Player Matchup

Merlin
Merlin
ImproperXjoker4
Merlin
Level 26
God Stats
23W - 15L
1,635 SR
Queue Stats
216W - 133L
1,642 Elo+
Party 2
Pele
Pele
Pikachux2million
Pele
Level 26
God Stats
12W - 3L
1,733 SR
Queue Stats
198W - 99L
1,681 Elo+
Party 2
Ymir
Ymir
TheAnnoyingGnat
Ymir
Level 30
God Stats
7W - 5L
1,724 SR
Queue Stats
169W - 194L
1,373 Elo+
Solo
Sun Wukong
Sun Wukong
delrosariol0110
Sun Wukong
Level 18
God Stats
28W - 30L
1,511 SR
Queue Stats
62W - 58L
1,565 Elo+
Party 3
Danzaburou
Danzaburou
lil_sav_god23
Danzaburou
Level 11
God Stats
20W - 20L
1,559 SR
Queue Stats
22W - 23L
1,495 Elo+
Party 3
Team Averages
Level 22
1,632 SR
1,551 Elo+

VS

Team Averages
Level 17
1,641 SR
1,546 Elo+
Set
Set
NightbowG27
Set
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,682 Elo+
Party 1
Ah Puch
Ah Puch
Thegoonzozzle
Ah Puch
Level 55
God Stats
3W - 1L
1,882 SR
Queue Stats
8W - 20L
1,459 Elo+
Party 1
Sun Wukong
Sun Wukong
jjking900
Sun Wukong
Level 7
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 5L
1,633 Elo+
Party 1
Sol
Sol
kiopablo
Sol
Level 6
God Stats
5W - 8L
1,475 SR
Queue Stats
6W - 10L
1,450 Elo+
Solo
Izanami
Izanami
pandaLove1294
Izanami
Level 10
God Stats
10W - 5L
1,848 SR
Queue Stats
43W - 47L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 19
12,581
1,048
18,036
9,118
3,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
26 / 0 / 17
15,424
1,285
46,115
18,933
8,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 2 / 29
12,062
1,005
8,584
19,143
19,228
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
delrosariol0110
Sun Wukong
19
5 / 0 / 27
12,629
1,052
12,224
10,910
9,441
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
lil_sav_god23
Danzaburou
19
5 / 0 / 25
12,225
1,019
11,198
11,743
4,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

252

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 1
10,001
833
4,851
17,615
7,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
17
3 / 9 / 2
11,439
953
30,393
17,454
5,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
jjking900
Sun Wukong
16
1 / 6 / 2
10,327
861
7,613
25,111
20,207
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
0 / 14 / 2
9,863
822
6,023
19,695
6,180
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
16
0 / 8 / 4
10,254
855
13,425
19,965
6,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
16
47
Kills
5
5
Deaths
47
117
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
3
19
5.83
L
1
10
1
0.15
W
26
0
17
34.5
W
3
2
29
8.75
L
Ah Puch
3
9
2
0.44
W
Sun Wukong
delrosariol0110
Sun Wukong
5
0
27
18.5
L
Sun Wukong
jjking900
Sun Wukong
1
6
2
0.33
L
0
14
2
0.07
W
Danzaburou
lil_sav_god23
Danzaburou
5
0
25
17.5
L
Izanami
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,157
Damage
62,305
69,847
Taken
99,840
44,785
Mitigated
45,611
13,806
Healing
4,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,036
990
288
1,320
9,118
3,636
0
5,460
3,521
39,291
0
L
4,851
2,329
0
567
17,615
7,045
0
6,200
11,215
0
10,217
W
46,115
9,357
0
5,582
18,933
8,259
0
6,083
12,527
0
68,695
W
8,584
954
1,023
801
19,143
19,228
0
9,989
8,768
18,554
0
L
Ah Puch
30,393
900
0
1,484
17,454
5,519
0
3,823
13,489
67,993
0
W
Sun Wukong
delrosariol0110
Sun Wukong
12,224
1,565
0
2,906
10,910
9,441
0
5,116
5,572
0
33,456
L
Sun Wukong
jjking900
Sun Wukong
7,613
714
0
137
25,111
20,207
0
7,381
17,338
0
21,379
L
6,023
1,898
243
1,154
19,695
6,180
0
5,005
14,486
22,843
0
W
Danzaburou
lil_sav_god23
Danzaburou
11,198
6,630
0
1,886
11,743
4,221
0
8,433
3,043
0
26,756
L
Izanami
13,425
8,950
0
1,094
19,965
6,660
0
3,089
16,692
0
39,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,921
Gold Earned
51,884
219
Minions Killed
209
8
Camps Cleared
3
1,153,793
Distance Traveled
954,150
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,581
1,048
49
4
3
196,788
0
L
Set
10,001
833
15
1
0
186,621
1
W
Pele
15,424
1,285
45
4
4
265,255
1
W
Ymir
12,062
1,005
19
2
0
201,651
4
L
Ah Puch
11,439
953
89
7
0
190,732
0
W
Sun Wukong
12,629
1,052
59
5
1
269,050
0
L
Sun Wukong
10,327
861
26
2
1
264,684
0
L
Sol
9,863
822
25
2
0
140,348
1
W
Danzaburou
12,225
1,019
47
4
0
221,049
0
L
Izanami
10,254
855
54
5
2
171,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role