Player Matchup

Izanami
Izanami
SantanBelacan
Izanami
Level 22
God Stats
22W - 30L
1,359 SR
Queue Stats
182W - 182L
1,353 Elo+
Solo
Merlin
Merlin
Shmorple
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,397 Elo+
Solo
Cthulhu
Cthulhu
Yujiro_hanma_017
Cthulhu
Level 22
God Stats
3W - 4L
1,500 SR
Queue Stats
170W - 154L
1,398 Elo+
Solo
Odin
Odin
gerardfranch
Odin
Level 26
God Stats
8W - 8L
1,513 SR
Queue Stats
40W - 57L
1,361 Elo+
Solo
Ares
Ares
ravenplayz123
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,146 Elo+
Solo
Team Averages
Level 18
1,474 SR
1,331 Elo+

VS

Team Averages
Level 27
1,489 SR
1,487 Elo+
Hercules
Hercules
Niridio
Hercules
Level 29
God Stats
11W - 19L
961 SR
Queue Stats
218W - 267L
1,447 Elo+
Solo
Mercury
Mercury
T0rres80
Mercury
Level 21
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 11L
1,567 Elo+
Solo
Hachiman
Hachiman
Yami47
Hachiman
Level 29
God Stats
33W - 43L
1,472 SR
Queue Stats
374W - 382L
1,479 Elo+
Solo
Yemoja
Yemoja
cstaylor601
Yemoja
Level 25
God Stats
7W - 0L
1,871 SR
Queue Stats
16W - 9L
1,525 Elo+
Solo
Kukulkan
Kukulkan
the-rocki-jacki
Kukulkan
Level 29
God Stats
3W - 4L
1,642 SR
Queue Stats
99W - 95L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
0 / 2 / 1
5,106
511
1,717
6,109
2,124
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Shmorple
Merlin
7
0 / 6 / 0
4,369
437
1,401
5,197
1,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
2 / 3 / 0
5,014
501
4,993
10,302
5,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
0 / 2 / 0
4,771
477
2,100
4,848
2,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

4
0 / 6 / 0
3,799
380
709
5,161
1,521
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Niridio
Hercules
11
3 / 0 / 2
6,077
608
2,997
7,362
4,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
T0rres80
Mercury
10
2 / 0 / 3
5,870
587
1,565
5,896
1,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
Yami47
Hachiman
9
2 / 1 / 4
5,422
542
4,984
6,026
1,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
9
1 / 1 / 3
4,971
497
2,749
3,406
1,476
Shoes

Shoes

+6%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kukulkan
12
10 / 0 / 0
7,547
755
7,418
3,473
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
18
19
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
Niridio
Hercules
3
0
2
4
L
Izanami
0
2
1
0.25
L
Merlin
Shmorple
Merlin
0
6
0
0
W
Mercury
T0rres80
Mercury
2
0
3
3.5
W
Hachiman
Yami47
Hachiman
2
1
4
4
L
2
3
0
0.67
W
Yemoja
1
1
3
2.5
L
0
2
0
0
L
0
6
0
0
W
Kukulkan
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,920
Damage
19,713
31,617
Taken
26,163
12,727
Mitigated
10,250
5,476
Healing
10,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Niridio
Hercules
2,997
1,411
0
3,247
7,362
4,217
313
985
6,017
0
24,088
L
Izanami
1,717
1,204
0
1,511
6,109
2,124
0
1,455
4,612
0
27,137
L
Merlin
Shmorple
Merlin
1,401
0
0
400
5,197
1,359
102
2,630
2,303
16,396
0
W
Mercury
T0rres80
Mercury
1,565
633
0
3,465
5,896
1,675
0
491
5,405
0
29,161
W
Hachiman
Yami47
Hachiman
4,984
3,718
0
2,287
6,026
1,606
0
2,745
3,281
0
24,798
L
4,993
375
0
3,208
10,302
5,293
0
2,753
7,446
14,547
0
W
Yemoja
2,749
757
1,142
260
3,406
1,476
69
1,635
1,771
10,666
0
L
2,100
208
0
300
4,848
2,430
0
1,139
3,457
0
14,484
L
709
172
0
57
5,161
1,521
0
1,571
3,310
5,605
0
W
Kukulkan
7,418
1,001
0
0
3,473
1,276
784
1,247
2,226
35,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,059
Gold Earned
29,887
151
Minions Killed
257
0
Camps Cleared
0
912,451
Distance Traveled
930,227
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,077
608
50
5
0
164,821
0
L
Izanami
5,106
511
65
7
0
177,858
4
L
Merlin
4,369
437
18
2
0
151,513
0
W
Mercury
5,870
587
67
7
0
208,241
0
W
Hachiman
5,422
542
32
3
0
170,206
1
L
Cthulhu
5,014
501
28
3
0
213,631
1
W
Yemoja
4,971
497
21
2
0
178,061
3
L
Odin
4,771
477
36
4
0
192,328
3
L
Ares
3,799
380
4
0
0
177,121
1
W
Kukulkan
7,547
755
87
9
0
208,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role