Player Matchup

King Arthur
King Arthur
BigChungus1234
King Arthur
Level 115
God Stats
5W - 1L
1,718 SR
Queue Stats
110W - 93L
1,622 Elo+
Party 1
Bakasura
Bakasura
Birdman1983-Has
Bakasura
Level 118
God Stats
11W - 8L
1,489 SR
Queue Stats
151W - 153L
1,568 Elo+
Party 1
Hachiman
Hachiman
FattyFucca
Hachiman
Level 126
God Stats
2W - 2L
1,665 SR
Queue Stats
141W - 133L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
JJMS
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Hades
Hades
SpiffyCart00n69
Hades
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,444 Elo+
Solo
Team Averages
Level 85
1,574 SR
1,548 Elo+

VS

Team Averages
Level 71
1,507 SR
1,397 Elo+
Rama
Rama
CirAnToox
Rama
Level 97
God Stats
10W - 9L
1,682 SR
Queue Stats
177W - 181L
1,354 Elo+
Party 3
Thor
Thor
DaarioNaharis__
Thor
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
Monkey-D-Yoann
Chang'e
Level 124
God Stats
5W - 4L
1,690 SR
Queue Stats
88W - 105L
1,427 Elo+
Party 3
Persephone
Persephone
Sin_Of_Sloth04
Persephone
Level 87
God Stats
21W - 24L
1,112 SR
Queue Stats
360W - 338L
1,399 Elo+
Party 2
Ne Zha
Ne Zha
gingerjninja666
Ne Zha
Level 29
God Stats
3W - 2L
1,552 SR
Queue Stats
74W - 111L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigChungus1234
King Arthur
16
1 / 3 / 1
9,198
460
8,182
12,666
8,795
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
16
2 / 4 / 2
9,732
487
5,723
19,669
8,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
FattyFucca
Hachiman
15
7 / 4 / 1
9,663
483
13,983
12,685
4,005
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
JJMS
Cthulhu
14
0 / 5 / 5
8,603
430
11,493
17,268
14,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 4 / 2
8,708
435
1,562
11,929
4,372
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
3 / 3 / 7
9,758
488
9,669
18,076
6,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 0 / 7
10,533
527
8,947
14,090
5,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
7 / 1 / 1
12,040
602
16,516
15,158
6,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Persephone
Sin_Of_Sloth04
Persephone
17
4 / 1 / 6
10,976
549
11,787
5,301
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 5 / 4
8,040
402
3,687
10,730
3,401
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
10
Kills
20
20
Deaths
10
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BigChungus1234
King Arthur
1
3
1
0.5
L
Bakasura
2
4
2
0.75
W
Rama
3
3
7
2.17
W
3
0
7
6.5
L
Hachiman
FattyFucca
Hachiman
7
4
1
1.88
L
Cthulhu
JJMS
Cthulhu
0
5
5
0.5
W
7
1
1
7.5
W
Persephone
Sin_Of_Sloth04
Persephone
4
1
6
7
L
0
4
2
0.25
W
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,943
Damage
50,606
74,217
Taken
63,355
39,571
Mitigated
22,353
19,175
Healing
31,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BigChungus1234
King Arthur
8,182
1,456
0
0
12,666
8,795
0
6,403
5,698
0
63,577
L
Bakasura
5,723
4,184
0
9,151
19,669
8,395
0
5,956
13,453
0
56,617
W
Rama
9,669
7,514
0
7,578
18,076
6,001
892
5,971
11,940
0
61,988
W
8,947
1,607
0
5,008
14,090
5,165
0
1,724
12,296
0
82,420
L
Hachiman
FattyFucca
Hachiman
13,983
7,910
0
4,491
12,685
4,005
721
2,238
10,425
0
63,836
L
Cthulhu
JJMS
Cthulhu
11,493
931
178
2,404
17,268
14,004
217
4,407
12,824
39,783
0
W
16,516
293
3,193
11,063
15,158
6,123
1,335
1,257
13,451
96,934
0
W
Persephone
Sin_Of_Sloth04
Persephone
11,787
100
190
552
5,301
1,663
0
979
3,971
67,700
0
L
1,562
0
0
2,951
11,929
4,372
665
8,289
3,514
37,243
0
W
3,687
725
1,447
2,110
10,730
3,401
0
3,124
7,441
0
17,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,904
Gold Earned
51,347
457
Minions Killed
545
0
Camps Cleared
0
1,863,550
Distance Traveled
1,875,123
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,198
460
118
6
0
381,437
0
L
Bakasura
9,732
487
106
5
0
460,353
0
W
Rama
9,758
488
100
5
0
346,852
6
W
Thor
10,533
527
127
6
0
422,211
3
L
Hachiman
9,663
483
109
5
0
340,291
3
L
Cthulhu
8,603
430
45
2
0
359,550
0
W
Chang'e
12,040
602
174
9
0
397,859
7
W
Persephone
10,976
549
123
6
0
404,013
3
L
Hades
8,708
435
79
4
0
321,919
0
W
Ne Zha
8,040
402
21
1
0
304,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role