1,703
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
1 / 14 / 1
4,766
367
2,484
12,188
5,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 11 / 3
5,259
405
3,171
7,393
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlphA_SiRiUSs
Gilgamesh
12
4 / 1 / 2
7,254
558
5,012
6,381
3,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
9
4 / 1 / 2
6,543
503
4,055
6,205
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
14 / 2 / 4
8,285
637
7,872
8,483
2,662
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
3 / 2 / 2
5,895
453
2,443
5,059
1,465
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Set
Veenqs
Set
12
7 / 3 / 8
7,396
569
8,318
10,721
3,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
8
Kills
32
34
Deaths
9
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
2
1
1.25
W
Gilgamesh
AlphA_SiRiUSs
Gilgamesh
4
1
2
5
W
Chernobog
4
1
2
5
W
14
2
4
8
W
3
2
2
2
W
Set
Veenqs
Set
7
3
8
3.67
L
Cu Chulainn
VxXTheBigOXxV
Cu Chulainn
2
4
0
0.5
L
3
3
0
1
L
1
14
1
0.11
L
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,141
Damage
27,700
42,315
Taken
36,849
21,753
Mitigated
13,581
3,643
Healing
11,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,483
875
0
579
8,202
7,033
776
0
8,202
39,546
0
W
Gilgamesh
AlphA_SiRiUSs
Gilgamesh
5,012
1,714
0
849
6,381
3,806
0
64
5,767
0
32,980
W
Chernobog
4,055
2,688
0
2,690
6,205
1,862
0
2,068
4,077
0
24,828
W
7,872
2,456
559
2,809
8,483
2,662
767
6,071
2,168
36,241
0
W
2,443
1,499
243
1,809
5,059
1,465
0
2,973
2,014
0
15,435
W
Set
Veenqs
Set
8,318
4,511
0
2,503
10,721
3,786
463
4,100
6,469
0
39,330
L
Cu Chulainn
VxXTheBigOXxV
Cu Chulainn
5,417
1,086
0
2,103
9,352
5,419
0
0
8,962
510
25,160
L
5,586
1,960
0
518
5,180
1,703
366
1,906
3,274
31,711
0
L
2,484
1,035
0
245
12,188
5,427
88
3,252
8,936
9,476
0
L
3,171
543
61
137
7,393
2,171
761
2,714
4,649
10,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,211
Gold Earned
35,373
205
Minions Killed
278
0
Camps Cleared
0
1,185,258
Distance Traveled
1,129,073
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,116
547
71
5
0
246,115
1
W
Gilgamesh
7,254
558
73
6
0
247,971
0
W
Chernobog
6,543
503
42
3
0
228,473
0
W
Chang'e
8,285
637
66
5
0
237,103
0
W
Artemis
5,895
453
30
2
0
179,317
3
W
Set
7,396
569
67
5
0
236,209
1
L
Cu Chulainn
6,258
481
43
3
0
220,501
0
L
Hera
6,812
524
62
5
0
232,293
0
L
Ymir
4,766
367
13
1
0
259,071
0
L
Ra
5,259
405
16
1
0
227,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role