Player Matchup

Vamana
Vamana
Aysix
Vamana
Level 132
God Stats
8W - 6L
1,556 SR
Queue Stats
133W - 137L
1,542 Elo+
Solo
Thoth
Thoth
CruxisHell
Thoth
Level 134
God Stats
13W - 19L
1,636 SR
Queue Stats
68W - 69L
1,613 Elo+
Party 1
Artio
Artio
HerboViridis
Artio
Level 146
God Stats
3W - 3L
1,607 SR
Queue Stats
134W - 116L
1,537 Elo+
Party 1
Odin
Odin
STR4PEX
Odin
Level 128
God Stats
4W - 9L
1,568 SR
Queue Stats
171W - 172L
1,565 Elo+
Party 1
Olorun
Olorun
Shelltox
Olorun
Level 160
God Stats
6W - 7L
1,831 SR
Queue Stats
236W - 216L
1,552 Elo+
Party 1
Team Averages
Level 140
1,640 SR
1,562 Elo+

VS

Team Averages
Level 133
1,583 SR
1,633 Elo+
Fenrir
Fenrir
Eldest99
Fenrir
Level 147
God Stats
2W - 0L
1,696 SR
Queue Stats
40W - 34L
1,544 Elo+
Party 2
Apollo
Apollo
Eliith
Apollo
Level 51
God Stats
27W - 13L
1,669 SR
Queue Stats
85W - 36L
1,719 Elo+
Solo
Hercules
Hercules
Nenter
Hercules
Level 157
God Stats
48W - 38L
1,628 SR
Queue Stats
563W - 544L
1,601 Elo+
Solo
Hades
Hades
Santix18
Hades
Level 149
God Stats
2W - 0L
1,227 SR
Queue Stats
49W - 37L
1,640 Elo+
Party 2
Medusa
Medusa
Zlda
Medusa
Level 159
God Stats
5W - 2L
1,697 SR
Queue Stats
273W - 272L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Aysix
Vamana
10
1 / 3 / 1
5,501
550
4,369
6,981
2,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thoth
8
0 / 4 / 0
4,741
474
1,657
4,749
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 1 / 1
6,005
601
3,761
7,819
4,037
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
STR4PEX
Odin
7
1 / 1 / 0
4,588
459
1,602
5,805
1,502
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Olorun
Shelltox
Olorun
9
0 / 3 / 1
5,120
512
2,389
6,862
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Eldest99
Fenrir
11
4 / 1 / 3
6,293
629
4,684
7,607
2,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Apollo
Eliith
Apollo
10
1 / 0 / 3
5,828
583
2,849
4,644
1,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Nenter
Hercules
10
5 / 1 / 1
6,306
631
5,649
5,624
2,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hades
Santix18
Hades
11
2 / 0 / 4
6,352
635
3,553
3,999
1,678
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
Zlda
Medusa
11
0 / 1 / 2
6,268
627
3,985
5,056
1,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
12
12
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Vamana
Aysix
Vamana
1
3
1
0.5
L
Thoth
0
4
0
0
W
Fenrir
Eldest99
Fenrir
4
1
3
5.5
W
Apollo
Eliith
Apollo
1
0
3
2.5
L
1
1
1
1.5
W
Hercules
Nenter
Hercules
5
1
1
5.5
L
Odin
STR4PEX
Odin
1
1
0
1
W
Hades
Santix18
Hades
2
0
4
4
L
Olorun
Shelltox
Olorun
0
3
1
0.17
W
Medusa
Zlda
Medusa
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,778
Damage
20,720
32,216
Taken
26,930
11,177
Mitigated
9,837
11,317
Healing
13,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Aysix
Vamana
4,369
2,327
0
1,388
6,981
2,561
0
1,636
5,345
0
24,832
L
Thoth
1,657
79
0
1,120
4,749
1,277
0
1,501
3,248
25,004
0
W
Fenrir
Eldest99
Fenrir
4,684
1,428
0
1,572
7,607
2,943
0
1,117
6,490
0
35,047
W
Apollo
Eliith
Apollo
2,849
1,846
0
3,255
4,644
1,184
0
1,247
3,397
0
34,250
L
3,761
377
99
4,418
7,819
4,037
0
416
7,403
30,164
0
W
Hercules
Nenter
Hercules
5,649
1,547
0
2,979
5,624
2,323
334
1,218
4,406
0
13,258
L
Odin
STR4PEX
Odin
1,602
384
108
1,144
5,805
1,502
0
0
5,805
0
13,680
W
Hades
Santix18
Hades
3,553
879
764
3,060
3,999
1,678
921
974
3,025
38,824
0
L
Olorun
Shelltox
Olorun
2,389
1,406
0
3,040
6,862
1,800
0
0
6,862
28,101
0
W
Medusa
Zlda
Medusa
3,985
1,914
0
1,462
5,056
1,709
0
3,251
1,805
0
33,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,955
Gold Earned
31,047
259
Minions Killed
337
0
Camps Cleared
0
938,005
Distance Traveled
978,524
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,501
550
58
6
0
185,466
3
L
Thoth
4,741
474
55
6
0
169,037
3
W
Fenrir
6,293
629
72
7
0
198,570
1
W
Apollo
5,828
583
71
7
0
180,044
5
L
Artio
6,005
601
59
6
0
196,026
4
W
Hercules
6,306
631
19
2
0
200,942
2
L
Odin
4,588
459
22
2
0
212,127
3
W
Hades
6,352
635
101
10
0
206,962
2
L
Olorun
5,120
512
65
7
0
175,349
3
W
Medusa
6,268
627
74
7
0
192,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role