Player Matchup

Achilles
Achilles
FemaleVader
Achilles
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 14L
1,673 Elo+
Party 1
Vulcan
Vulcan
JACKPRIS
Vulcan
Level 19
God Stats
11W - 4L
1,634 SR
Queue Stats
73W - 58L
1,551 Elo+
Solo
Terra
Terra
Khai_Kessikbayev
Terra
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
587W - 590L
1,508 Elo+
Party 1
Izanami
Izanami
TheAlli
Izanami
Level 29
God Stats
39W - 21L
1,768 SR
Queue Stats
124W - 112L
1,510 Elo+
Solo
Loki
Loki
jojodonorte
Loki
Level 18
God Stats
9W - 5L
1,753 SR
Queue Stats
31W - 18L
1,566 Elo+
Solo
Team Averages
Level 35
1,631 SR
1,562 Elo+

VS

Team Averages
Level 27
1,576 SR
1,604 Elo+
Sobek
Sobek
Adamzzskjj
Sobek
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,771 Elo+
Solo
Mulan
Mulan
BaixoBaxista
Mulan
Level 28
God Stats
13W - 14L
1,561 SR
Queue Stats
596W - 586L
1,505 Elo+
Solo
Chiron
Chiron
Zzzssss4313
Chiron
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 90L
1,529 Elo+
Solo
Nemesis
Nemesis
farbug
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,766 Elo+
Party 2
Danzaburou
Danzaburou
farrobin11
Danzaburou
Level 69
God Stats
8W - 5L
1,817 SR
Queue Stats
287W - 280L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FemaleVader
Achilles
8
6 / 1 / 3
5,671
630
4,603
8,432
5,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Vulcan
JACKPRIS
Vulcan
10
3 / 1 / 5
6,031
670
5,034
2,698
808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 4
6,335
704
2,400
4,779
2,675
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Izanami
TheAlli
Izanami
9
5 / 1 / 1
6,305
701
5,280
2,877
704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
6 / 1 / 2
6,101
678
4,130
5,719
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
4
0 / 8 / 0
3,683
409
226
7,026
2,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 5 / 0
4,939
549
4,813
8,005
2,798
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chiron
7
1 / 2 / 0
4,580
509
1,943
3,786
1,069
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
farbug
Nemesis
7
2 / 4 / 1
4,909
545
2,407
7,023
1,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
farrobin11
Danzaburou
8
0 / 3 / 1
4,679
520
1,624
5,371
1,448
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
20
Kills
5
5
Deaths
22
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
8
0
0
L
2
5
0
0.4
W
Achilles
FemaleVader
Achilles
6
1
3
7.5
W
Vulcan
JACKPRIS
Vulcan
3
1
5
5.5
W
0
1
4
2
W
Izanami
TheAlli
Izanami
5
1
1
5.5
L
Chiron
1
2
0
0.5
L
Nemesis
farbug
Nemesis
2
4
1
0.63
L
Danzaburou
farrobin11
Danzaburou
0
3
1
0.17
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,447
Damage
11,013
24,505
Taken
31,211
11,674
Mitigated
9,901
8,313
Healing
6,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
226
33
0
226
7,026
2,727
12
356
6,580
1,065
0
L
4,813
1,701
0
1,366
8,005
2,798
0
2,863
5,092
0
19,146
W
Achilles
FemaleVader
Achilles
4,603
1,066
0
3,074
8,432
5,887
180
0
8,432
0
10,046
W
Vulcan
JACKPRIS
Vulcan
5,034
980
0
763
2,698
808
365
64
2,634
28,997
0
W
2,400
638
650
1,908
4,779
2,675
191
0
4,779
32,202
0
W
Izanami
TheAlli
Izanami
5,280
4,390
0
494
2,877
704
611
98
2,779
0
32,474
L
Chiron
1,943
859
80
723
3,786
1,069
0
1,292
2,284
0
19,631
L
Nemesis
farbug
Nemesis
2,407
1,524
0
1,675
7,023
1,859
0
1,816
4,871
0
18,607
L
Danzaburou
farrobin11
Danzaburou
1,624
776
0
1,930
5,371
1,448
0
847
4,412
0
19,655
W
4,130
1,426
0
1,424
5,719
1,600
480
64
5,655
0
25,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,443
Gold Earned
22,790
271
Minions Killed
174
0
Camps Cleared
0
931,441
Distance Traveled
813,506
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,683
409
5
1
0
161,723
0
L
Mulan
4,939
549
41
5
0
156,773
1
W
Achilles
5,671
630
11
1
0
180,749
1
W
Vulcan
6,031
670
58
6
0
210,403
2
W
Terra
6,335
704
78
9
0
194,960
3
W
Izanami
6,305
701
73
8
0
145,670
3
L
Chiron
4,580
509
52
6
0
138,901
1
L
Nemesis
4,909
545
37
4
0
197,772
0
L
Danzaburou
4,679
520
39
4
0
158,337
2
W
Loki
6,101
678
51
6
0
199,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role