Player Matchup

Arachne
Arachne
Haauberg
Arachne
Level 77
God Stats
9W - 8L
1,738 SR
Queue Stats
191W - 187L
1,531 Elo+
Party 1
Olorun
Olorun
MONJITAoO
Olorun
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 53L
1,643 Elo+
Solo
Ymir
Ymir
Rasmus-m-h
Ymir
Level 14
God Stats
12W - 14L
1,990 SR
Queue Stats
24W - 26L
1,617 Elo+
Party 1
Chiron
Chiron
goatkiller69
Chiron
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,709 Elo+
Party 1
Gilgamesh
Gilgamesh
rackham09
Gilgamesh
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 11L
1,702 Elo+
Solo
Team Averages
Level 26
1,646 SR
1,640 Elo+

VS

Team Averages
Level 9
1,666 SR
1,599 Elo+
Bellona
Bellona
Slyder9696
Bellona
Level 8
God Stats
2W - 2L
1,459 SR
Queue Stats
5W - 3L
1,588 Elo+
Solo
Ne Zha
Ne Zha
alcaponefnh
Ne Zha
Level 16
God Stats
1W - 1L
1,744 SR
Queue Stats
130W - 143L
1,588 Elo+
Party 2
Anhur
Anhur
ammanbesaw
Anhur
Level 14
God Stats
9W - 9L
1,900 SR
Queue Stats
27W - 26L
1,721 Elo+
Solo
Kukulkan
Kukulkan
douglasrissatti
Kukulkan
Level 7
God Stats
2W - 0L
1,728 SR
Queue Stats
2W - 3L
1,408 Elo+
Party 2
Sobek
Sobek
esmero-enterada
Sobek
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,691 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Haauberg
Arachne
4
2 / 0 / 0
3,778
540
691
1,327
287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
MONJITAoO
Olorun
8
0 / 0 / 0
4,207
601
1,450
4,145
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
0 / 2 / 1
3,889
556
1,123
4,138
859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
3
0 / 1 / 1
3,177
454
619
977
106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
rackham09
Gilgamesh
5
0 / 2 / 0
3,406
487
1,476
3,733
1,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Slyder9696
Bellona
8
2 / 0 / 0
4,624
661
1,961
3,049
1,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
6
0 / 1 / 0
3,831
547
1,585
4,922
1,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anhur
8
2 / 0 / 1
4,760
680
3,013
2,837
558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
7
0 / 0 / 0
4,077
582
1,567
1,210
311
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

6
1 / 1 / 2
4,202
600
706
3,552
1,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
5
5
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
Haauberg
Arachne
2
0
0
2
L
Olorun
MONJITAoO
Olorun
0
0
0
0
L
0
2
1
0.25
W
Bellona
Slyder9696
Bellona
2
0
0
2
W
Ne Zha
0
1
0
0
W
Anhur
2
0
1
2.5
W
Kukulkan
0
0
0
0
W
1
1
2
2
L
Chiron
0
1
1
0.5
L
Gilgamesh
rackham09
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,359
Damage
8,832
14,320
Taken
15,570
3,880
Mitigated
5,227
3,118
Healing
6,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Haauberg
Arachne
691
468
0
278
1,327
287
0
0
1,327
0
6,397
L
Olorun
MONJITAoO
Olorun
1,450
640
0
2,098
4,145
1,186
0
1,407
2,738
20,584
0
L
1,123
271
0
250
4,138
859
0
470
3,668
7,712
0
W
Bellona
Slyder9696
Bellona
1,961
689
0
1,078
3,049
1,483
936
0
3,049
0
16,291
W
Ne Zha
1,585
921
0
2,109
4,922
1,199
0
1,049
3,873
0
16,425
W
Anhur
3,013
1,809
0
1,668
2,837
558
0
244
2,593
0
25,934
W
Kukulkan
1,567
209
0
500
1,210
311
0
401
809
17,351
0
W
706
159
0
985
3,552
1,676
502
879
2,673
4,880
0
L
Chiron
619
439
80
178
977
106
0
236
741
0
3,182
L
Gilgamesh
rackham09
Gilgamesh
1,476
494
0
234
3,733
1,442
0
160
3,573
0
7,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,457
Gold Earned
21,494
102
Minions Killed
176
0
Camps Cleared
0
494,553
Distance Traveled
685,044
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,778
540
17
2
0
77,440
0
L
Olorun
4,207
601
45
6
0
116,339
2
L
Ymir
3,889
556
15
2
0
118,304
0
W
Bellona
4,624
661
34
5
0
148,660
0
W
Ne Zha
3,831
547
35
5
0
155,527
1
W
Anhur
4,760
680
60
9
0
111,768
1
W
Kukulkan
4,077
582
35
5
0
130,147
0
W
Sobek
4,202
600
12
2
0
138,942
0
L
Chiron
3,177
454
9
1
0
40,606
0
L
Gilgamesh
3,406
487
16
2
0
141,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role