Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Katalyst17
Danzaburou
Level 124
God Stats
2W - 0L
1,694 SR
Queue Stats
7W - 9L
1,234 Elo+
Solo
Nu Wa
Nu Wa
Naylinia
Nu Wa
Level 107
God Stats
16W - 13L
1,536 SR
Queue Stats
30W - 42L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
SirMrGoodSir
Gilgamesh
Level 145
God Stats
16W - 14L
1,571 SR
Queue Stats
258W - 261L
1,436 Elo+
Solo
Scylla
Scylla
lazypoo123
Scylla
Level 103
God Stats
2W - 3L
1,144 SR
Queue Stats
379W - 426L
1,363 Elo+
Solo
Team Averages
Level 118
1,489 SR
1,388 Elo+

VS

Team Averages
Level 104
1,510 SR
1,432 Elo+
Rama
Rama
 
Rama
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Dr_breadcrust
Bellona
Level 84
God Stats
8W - 10L
1,590 SR
Queue Stats
294W - 314L
1,378 Elo+
Solo
Bacchus
Bacchus
FemtoHimself
Bacchus
Level 121
God Stats
2W - 5L
1,262 SR
Queue Stats
485W - 514L
1,443 Elo+
Solo
Ne Zha
Ne Zha
Kizaru150
Ne Zha
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 118L
1,398 Elo+
Solo
Ra
Ra
SoulofWolf2
Ra
Level 87
God Stats
3W - 3L
1,698 SR
Queue Stats
187W - 169L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 0 / 0
5,619
562
939
6,077
1,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Katalyst17
Danzaburou
8
7 / 0 / 1
6,100
610
3,733
3,237
910
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
Naylinia
Nu Wa
8
0 / 1 / 8
5,105
511
3,489
2,299
462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
SirMrGoodSir
Gilgamesh
10
0 / 1 / 1
5,195
520
2,588
7,371
3,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
lazypoo123
Scylla
11
3 / 0 / 1
6,008
601
3,137
4,230
1,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
1 / 2 / 0
4,937
494
2,257
4,520
1,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
11
1 / 0 / 0
6,150
615
5,091
4,444
3,473
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
FemtoHimself
Bacchus
6
0 / 6 / 0
4,076
408
1,247
6,336
3,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ne Zha
Kizaru150
Ne Zha
8
0 / 1 / 1
5,023
502
1,604
6,612
2,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 0
5,226
523
2,091
4,431
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
2
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
0
1
L
Rama
 
Rama
1
2
0
0.5
L
Bellona
1
0
0
1
L
Bacchus
FemtoHimself
Bacchus
0
6
0
0
W
Danzaburou
Katalyst17
Danzaburou
7
0
1
7.5
L
Ne Zha
Kizaru150
Ne Zha
0
1
1
0.5
W
Nu Wa
Naylinia
Nu Wa
0
1
8
4
W
Gilgamesh
SirMrGoodSir
Gilgamesh
0
1
1
0.5
L
0
2
0
0
W
Scylla
lazypoo123
Scylla
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,886
Damage
12,290
23,214
Taken
26,343
7,790
Mitigated
11,660
8,532
Healing
7,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
939
81
0
3,637
6,077
1,738
333
118
5,879
0
28,476
L
Rama
 
Rama
2,257
1,997
0
1,490
4,520
1,107
324
1,876
2,380
0
24,054
L
Bellona
5,091
1,550
0
1,080
4,444
3,473
508
94
4,334
0
35,778
L
Bacchus
FemtoHimself
Bacchus
1,247
319
87
800
6,336
3,700
0
1,409
4,680
11,893
0
W
Danzaburou
Katalyst17
Danzaburou
3,733
1,641
0
1,167
3,237
910
613
910
2,285
0
23,309
L
Ne Zha
Kizaru150
Ne Zha
1,604
526
0
3,691
6,612
2,116
0
382
6,162
0
23,123
W
Nu Wa
Naylinia
Nu Wa
3,489
898
275
849
2,299
462
569
310
1,989
15,166
0
W
Gilgamesh
SirMrGoodSir
Gilgamesh
2,588
429
0
1,681
7,371
3,442
0
0
7,371
0
22,737
L
2,091
363
0
808
4,431
1,264
0
1,994
2,161
24,359
0
W
Scylla
lazypoo123
Scylla
3,137
325
0
923
4,230
1,238
146
1,776
2,352
26,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,027
Gold Earned
25,412
253
Minions Killed
269
0
Camps Cleared
0
935,614
Distance Traveled
935,490
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,619
562
73
7
0
220,055
0
L
Rama
4,937
494
44
4
0
163,226
0
L
Bellona
6,150
615
90
9
0
198,070
4
L
Bacchus
4,076
408
23
2
0
154,189
0
W
Danzaburou
6,100
610
48
5
0
163,065
1
L
Ne Zha
5,023
502
54
5
0
224,214
0
W
Nu Wa
5,105
511
28
3
0
172,053
0
W
Gilgamesh
5,195
520
49
5
0
196,380
2
L
Ra
5,226
523
58
6
0
195,791
3
W
Scylla
6,008
601
55
6
0
184,061
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role