Player Matchup

Arachne
Arachne
Goldnnn
Arachne
Level 157
God Stats
0W - 1L
1,506 SR
Queue Stats
7W - 8L
1,636 Elo+
Solo
Ymir
Ymir
LeGwah
Ymir
Level 67
God Stats
21W - 14L
1,535 SR
Queue Stats
98W - 146L
1,444 Elo+
Solo
Discordia
Discordia
QUIRON98
Discordia
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 116
1,514 SR
1,527 Elo+

VS

Team Averages
Level 129
1,690 SR
1,589 Elo+
Danzaburou
Danzaburou
AmberTravie
Danzaburou
Level 149
God Stats
21W - 15L
1,586 SR
Queue Stats
312W - 229L
1,638 Elo+
Solo
Tiamat
Tiamat
Michalslem
Tiamat
Level 130
God Stats
68W - 31L
1,771 SR
Queue Stats
904W - 733L
1,616 Elo+
Solo
Gilgamesh
Gilgamesh
PyroMojo
Gilgamesh
Level 109
God Stats
17W - 8L
1,713 SR
Queue Stats
176W - 209L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Goldnnn
Arachne
15
4 / 9 / 11
12,506
658
14,170
26,779
18,061
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
LeGwah
Ymir
16
2 / 8 / 13
13,139
692
4,866
25,314
23,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
QUIRON98
Discordia
17
10 / 6 / 5
13,637
718
23,223
15,058
7,721
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AmberTravie
Danzaburou
17
9 / 6 / 9
14,546
766
19,829
19,760
6,047
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
Michalslem
Tiamat
18
10 / 6 / 11
14,491
763
26,412
15,444
11,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
PyroMojo
Gilgamesh
14
4 / 5 / 12
12,060
635
12,231
20,352
14,341
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
55
16
Kills
23
23
Deaths
17
29
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AmberTravie
Danzaburou
9
6
9
2.25
L
Arachne
Goldnnn
Arachne
4
9
11
1.06
L
Ymir
LeGwah
Ymir
2
8
13
1.06
W
Tiamat
Michalslem
Tiamat
10
6
11
2.58
W
Gilgamesh
PyroMojo
Gilgamesh
4
5
12
2
L
Discordia
QUIRON98
Discordia
10
6
5
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,259
Damage
58,472
67,151
Taken
55,556
48,893
Mitigated
31,609
13,347
Healing
13,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AmberTravie
Danzaburou
19,829
11,074
0
4,434
19,760
6,047
2,720
10,682
9,078
0
74,448
L
Arachne
Goldnnn
Arachne
14,170
9,210
0
6,986
26,779
18,061
0
8,805
17,616
0
40,134
L
Ymir
LeGwah
Ymir
4,866
405
0
5,749
25,314
23,111
0
11,935
12,793
41,648
0
W
Tiamat
Michalslem
Tiamat
26,412
3,372
180
4,437
15,444
11,221
406
9,618
5,826
66,069
0
W
Gilgamesh
PyroMojo
Gilgamesh
12,231
3,128
470
3,612
20,352
14,341
88
7,834
12,518
0
35,183
L
Discordia
QUIRON98
Discordia
23,223
2,303
0
612
15,058
7,721
0
4,745
10,056
71,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,282
Gold Earned
41,097
181
Minions Killed
249
0
Camps Cleared
0
984,190
Distance Traveled
929,084
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,546
766
106
6
0
306,001
4
L
Arachne
12,506
658
40
2
0
350,428
4
L
Ymir
13,139
692
34
2
0
336,250
3
W
Tiamat
14,491
763
87
5
0
302,180
0
W
Gilgamesh
12,060
635
56
3
0
320,903
0
L
Discordia
13,637
718
107
6
0
297,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role