Player Matchup

Izanami
Izanami
Kolbae
Izanami
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MichinoZ
Jormungandr
Level 16
God Stats
13W - 9L
1,781 SR
Queue Stats
36W - 30L
1,384 Elo+
Solo
Zeus
Zeus
dillinja84
Zeus
Level 26
God Stats
13W - 22L
1,349 SR
Queue Stats
16W - 27L
1,243 Elo+
Party 2
Tsukuyomi
Tsukuyomi
fachada-anulable
Tsukuyomi
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,355 Elo+
Solo
Heimdallr
Heimdallr
jbthc
Heimdallr
Level 29
God Stats
7W - 9L
1,419 SR
Queue Stats
11W - 12L
1,303 Elo+
Party 2
Team Averages
Level 21
1,510 SR
1,357 Elo+

VS

Team Averages
Level 17
1,664 SR
1,445 Elo+
Sobek
Sobek
BenignCarrot459
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Pele
Pele
CriqzZ
Pele
Level 24
God Stats
7W - 8L
1,673 SR
Queue Stats
28W - 22L
1,455 Elo+
Party 1
Odin
Odin
SRNT-Wixzi
Odin
Level 26
God Stats
8W - 7L
1,724 SR
Queue Stats
49W - 49L
1,414 Elo+
Party 1
Merlin
Merlin
Shadow_Tarkan
Merlin
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 14L
1,439 Elo+
Party 1
Izanami
Izanami
TR_Seyid_02
Izanami
Level 18
God Stats
3W - 1L
1,921 SR
Queue Stats
27W - 36L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kolbae
Izanami
9
1 / 2 / 1
5,561
556
1,969
5,788
1,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
MichinoZ
Jormungandr
9
1 / 1 / 1
5,383
538
3,414
3,419
1,481
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
3 / 2 / 6
5,535
554
3,634
3,063
612
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
8
4 / 6 / 6
5,307
531
3,561
6,027
1,745
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
jbthc
Heimdallr
7
5 / 1 / 5
5,606
561
2,946
4,136
1,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 10 / 2
4,262
426
1,545
10,081
5,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
CriqzZ
Pele
7
4 / 2 / 2
5,441
544
2,988
3,983
970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 0 / 1
4,675
468
1,540
3,644
1,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
4 / 3 / 1
5,291
529
1,579
4,095
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
TR_Seyid_02
Izanami
10
4 / 2 / 0
6,019
602
4,707
4,785
1,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
14
Kills
12
12
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
L
Pele
CriqzZ
Pele
4
2
2
2.5
W
Izanami
Kolbae
Izanami
1
2
1
0.75
W
Jormungandr
MichinoZ
Jormungandr
1
1
1
1.5
L
0
0
1
0.5
L
4
3
1
1.5
L
Izanami
TR_Seyid_02
Izanami
4
2
0
2
W
3
2
6
3
W
Tsukuyomi
4
6
6
1.17
W
Heimdallr
jbthc
Heimdallr
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,524
Damage
12,359
22,433
Taken
26,588
6,419
Mitigated
11,354
4,712
Healing
1,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,545
309
0
705
10,081
5,877
357
2,872
7,209
5,192
0
L
Pele
CriqzZ
Pele
2,988
1,431
0
474
3,983
970
0
395
3,588
0
12,353
W
Izanami
Kolbae
Izanami
1,969
1,197
0
2,088
5,788
1,328
512
0
5,788
0
30,053
W
Jormungandr
MichinoZ
Jormungandr
3,414
793
6
373
3,419
1,481
442
232
2,877
23,696
0
L
1,540
452
0
259
3,644
1,721
0
2,233
1,411
0
11,014
L
1,579
498
0
0
4,095
1,137
411
1,444
2,651
14,099
0
L
Izanami
TR_Seyid_02
Izanami
4,707
3,046
0
75
4,785
1,649
868
104
4,681
0
30,891
W
3,634
1,084
44
807
3,063
612
42
430
2,593
17,970
0
W
Tsukuyomi
3,561
2,159
0
196
6,027
1,745
54
1,172
4,711
0
18,327
W
Heimdallr
jbthc
Heimdallr
2,946
1,639
0
1,198
4,136
1,253
586
974
3,070
0
14,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,392
Gold Earned
25,688
201
Minions Killed
146
0
Camps Cleared
0
840,883
Distance Traveled
977,540
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,262
426
2
0
0
206,942
0
L
Pele
5,441
544
25
3
0
215,511
1
W
Izanami
5,561
556
71
7
0
151,170
1
W
Jormungandr
5,383
538
38
4
0
180,263
0
L
Odin
4,675
468
20
2
0
193,509
0
L
Merlin
5,291
529
38
4
0
149,889
0
L
Izanami
6,019
602
61
6
0
211,689
0
W
Zeus
5,535
554
34
3
0
167,585
0
W
Tsukuyomi
5,307
531
29
3
0
172,065
0
W
Heimdallr
5,606
561
29
3
0
169,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role