Player Matchup

Ao Kuang
Ao Kuang
FloppiusToppius
Ao Kuang
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 21L
1,515 Elo+
Solo
Ullr
Ullr
PandaBear0209
Ullr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,673 Elo+
Party 2
Raijin
Raijin
RaidenTameemon
Raijin
Level 27
God Stats
3W - 2L
1,722 SR
Queue Stats
36W - 44L
1,468 Elo+
Solo
Sobek
Sobek
TREZUp4sdown
Sobek
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,673 Elo+
Party 2
Achilles
Achilles
hctibbackwards
Achilles
Level 29
God Stats
6W - 8L
1,500 SR
Queue Stats
159W - 173L
1,403 Elo+
Solo
Team Averages
Level 33
1,544 SR
1,547 Elo+

VS

Team Averages
Level 17
1,483 SR
1,416 Elo+
Heimdallr
Heimdallr
Frxnny1
Heimdallr
Level 25
God Stats
1W - 2L
1,291 SR
Queue Stats
188W - 196L
1,454 Elo+
Party 3
Kukulkan
Kukulkan
K3levra4
Kukulkan
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 13L
1,262 Elo+
Party 1
Cthulhu
Cthulhu
LimaBean12303
Cthulhu
Level 15
God Stats
37W - 25L
1,529 SR
Queue Stats
325W - 330L
1,523 Elo+
Party 3
Nemesis
Nemesis
RoyhaLoL
Nemesis
Level 17
God Stats
7W - 4L
1,594 SR
Queue Stats
19W - 22L
1,366 Elo+
Party 1
Bellona
Bellona
pilipes
Bellona
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 13L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
12
3 / 4 / 2
7,872
492
5,094
10,571
3,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 7 / 0
6,695
418
4,414
11,908
3,778
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 1
7,923
495
4,471
8,849
4,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 6 / 1
6,451
403
2,359
11,747
9,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
15
4 / 0 / 3
9,143
571
8,976
11,453
9,532
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Frxnny1
Heimdallr
15
10 / 2 / 2
9,494
593
10,726
10,171
4,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
K3levra4
Kukulkan
15
3 / 1 / 3
8,872
555
5,713
5,728
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
13
0 / 1 / 13
8,537
534
7,754
8,215
5,757
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
RoyhaLoL
Nemesis
16
7 / 2 / 1
9,803
613
13,338
12,055
5,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
pilipes
Bellona
14
1 / 3 / 0
8,247
515
2,530
8,423
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
9
Kills
21
21
Deaths
9
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
3
4
2
1
W
Heimdallr
Frxnny1
Heimdallr
10
2
2
5.5
W
Kukulkan
K3levra4
Kukulkan
3
1
3
4.5
W
Cthulhu
0
1
13
6.5
L
1
7
0
0.14
L
1
4
1
0.38
W
Nemesis
RoyhaLoL
Nemesis
7
2
1
3.75
L
0
6
1
0.08
L
Achilles
4
0
3
5.5
W
Bellona
pilipes
Bellona
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,314
Damage
40,061
54,528
Taken
44,592
30,901
Mitigated
23,666
7,606
Healing
6,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
5,094
1,656
0
1,954
10,571
3,573
0
758
9,773
37,724
0
W
Heimdallr
Frxnny1
Heimdallr
10,726
6,068
0
3,174
10,171
4,393
2,153
1,936
8,235
0
43,162
W
Kukulkan
K3levra4
Kukulkan
5,713
415
0
126
5,728
2,357
1,047
2,695
3,033
48,397
0
W
Cthulhu
7,754
772
146
1,095
8,215
5,757
278
2,752
5,463
33,081
0
L
4,414
2,288
0
2,365
11,908
3,778
0
4,393
7,447
0
45,148
L
4,471
216
0
892
8,849
4,471
620
3,132
5,557
45,817
0
W
Nemesis
RoyhaLoL
Nemesis
13,338
8,261
0
841
12,055
5,365
0
3,402
8,653
0
84,856
L
2,359
268
0
1,632
11,747
9,547
0
3,684
8,056
6,708
0
L
Achilles
8,976
2,410
0
763
11,453
9,532
265
1,190
10,225
0
49,236
W
Bellona
pilipes
Bellona
2,530
730
0
1,252
8,423
5,794
61
1,139
7,284
0
43,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,084
Gold Earned
44,953
318
Minions Killed
452
0
Camps Cleared
0
1,486,515
Distance Traveled
1,605,417
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,872
492
60
4
0
260,784
0
W
Heimdallr
9,494
593
81
5
0
296,097
0
W
Kukulkan
8,872
555
115
7
0
310,581
3
W
Cthulhu
8,537
534
34
2
0
331,312
0
L
Ullr
6,695
418
71
4
0
284,939
2
L
Raijin
7,923
495
81
5
0
266,857
5
W
Nemesis
9,803
613
131
8
0
324,191
0
L
Sobek
6,451
403
15
1
0
324,196
0
L
Achilles
9,143
571
91
6
0
349,739
4
W
Bellona
8,247
515
91
6
0
343,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role