Player Matchup

Artemis
Artemis
CDI3N
Artemis
Level 29
God Stats
4W - 2L
1,465 SR
Queue Stats
105W - 100L
1,426 Elo+
Solo
Fenrir
Fenrir
Cpt_Lancelot
Fenrir
Level 25
God Stats
21W - 38L
1,307 SR
Queue Stats
37W - 54L
1,251 Elo+
Solo
Achilles
Achilles
Dopewhale
Achilles
Level 29
God Stats
33W - 27L
1,536 SR
Queue Stats
433W - 458L
1,451 Elo+
Solo
Sobek
Sobek
PlutonicPort
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,063 Elo+
Solo
Hel
Hel
wiskybob25
Hel
Level 18
God Stats
38W - 43L
1,433 SR
Queue Stats
55W - 71L
1,358 Elo+
Solo
Team Averages
Level 25
1,448 SR
1,310 Elo+

VS

Team Averages
Level 19
1,372 SR
1,319 Elo+
Pele
Pele
ExpectNicholas
Pele
Level 7
God Stats
0W - 1L
1,112 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
FelixFelicis313
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Chang'e
Chang'e
MrToess
Chang'e
Level 25
God Stats
14W - 19L
1,440 SR
Queue Stats
28W - 41L
1,329 Elo+
Solo
Mercury
Mercury
antrakon
Mercury
Level 26
God Stats
22W - 43L
1,405 SR
Queue Stats
126W - 195L
1,236 Elo+
Solo
Danzaburou
Danzaburou
raitotweek55
Danzaburou
Level 27
God Stats
16W - 13L
1,403 SR
Queue Stats
62W - 71L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CDI3N
Artemis
20
18 / 1 / 8
16,570
663
26,767
18,285
7,325
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
20
6 / 2 / 5
15,232
609
3,850
18,301
8,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Dopewhale
Achilles
20
11 / 1 / 7
15,799
632
18,160
21,889
22,373
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
4 / 4 / 12
13,114
525
6,137
19,081
18,996
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
9 / 4 / 8
12,862
514
14,516
12,804
6,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 10 / 1
9,542
382
1,803
15,851
6,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 18 / 3
8,229
329
4,065
19,909
5,705
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
MrToess
Chang'e
19
7 / 10 / 2
12,890
516
20,094
26,178
9,433
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
antrakon
Mercury
9
1 / 4 / 1
8,289
332
2,153
9,540
2,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
raitotweek55
Danzaburou
17
3 / 7 / 6
11,669
467
11,712
23,046
8,740
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
24
48
Kills
11
12
Deaths
49
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artemis
CDI3N
Artemis
18
1
8
22
W
Fenrir
6
2
5
4.25
W
Achilles
Dopewhale
Achilles
11
1
7
14.5
L
0
10
1
0.05
L
0
18
3
0.08
L
Chang'e
MrToess
Chang'e
7
10
2
0.8
W
4
4
12
2.5
L
Mercury
antrakon
Mercury
1
4
1
0.38
L
Danzaburou
raitotweek55
Danzaburou
3
7
6
0.86
W
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,430
Damage
39,827
90,360
Taken
94,524
64,380
Mitigated
33,441
33,165
Healing
18,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
CDI3N
Artemis
26,767
19,379
0
3,371
18,285
7,325
5,502
3,728
14,557
0
149,757
W
Fenrir
3,850
902
0
9,166
18,301
8,697
5,304
2,949
15,310
0
131,104
W
Achilles
Dopewhale
Achilles
18,160
3,173
0
6,248
21,889
22,373
1,386
5,537
16,226
0
99,172
L
1,803
111
0
176
15,851
6,819
98
1,718
14,133
0
49,187
L
4,065
1,967
0
132
19,909
5,705
688
5,807
14,102
0
17,165
L
Chang'e
MrToess
Chang'e
20,094
1,777
1,447
10,018
26,178
9,433
710
5,955
20,223
78,738
0
W
6,137
1,114
354
3,053
19,081
18,996
1,002
4,628
14,309
40,990
0
L
Mercury
antrakon
Mercury
2,153
744
0
0
9,540
2,744
469
1,919
7,621
0
23,437
L
Danzaburou
raitotweek55
Danzaburou
11,712
7,339
0
6,533
23,046
8,740
1,345
5,254
17,792
0
75,251
W
14,516
701
3,835
7,138
12,804
6,989
246
5,468
7,226
36,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,577
Gold Earned
50,619
641
Minions Killed
401
0
Camps Cleared
0
2,320,136
Distance Traveled
1,918,672
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
16,570
663
187
7
0
449,435
6
W
Fenrir
15,232
609
177
7
0
469,504
0
W
Achilles
15,799
632
166
7
0
515,565
0
L
Pele
9,542
382
94
4
0
487,173
2
L
Fenrir
8,229
329
23
1
0
400,181
0
L
Chang'e
12,890
516
107
4
0
383,119
2
W
Sobek
13,114
525
52
2
0
383,421
5
L
Mercury
8,289
332
47
2
0
252,273
0
L
Danzaburou
11,669
467
130
5
0
395,926
0
W
Hel
12,862
514
59
2
0
502,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role