Player Matchup

Tiamat
Tiamat
Bananello2
Tiamat
Level 13
God Stats
0W - 2L
1,179 SR
Queue Stats
3W - 9L
1,274 Elo+
Party 1
Hades
Hades
Manifest69
Hades
Level 20
God Stats
3W - 4L
1,475 SR
Queue Stats
4W - 8L
1,434 Elo+
Party 3
Nemesis
Nemesis
SIGVSEG
Nemesis
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 8L
1,434 Elo+
Party 3
Bellona
Bellona
ShadowMoning
Bellona
Level 12
God Stats
2W - 1L
1,866 SR
Queue Stats
3W - 8L
1,287 Elo+
Party 1
Izanami
Izanami
sorinzeul
Izanami
Level 27
God Stats
3W - 5L
1,342 SR
Queue Stats
150W - 180L
1,334 Elo+
Solo
Team Averages
Level 18
1,473 SR
1,353 Elo+

VS

Team Averages
Level 22
1,437 SR
1,252 Elo+
The Morrigan
The Morrigan
ALI5ANDRO
The Morrigan
Level 28
God Stats
14W - 26L
1,251 SR
Queue Stats
65W - 64L
1,367 Elo+
Solo
Arachne
Arachne
Dixico01
Arachne
Level 18
God Stats
4W - 4L
1,445 SR
Queue Stats
22W - 29L
1,328 Elo+
Solo
Danzaburou
Danzaburou
JiniMankini
Danzaburou
Level 41
God Stats
52W - 44L
1,490 SR
Queue Stats
120W - 129L
1,349 Elo+
Party 2
Cthulhu
Cthulhu
Markentias
Cthulhu
Level 15
God Stats
7W - 1L
1,500 SR
Queue Stats
195W - 199L
1,252 Elo+
Solo
Odin
Odin
SoupPoseidon
Odin
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
966 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bananello2
Tiamat
16
5 / 8 / 5
10,428
474
12,367
16,549
13,638
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
2
0 / 2 / 0
5,840
265
163
1,778
386
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
SIGVSEG
Nemesis
3
0 / 2 / 0
5,914
269
0
3,305
747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
ShadowMoning
Bellona
15
4 / 13 / 7
10,368
471
7,390
20,331
14,986
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
sorinzeul
Izanami
18
11 / 15 / 3
12,483
567
23,525
23,974
9,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ALI5ANDRO
The Morrigan
16
6 / 5 / 5
11,309
514
10,565
10,863
4,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Dixico01
Arachne
19
13 / 5 / 9
13,599
618
17,172
19,537
10,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
JiniMankini
Danzaburou
17
11 / 4 / 7
12,558
571
13,101
17,300
6,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Markentias
Cthulhu
18
6 / 3 / 15
12,199
555
7,691
16,930
16,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
4 / 3 / 11
11,101
505
6,535
11,435
12,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
87
20
Kills
40
40
Deaths
20
15
Assists
47
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
ALI5ANDRO
The Morrigan
6
5
5
1.7
L
Tiamat
Bananello2
Tiamat
5
8
5
0.94
W
Arachne
Dixico01
Arachne
13
5
9
3.5
W
Danzaburou
JiniMankini
Danzaburou
11
4
7
3.63
L
Hades
0
2
0
0
W
Cthulhu
Markentias
Cthulhu
6
3
15
4.5
L
Nemesis
SIGVSEG
Nemesis
0
2
0
0
L
Bellona
ShadowMoning
Bellona
4
13
7
0.58
W
4
3
11
3.17
L
Izanami
sorinzeul
Izanami
11
15
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,445
Damage
55,064
65,937
Taken
76,065
39,321
Mitigated
50,075
7,872
Healing
21,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
ALI5ANDRO
The Morrigan
10,565
1,535
116
2,532
10,863
4,007
1,376
4,747
5,971
55,386
0
L
Tiamat
Bananello2
Tiamat
12,367
2,102
171
2,794
16,549
13,638
425
6,053
10,004
37,513
0
W
Arachne
Dixico01
Arachne
17,172
9,889
0
5,659
19,537
10,812
3,399
2,779
16,758
0
73,143
W
Danzaburou
JiniMankini
Danzaburou
13,101
7,186
0
5,971
17,300
6,700
4,261
1,841
15,459
0
81,431
L
Hades
163
101
0
250
1,778
386
0
480
1,208
1,077
0
W
Cthulhu
Markentias
Cthulhu
7,691
552
0
4,010
16,930
16,116
1,993
2,440
14,490
48,665
0
L
Nemesis
SIGVSEG
Nemesis
0
0
0
0
3,305
747
0
2,483
752
0
0
L
Bellona
ShadowMoning
Bellona
7,390
2,228
0
664
20,331
14,986
852
4,553
15,321
0
28,310
W
6,535
2,010
0
2,799
11,435
12,440
1,788
685
10,750
0
30,814
L
Izanami
sorinzeul
Izanami
23,525
19,290
0
3,993
23,974
9,564
2,830
3,380
19,890
0
82,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,033
Gold Earned
60,766
235
Minions Killed
478
0
Camps Cleared
0
983,717
Distance Traveled
2,002,532
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,309
514
96
4
0
368,017
2
L
Tiamat
10,428
474
53
2
0
317,062
5
W
Arachne
13,599
618
123
6
0
451,479
0
W
Danzaburou
12,558
571
104
5
0
358,712
0
L
Hades
5,840
265
3
0
0
29,945
0
W
Cthulhu
12,199
555
84
4
0
423,145
1
L
Nemesis
5,914
269
0
0
0
10,863
0
L
Bellona
10,368
471
47
2
0
331,212
1
W
Odin
11,101
505
71
3
0
401,179
9
L
Izanami
12,483
567
132
6
0
294,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role