Player Matchup

The Morrigan
The Morrigan
Lpeckett231
The Morrigan
Level 8
God Stats
3W - 2L
1,719 SR
Queue Stats
107W - 116L
1,315 Elo+
Solo
Sun Wukong
Sun Wukong
Madden-e5s
Sun Wukong
Level 45
God Stats
5W - 9L
1,500 SR
Queue Stats
271W - 349L
1,288 Elo+
Party 1
Neith
Neith
cano5gmail
Neith
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 36L
1,415 Elo+
Solo
Fenrir
Fenrir
k3sc4sp3r
Fenrir
Level 16
God Stats
3W - 17L
1,475 SR
Queue Stats
33W - 56L
1,265 Elo+
Party 1
Cerberus
Cerberus
sadrazam26
Cerberus
Level 29
God Stats
20W - 26L
1,285 SR
Queue Stats
386W - 443L
1,284 Elo+
Solo
Team Averages
Level 25
1,496 SR
1,313 Elo+

VS

Team Averages
Level 19
1,448 SR
1,389 Elo+
Ra
Ra
Cabezalata
Ra
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ymir
Ymir
Lillith222
Ymir
Level 17
God Stats
14W - 13L
1,471 SR
Queue Stats
24W - 21L
1,324 Elo+
Solo
Cthulhu
Cthulhu
Tswv-Tsim
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,234 Elo+
Party 2
Zeus
Zeus
YoshiDa-K2
Zeus
Level 28
God Stats
3W - 2L
1,549 SR
Queue Stats
12W - 16L
1,383 Elo+
Party 2
Cernunnos
Cernunnos
dantealled
Cernunnos
Level 28
God Stats
1W - 1L
1,222 SR
Queue Stats
16W - 12L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Lpeckett231
The Morrigan
12
2 / 9 / 3
7,729
368
8,340
14,832
8,999
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sun Wukong
Madden-e5s
Sun Wukong
13
1 / 6 / 1
8,375
399
8,340
18,335
10,982
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
18
5 / 2 / 3
11,312
539
13,950
12,300
5,216
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
k3sc4sp3r
Fenrir
16
2 / 4 / 5
9,913
472
8,612
17,910
7,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
sadrazam26
Cerberus
5
1 / 0 / 1
6,467
308
654
2,649
733
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 5
10,376
494
11,854
16,059
7,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
4 / 3 / 6
10,224
487
12,437
19,200
28,459
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Tswv-Tsim
Cthulhu
14
2 / 3 / 7
8,639
411
3,983
13,911
8,233
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
4 / 0 / 5
9,961
474
9,503
10,896
4,266
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cernunnos
dantealled
Cernunnos
15
5 / 1 / 8
9,195
438
9,306
10,510
5,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
11
Kills
21
21
Deaths
11
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
6
4
5
2.13
W
4
3
6
2.33
L
The Morrigan
Lpeckett231
The Morrigan
2
9
3
0.39
L
Sun Wukong
Madden-e5s
Sun Wukong
1
6
1
0.25
W
Cthulhu
Tswv-Tsim
Cthulhu
2
3
7
1.83
W
4
0
5
6.5
L
Neith
5
2
3
3.25
W
Cernunnos
dantealled
Cernunnos
5
1
8
9
L
Fenrir
k3sc4sp3r
Fenrir
2
4
5
1.13
L
Cerberus
sadrazam26
Cerberus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,896
Damage
47,083
66,026
Taken
70,576
33,577
Mitigated
53,561
14,567
Healing
19,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,854
1,673
2,349
7,645
16,059
7,228
3,160
3,863
12,196
89,391
0
W
12,437
1,384
845
2,058
19,200
28,459
850
1,429
17,771
55,924
0
L
The Morrigan
Lpeckett231
The Morrigan
8,340
1,475
0
0
14,832
8,999
256
10,154
4,064
28,827
426
L
Sun Wukong
Madden-e5s
Sun Wukong
8,340
1,426
0
3,085
18,335
10,982
0
10,185
7,976
0
43,818
W
Cthulhu
Tswv-Tsim
Cthulhu
3,983
807
120
1,898
13,911
8,233
810
169
13,742
20,731
0
W
9,503
912
0
1,209
10,896
4,266
61
543
10,353
63,863
0
L
Neith
13,950
4,587
0
5,364
12,300
5,216
500
8,031
4,145
0
75,501
W
Cernunnos
dantealled
Cernunnos
9,306
4,654
1,686
1,350
10,510
5,375
3,006
2,647
7,863
0
35,575
L
Fenrir
k3sc4sp3r
Fenrir
8,612
1,881
0
5,040
17,910
7,647
0
7,755
9,995
0
61,159
L
Cerberus
sadrazam26
Cerberus
654
0
99
979
2,649
733
0
514
2,069
8,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,796
Gold Earned
48,395
368
Minions Killed
431
0
Camps Cleared
0
1,574,090
Distance Traveled
1,812,892
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,376
494
138
7
0
361,882
2
W
Ymir
10,224
487
99
5
0
371,892
0
L
The Morrigan
7,729
368
31
1
0
280,981
0
L
Sun Wukong
8,375
399
75
4
0
361,314
2
W
Cthulhu
8,639
411
39
2
0
350,283
2
W
Zeus
9,961
474
94
4
0
377,638
2
L
Neith
11,312
539
137
7
0
397,873
0
W
Cernunnos
9,195
438
61
3
0
351,197
4
L
Fenrir
9,913
472
90
4
0
409,287
0
L
Cerberus
6,467
308
35
2
0
124,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role