Player Matchup

Osiris
Osiris
Silver II
MrEnteral90
Osiris
Silver II
Level 57
God Stats
1W - 1L
1,465 SR
Queue Stats
3W - 3L
1,538 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Viper-die
Hou Yi
Bronze III
Level 150
God Stats
3W - 2L
1,554 SR
Queue Stats
13W - 18L
1,500 MMR
Solo
Tyr
Tyr
Gold II
daniroor91
Tyr
Gold II
Level 145
God Stats
0W - 3L
1,527 SR
Queue Stats
642W - 654L
1,601 MMR
Party 1
Cerberus
Cerberus
Gold II
dry476
Cerberus
Gold II
Level 140
God Stats
9W - 10L
1,570 SR
Queue Stats
126W - 146L
1,525 MMR
Solo
Eset
Eset
Gold IV
urihusqy
Eset
Gold IV
Level 119
God Stats
10W - 10L
1,536 SR
Queue Stats
501W - 504L
1,447 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,530 SR
1,522 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 88
1,587 SR
1,523 MMR
Janus
Janus
Gold II
Gabboami03
Janus
Gold II
Level 121
God Stats
4W - 13L
1,130 SR
Queue Stats
309W - 322L
1,518 MMR
Party 2
Pele
Pele
Gold IV
Ggino7
Pele
Gold IV
Level 88
God Stats
2W - 2L
1,928 SR
Queue Stats
180W - 180L
1,494 MMR
Party 2
Bacchus
Bacchus
Bronze III
dimason4ik_0
Bacchus
Bronze III
Level 36
God Stats
5W - 1L
1,571 SR
Queue Stats
6W - 5L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
guiza0003
King Arthur
Gold II
Level 101
God Stats
10W - 9L
1,536 SR
Queue Stats
79W - 77L
1,556 MMR
Solo
Chronos
Chronos
Gold III
lI Levii Il
Chronos
Gold III
Level 92
God Stats
2W - 3L
1,773 SR
Queue Stats
143W - 141L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
0 / 4 / 2
10,410
496
5,684
13,709
10,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
Viper-die
Hou Yi
16
4 / 5 / 4
10,669
508
10,248
17,297
5,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
1 / 7 / 3
10,265
489
10,122
20,384
16,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
dry476
Cerberus
14
5 / 7 / 4
10,153
483
11,251
23,113
13,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Eset
16
2 / 8 / 3
10,226
487
8,609
13,008
4,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SetApolloSun WukongAthenaGilgamesh

VS

Bans
Cu ChulainnNu WaNemesisScyllaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
19
11 / 1 / 8
12,415
591
12,452
11,917
4,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Ggino7
Pele
19
7 / 5 / 9
11,548
550
10,925
18,756
7,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
dimason4ik_0
Bacchus
15
1 / 1 / 18
9,778
466
9,931
14,915
10,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
guiza0003
King Arthur
19
7 / 0 / 7
11,853
564
18,117
19,600
15,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
lI Levii Il
Chronos
18
5 / 5 / 9
10,968
522
18,182
15,090
4,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
82
12
Kills
31
31
Deaths
12
16
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Janus
11
1
8
15
W
Pele
Ggino7
Pele
7
5
9
2.3
L
Osiris
0
4
2
0.25
L
Hou Yi
Viper-die
Hou Yi
4
5
4
1.2
L
1
7
3
0.36
W
Bacchus
dimason4ik_0
Bacchus
1
1
18
10
L
Cerberus
dry476
Cerberus
5
7
4
1
W
King Arthur
guiza0003
King Arthur
7
0
7
10.5
W
Chronos
lI Levii Il
Chronos
5
5
9
1.9
L
Eset
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,914
Damage
69,607
87,511
Taken
80,278
49,561
Mitigated
42,708
20,763
Healing
29,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
12,452
1,611
279
4,696
11,917
4,316
1,649
3,168
8,749
80,724
0
W
Pele
Ggino7
Pele
10,925
4,517
0
4,398
18,756
7,546
176
2,907
15,849
0
92,477
L
Osiris
5,684
2,437
0
1,823
13,709
10,059
0
2,008
11,661
131
44,586
L
Hou Yi
Viper-die
Hou Yi
10,248
5,705
0
4,143
17,297
5,556
1,102
11,696
5,523
0
61,015
L
10,122
2,090
0
7,886
20,384
16,317
0
7,289
12,884
0
81,191
W
Bacchus
dimason4ik_0
Bacchus
9,931
991
1,061
5,577
14,915
10,976
533
4,672
10,243
27,017
0
L
Cerberus
dry476
Cerberus
11,251
612
0
4,760
23,113
13,245
0
12,646
10,331
30,402
0
W
King Arthur
guiza0003
King Arthur
18,117
1,124
0
9,057
19,600
15,090
0
4,388
15,212
0
84,866
W
Chronos
lI Levii Il
Chronos
18,182
6,566
0
4,376
15,090
4,780
602
4,823
10,267
83,639
0
L
Eset
8,609
177
337
1,814
13,008
4,384
0
6,305
6,547
54,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,723
Gold Earned
56,562
498
Minions Killed
608
0
Camps Cleared
0
1,824,939
Distance Traveled
2,057,596
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,415
591
157
7
0
423,679
8
W
Pele
11,548
550
144
7
0
396,648
4
L
Osiris
10,410
496
78
4
0
356,243
2
L
Hou Yi
10,669
508
101
5
0
338,132
2
L
Tyr
10,265
489
155
7
0
409,839
0
W
Bacchus
9,778
466
40
2
0
409,974
2
L
Cerberus
10,153
483
54
3
0
356,508
4
W
King Arthur
11,853
564
146
7
0
434,621
4
W
Chronos
10,968
522
121
6
0
392,674
1
L
Eset
10,226
487
110
5
0
364,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role