Player Matchup

Tiamat
Tiamat
AladdinA
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Elmith
Sobek
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 61L
1,544 Elo+
Party 2
Izanami
Izanami
LucienGodmaw
Izanami
Level 55
God Stats
41W - 28L
1,520 SR
Queue Stats
171W - 160L
1,551 Elo+
Party 2
Nemesis
Nemesis
TragicSt0ry
Nemesis
Level 129
God Stats
76W - 54L
1,650 SR
Queue Stats
270W - 262L
1,517 Elo+
Solo
Cu Chulainn
Cu Chulainn
santipresto
Cu Chulainn
Level 106
God Stats
14W - 15L
1,515 SR
Queue Stats
199W - 226L
1,567 Elo+
Solo
Team Averages
Level 93
1,537 SR
1,536 Elo+

VS

Team Averages
Level 93
1,459 SR
1,470 Elo+
Apollo
Apollo
Archie1543
Apollo
Level 25
God Stats
3W - 3L
1,661 SR
Queue Stats
35W - 36L
1,424 Elo+
Party 1
Thanatos
Thanatos
FrenchToastStick
Thanatos
Level 107
God Stats
8W - 12L
1,132 SR
Queue Stats
392W - 385L
1,453 Elo+
Party 1
Pele
Pele
Nercht
Pele
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 15L
1,474 Elo+
Party 1
Sylvanus
Sylvanus
Çryo
Sylvanus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
ĉoughfin
Osiris
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AladdinA
Tiamat
12
0 / 4 / 0
6,846
489
3,044
5,671
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Elmith
Sobek
10
1 / 1 / 0
6,275
448
4,737
10,555
8,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
LucienGodmaw
Izanami
11
1 / 3 / 0
6,644
475
4,320
7,802
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
TragicSt0ry
Nemesis
13
2 / 6 / 0
7,625
545
6,366
11,572
4,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
santipresto
Cu Chulainn
9
0 / 1 / 1
6,043
432
2,483
6,017
2,012
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Archie1543
Apollo
12
1 / 1 / 2
7,085
506
3,874
7,395
2,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
2 / 2 / 2
7,401
529
6,039
9,470
3,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
Nercht
Pele
15
7 / 1 / 1
8,812
629
10,297
9,819
3,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Çryo
Sylvanus
12
1 / 0 / 4
6,970
498
2,780
6,264
3,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
ĉoughfin
Osiris
14
4 / 0 / 1
8,092
578
7,078
9,423
8,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
4
Kills
15
15
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AladdinA
Tiamat
0
4
0
0
W
Apollo
Archie1543
Apollo
1
1
2
2
L
Sobek
Elmith
Sobek
1
1
0
1
W
2
2
2
1.5
L
Izanami
LucienGodmaw
Izanami
1
3
0
0.33
W
Pele
Nercht
Pele
7
1
1
7.5
L
Nemesis
TragicSt0ry
Nemesis
2
6
0
0.33
L
Cu Chulainn
santipresto
Cu Chulainn
0
1
1
0.5
W
Sylvanus
Çryo
Sylvanus
1
0
4
3
W
Osiris
ĉoughfin
Osiris
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,950
Damage
30,068
41,617
Taken
42,371
20,931
Mitigated
20,974
9,665
Healing
19,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AladdinA
Tiamat
3,044
543
0
1,323
5,671
2,620
283
427
5,244
36,290
0
W
Apollo
Archie1543
Apollo
3,874
2,315
0
2,979
7,395
2,404
0
1,139
6,256
0
45,579
L
Sobek
Elmith
Sobek
4,737
221
0
3,434
10,555
8,898
0
1,366
9,189
15,349
0
W
6,039
1,180
0
9,080
9,470
3,392
314
853
8,617
0
41,510
L
Izanami
LucienGodmaw
Izanami
4,320
2,616
0
1,690
7,802
2,937
0
687
7,115
0
48,614
W
Pele
Nercht
Pele
10,297
2,367
0
660
9,819
3,703
0
3,427
6,160
0
71,756
L
Nemesis
TragicSt0ry
Nemesis
6,366
3,370
0
1,175
11,572
4,464
0
300
11,062
205
50,298
L
Cu Chulainn
santipresto
Cu Chulainn
2,483
1,257
0
2,043
6,017
2,012
116
0
5,897
0
27,671
W
Sylvanus
Çryo
Sylvanus
2,780
1,030
1,119
2,090
6,264
3,185
0
2,001
4,197
22,353
0
W
Osiris
ĉoughfin
Osiris
7,078
2,509
0
3,145
9,423
8,290
345
238
9,185
0
42,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,433
Gold Earned
38,360
374
Minions Killed
481
0
Camps Cleared
0
1,247,861
Distance Traveled
1,412,578
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,846
489
97
7
0
272,036
3
W
Apollo
7,085
506
100
7
0
247,392
4
L
Sobek
6,275
448
16
1
0
302,476
5
W
Thanatos
7,401
529
98
7
0
312,818
0
L
Izanami
6,644
475
110
8
0
257,322
5
W
Pele
8,812
629
138
10
0
318,177
4
L
Nemesis
7,625
545
92
7
0
240,684
1
L
Cu Chulainn
6,043
432
59
4
0
175,343
4
W
Sylvanus
6,970
498
45
3
0
246,126
0
W
Osiris
8,092
578
100
7
0
288,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role