Player Matchup

Ra
Ra
Gold III
FrostFaII
Ra
Gold III
Level 127
God Stats
9W - 3L
1,703 SR
Queue Stats
33W - 29L
1,692 MMR
Solo
Apollo
Apollo
Gold III
HElMDAIIR
Apollo
Gold III
Level 47
God Stats
10W - 11L
1,797 SR
Queue Stats
487W - 481L
1,726 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
IISPH0ENIX
Kuzenbo
Gold I
Level 143
God Stats
4W - 2L
1,500 SR
Queue Stats
197W - 185L
1,489 MMR
Party 2
Fenrir
Fenrir
Gold V
ItzKeano
Fenrir
Gold V
Level 151
God Stats
6W - 3L
1,760 SR
Queue Stats
26W - 16L
1,765 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
oldmanshmity
Sun Wukong
Platinum II
Level 129
God Stats
2W - 2L
1,546 SR
Queue Stats
204W - 185L
1,809 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,661 SR
1,696 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 110
1,535 SR
1,633 MMR
Thor
Thor
Silver I
Elempanado
Thor
Silver I
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 53L
1,587 MMR
Solo
Janus
Janus
Platinum II
Jhandg
Janus
Platinum II
Level 160
God Stats
10W - 10L
1,654 SR
Queue Stats
406W - 405L
1,841 MMR
Party 1
Heimdallr
Heimdallr
Platinum V
JonahEpps8492
Heimdallr
Platinum V
Level 85
God Stats
20W - 14L
1,481 SR
Queue Stats
540W - 542L
1,729 MMR
Solo
Cerberus
Cerberus
Silver III
XxAndriousxX
Cerberus
Silver III
Level 117
God Stats
6W - 3L
1,541 SR
Queue Stats
203W - 215L
1,507 MMR
Solo
Guan Yu
Guan Yu
Platinum V
jheremy856
Guan Yu
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 7 / 13
24,861
507
36,288
34,870
31,611
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apollo
HElMDAIIR
Apollo
20
5 / 8 / 16
25,035
511
49,515
53,136
25,438
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
IISPH0ENIX
Kuzenbo
20
8 / 9 / 22
27,556
562
40,714
57,806
101,573
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
ItzKeano
Fenrir
20
17 / 11 / 10
25,848
528
55,134
52,754
68,120
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
oldmanshmity
Sun Wukong
20
11 / 8 / 18
23,364
477
38,953
46,155
38,265
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
SetTiamatAthenaGilgameshScylla

VS

Bans
AnhurThe MorriganTsukuyomiAresMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 10 / 17
24,244
495
33,157
51,734
44,256
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Jhandg
Janus
20
15 / 8 / 11
28,342
578
58,525
39,177
17,101
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
JonahEpps8492
Heimdallr
20
3 / 10 / 19
28,007
572
37,123
44,767
21,292
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
XxAndriousxX
Cerberus
20
6 / 9 / 20
22,635
462
26,186
75,460
129,340
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Guan Yu
jheremy856
Guan Yu
20
12 / 10 / 17
24,271
495
39,462
67,935
110,515
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
127
47
Kills
43
43
Deaths
47
79
Assists
84
Player
Kills
Deaths
Assists
KDA
L
7
10
17
1.55
W
6
7
13
1.79
W
Apollo
HElMDAIIR
Apollo
5
8
16
1.63
W
Kuzenbo
IISPH0ENIX
Kuzenbo
8
9
22
2.11
W
Fenrir
ItzKeano
Fenrir
17
11
10
2
L
Janus
Jhandg
Janus
15
8
11
2.56
L
Heimdallr
JonahEpps8492
Heimdallr
3
10
19
1.25
L
Cerberus
XxAndriousxX
Cerberus
6
9
20
1.78
L
Guan Yu
jheremy856
Guan Yu
12
10
17
2.05
W
Sun Wukong
oldmanshmity
Sun Wukong
11
8
18
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

220,604
Damage
194,453
244,721
Taken
279,073
265,007
Mitigated
322,504
73,223
Healing
90,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
33,157
5,663
0
11,102
51,734
44,256
956
14,686
35,843
0
185,333
W
36,288
3,199
16,310
16,241
34,870
31,611
1,789
14,208
20,224
228,325
0
W
Apollo
HElMDAIIR
Apollo
49,515
38,555
0
18,259
53,136
25,438
7,481
16,704
36,206
0
285,664
W
Kuzenbo
IISPH0ENIX
Kuzenbo
40,714
9,949
0
6,304
57,806
101,573
2,216
24,311
33,129
115,521
0
W
Fenrir
ItzKeano
Fenrir
55,134
13,751
0
9,355
52,754
68,120
2,365
18,841
33,609
0
135,522
L
Janus
Jhandg
Janus
58,525
3,110
1,789
9,112
39,177
17,101
258
11,006
27,417
301,670
0
L
Heimdallr
JonahEpps8492
Heimdallr
37,123
26,780
0
15,262
44,767
21,292
8,932
14,880
29,220
0
294,360
L
Cerberus
XxAndriousxX
Cerberus
26,186
1,663
0
18,399
75,460
129,340
182
24,068
50,419
108,124
0
L
Guan Yu
jheremy856
Guan Yu
39,462
4,256
8,083
26,648
67,935
110,515
588
16,523
49,019
2,622
139,403
W
Sun Wukong
oldmanshmity
Sun Wukong
38,953
8,092
0
6,754
46,155
38,265
1,548
17,934
27,777
0
165,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

126,664
Gold Earned
127,499
1,077
Minions Killed
1,281
0
Camps Cleared
0
4,695,557
Distance Traveled
4,663,854
46
Wards Purchased
68
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
24,244
495
228
5
0
874,532
16
W
Ra
24,861
507
307
6
0
945,355
14
W
Apollo
25,035
511
329
7
0
953,480
9
W
Kuzenbo
27,556
562
103
2
0
912,569
2
W
Fenrir
25,848
528
157
3
0
899,911
7
L
Janus
28,342
578
379
8
0
1,021,376
8
L
Heimdallr
28,007
572
347
7
0
862,850
12
L
Cerberus
22,635
462
138
3
0
887,384
28
L
Guan Yu
24,271
495
189
4
0
1,017,712
4
W
Sun Wukong
23,364
477
181
4
0
984,242
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role