Player Matchup

Nemesis
Nemesis
Fire_King7001
Nemesis
Level 13
God Stats
1W - 1L
1,285 SR
Queue Stats
163W - 190L
1,275 Elo+
Solo
Scylla
Scylla
ImAproGamer6322
Scylla
Level 8
God Stats
1W - 1L
1,278 SR
Queue Stats
7W - 7L
1,398 Elo+
Solo
Gilgamesh
Gilgamesh
amigo-piedra
Gilgamesh
Level 28
God Stats
15W - 9L
1,563 SR
Queue Stats
74W - 61L
1,398 Elo+
Solo
Izanami
Izanami
nls-lc
Izanami
Level 13
God Stats
18W - 10L
1,470 SR
Queue Stats
98W - 112L
1,341 Elo+
Solo
Set
Set
patrassche
Set
Level 28
God Stats
5W - 6L
1,215 SR
Queue Stats
158W - 171L
1,376 Elo+
Solo
Team Averages
Level 18
1,362 SR
1,358 Elo+

VS

Team Averages
Level 16
1,535 SR
1,437 Elo+
Tsukuyomi
Tsukuyomi
Arwenrokana
Tsukuyomi
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,404 Elo+
Solo
Neith
Neith
Strqpz4Sale-
Neith
Level 28
God Stats
3W - 4L
1,617 SR
Queue Stats
17W - 20L
1,365 Elo+
Solo
Ares
Ares
Verg Vergous
Ares
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
YaMomsBF7687
Anubis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
entropyaoe
Chang'e
Level 28
God Stats
14W - 13L
1,558 SR
Queue Stats
56W - 71L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
18
11 / 9 / 0
13,277
474
10,202
20,799
8,372
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 14 / 3
10,250
366
4,616
19,010
5,278
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes

Shoes

+6%
Movement Speed

Gilgamesh
amigo-piedra
Gilgamesh
18
4 / 6 / 10
13,496
482
9,455
21,150
18,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Izanami
nls-lc
Izanami
20
7 / 5 / 6
15,186
542
15,418
23,505
9,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
7 / 7 / 1
15,302
547
16,756
24,677
29,981
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Arwenrokana
Tsukuyomi
18
2 / 11 / 6
11,965
427
4,929
17,663
9,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
20 / 3 / 7
17,629
630
38,448
24,905
14,916
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

3
0 / 4 / 0
7,133
255
300
3,976
2,020
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
5
0 / 4 / 0
7,302
261
2,003
3,410
1,307
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
entropyaoe
Chang'e
20
14 / 8 / 6
14,354
513
25,882
25,520
16,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
55
29
Kills
36
41
Deaths
30
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Arwenrokana
Tsukuyomi
2
11
6
0.45
W
Nemesis
11
9
0
1.22
W
0
14
3
0.11
L
20
3
7
7.83
L
0
4
0
0
L
Anubis
0
4
0
0
W
Gilgamesh
amigo-piedra
Gilgamesh
4
6
10
1.5
L
Chang'e
entropyaoe
Chang'e
14
8
6
2.13
W
Izanami
nls-lc
Izanami
7
5
6
2
W
7
7
1
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,447
Damage
71,562
109,141
Taken
75,474
71,788
Mitigated
43,779
20,189
Healing
19,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Arwenrokana
Tsukuyomi
4,929
1,993
0
688
17,663
9,182
734
326
17,337
0
45,171
W
Nemesis
10,202
3,238
0
4,154
20,799
8,372
4,902
7,253
13,100
0
83,057
W
4,616
934
0
1,038
19,010
5,278
839
4,702
14,068
33,958
0
L
38,448
16,353
0
8,422
24,905
14,916
1,818
2,651
22,254
0
130,809
L
300
205
0
0
3,976
2,020
105
0
3,976
2,132
0
L
Anubis
2,003
285
0
492
3,410
1,307
37
0
3,410
9,356
0
W
Gilgamesh
amigo-piedra
Gilgamesh
9,455
2,030
0
3,596
21,150
18,326
1,925
6,898
13,882
0
59,931
L
Chang'e
entropyaoe
Chang'e
25,882
3,115
1,395
8,104
25,520
16,354
125
1,639
23,642
88,009
0
W
Izanami
nls-lc
Izanami
15,418
10,503
0
7,138
23,505
9,831
1,864
6,377
16,920
0
98,641
W
16,756
9,498
594
3,669
24,677
29,981
4,830
3,735
20,810
0
98,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,511
Gold Earned
58,383
562
Minions Killed
402
0
Camps Cleared
0
2,189,126
Distance Traveled
1,479,971
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,965
427
80
3
0
313,422
0
W
Nemesis
13,277
474
117
4
0
403,642
0
W
Scylla
10,250
366
53
2
0
358,095
1
L
Neith
17,629
630
187
7
0
497,295
2
L
Ares
7,133
255
4
0
0
110,170
0
L
Anubis
7,302
261
15
1
0
120,483
1
W
Gilgamesh
13,496
482
82
3
0
459,463
9
L
Chang'e
14,354
513
116
4
0
438,601
5
W
Izanami
15,186
542
166
6
0
479,933
3
W
Set
15,302
547
144
5
0
487,993
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role