Player Matchup

Gilgamesh
Gilgamesh
ElTioJonSnow
Gilgamesh
Level 97
God Stats
10W - 7L
1,748 SR
Queue Stats
255W - 273L
1,478 Elo+
Solo
Persephone
Persephone
GreyKing12
Persephone
Level 55
God Stats
9W - 16L
1,416 SR
Queue Stats
254W - 297L
1,367 Elo+
Solo
Cthulhu
Cthulhu
TheWitcher987
Cthulhu
Level 109
God Stats
0W - 1L
1,491 SR
Queue Stats
18W - 19L
1,456 Elo+
Party 1
Nemesis
Nemesis
TragicSt0ry
Nemesis
Level 129
God Stats
76W - 54L
1,637 SR
Queue Stats
270W - 262L
1,506 Elo+
Solo
Danzaburou
Danzaburou
Ysmir28
Danzaburou
Level 110
God Stats
0W - 1L
1,446 SR
Queue Stats
32W - 39L
1,573 Elo+
Party 1
Team Averages
Level 100
1,548 SR
1,476 Elo+

VS

Team Averages
Level 112
1,424 SR
1,502 Elo+
Merlin
Merlin
AkorinaofTime
Merlin
Level 120
God Stats
3W - 4L
1,399 SR
Queue Stats
71W - 79L
1,438 Elo+
Solo
Achilles
Achilles
CARLQUITI
Achilles
Level 105
God Stats
7W - 5L
1,580 SR
Queue Stats
243W - 248L
1,497 Elo+
Solo
Athena
Athena
Conroyslayer
Athena
Level 128
God Stats
43W - 30L
1,515 SR
Queue Stats
408W - 454L
1,488 Elo+
Party 2
Rama
Rama
Hashirama01
Rama
Level 97
God Stats
8W - 5L
1,469 SR
Queue Stats
134W - 122L
1,521 Elo+
Party 2
Kali
Kali
Sutokkingu
Kali
Level 109
God Stats
8W - 9L
1,159 SR
Queue Stats
743W - 686L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ElTioJonSnow
Gilgamesh
12
2 / 3 / 1
6,933
533
7,574
11,690
5,937
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
GreyKing12
Persephone
12
2 / 1 / 0
7,284
560
3,011
5,522
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
10
0 / 5 / 1
5,781
445
3,070
10,996
5,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
TragicSt0ry
Nemesis
14
5 / 2 / 2
7,873
606
6,462
8,762
3,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
Ysmir28
Danzaburou
10
1 / 6 / 1
6,145
473
3,788
8,931
2,711
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
7,748
596
2,740
4,522
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
CARLQUITI
Achilles
11
1 / 3 / 2
6,926
533
7,173
11,457
7,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
12
3 / 1 / 8
7,470
575
5,723
6,194
4,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
9 / 3 / 4
7,374
567
10,935
9,513
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 4 / 1
7,492
576
4,664
11,607
5,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
10
Kills
17
17
Deaths
12
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Achilles
CARLQUITI
Achilles
1
3
2
0.67
W
Athena
3
1
8
7
L
Gilgamesh
ElTioJonSnow
Gilgamesh
2
3
1
0.83
L
Persephone
GreyKing12
Persephone
2
1
0
2
W
9
3
4
3.67
W
3
4
1
0.88
L
Cthulhu
0
5
1
0.1
L
Nemesis
TragicSt0ry
Nemesis
5
2
2
3
L
Danzaburou
Ysmir28
Danzaburou
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,905
Damage
31,235
45,901
Taken
43,293
19,015
Mitigated
22,024
11,143
Healing
14,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,740
222
0
1,907
4,522
1,632
0
2,170
2,352
48,621
0
W
Achilles
CARLQUITI
Achilles
7,173
2,839
0
2,718
11,457
7,702
454
0
11,457
0
34,934
W
Athena
5,723
1,608
393
1,958
6,194
4,696
171
959
5,235
21,150
0
L
Gilgamesh
ElTioJonSnow
Gilgamesh
7,574
1,729
0
2,610
11,690
5,937
752
1,006
10,684
0
36,197
L
Persephone
GreyKing12
Persephone
3,011
58
0
2,145
5,522
1,667
126
1,090
4,277
43,574
0
W
10,935
8,784
0
4,283
9,513
2,699
510
1,980
7,533
0
30,432
W
4,664
2,544
0
3,635
11,607
5,295
0
1,351
10,256
0
45,643
L
Cthulhu
3,070
204
68
2,181
10,996
5,173
126
2,688
8,240
18,190
0
L
Nemesis
TragicSt0ry
Nemesis
6,462
3,068
0
1,787
8,762
3,527
0
1,320
7,414
379
49,664
L
Danzaburou
Ysmir28
Danzaburou
3,788
2,074
0
2,352
8,931
2,711
700
2,093
6,822
0
29,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,016
Gold Earned
37,010
345
Minions Killed
380
0
Camps Cleared
0
1,208,891
Distance Traveled
1,220,471
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,748
596
127
10
0
238,947
3
W
Achilles
6,926
533
92
7
0
240,193
0
W
Athena
7,470
575
28
2
0
246,460
0
L
Gilgamesh
6,933
533
72
6
0
258,725
3
L
Persephone
7,284
560
86
7
0
233,561
0
W
Rama
7,374
567
57
4
0
215,609
2
W
Kali
7,492
576
76
6
0
279,262
4
L
Cthulhu
5,781
445
28
2
0
225,106
2
L
Nemesis
7,873
606
102
8
0
264,142
3
L
Danzaburou
6,145
473
57
4
0
227,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role