Player Matchup

Heimdallr
Heimdallr
Silver II
 
Heimdallr
Silver II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
JAFREXX
Baron Samedi
Gold IV
Level 118
God Stats
4W - 6L
1,570 SR
Queue Stats
355W - 362L
1,225 MMR
Solo
Nemesis
Nemesis
Gold IV
Jinxys151
Nemesis
Gold IV
Level 136
God Stats
10W - 4L
1,752 SR
Queue Stats
34W - 44L
1,236 MMR
Solo
Anhur
Anhur
Gold IV
RagingPookieBear
Anhur
Gold IV
Level 108
God Stats
35W - 33L
1,607 SR
Queue Stats
215W - 208L
1,213 MMR
Solo
Ares
Ares
Gold V
Trix919
Ares
Gold V
Level 114
God Stats
12W - 8L
1,414 SR
Queue Stats
369W - 370L
1,210 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,569 SR
1,277 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,517 SR
1,280 MMR
Bacchus
Bacchus
Bronze IV
Näte
Bacchus
Bronze IV
Level 86
God Stats
1W - 5L
1,372 SR
Queue Stats
16W - 38L
1,221 MMR
Solo
Izanami
Izanami
Silver I
Quakedan
Izanami
Silver I
Level 122
God Stats
50W - 40L
1,593 SR
Queue Stats
240W - 243L
1,241 MMR
Solo
Chernobog
Chernobog
Silver I
Rakchaza
Chernobog
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Silver I
estebancl
Vamana
Silver I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 189L
1,200 MMR
Solo
Anubis
Anubis
Gold V
kriatif
Anubis
Gold V
Level 128
God Stats
9W - 10L
1,622 SR
Queue Stats
51W - 53L
1,239 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
4 / 1 / 2
8,408
647
7,181
7,967
3,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
JAFREXX
Baron Samedi
13
2 / 1 / 4
7,369
567
7,690
7,377
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Jinxys151
Nemesis
13
4 / 1 / 3
7,630
587
4,950
7,131
2,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 0 / 0
8,978
691
5,834
6,568
2,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ares
Trix919
Ares
11
4 / 1 / 5
7,395
569
4,323
7,562
5,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
TsukuyomiTiamatApolloGilgameshSet

VS

Bans
AthenaJanusMercuryScyllaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Näte
Bacchus
9
0 / 4 / 2
6,066
467
3,069
8,248
6,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Quakedan
Izanami
10
2 / 4 / 0
6,165
474
4,408
9,393
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
Rakchaza
Chernobog
12
1 / 3 / 0
6,873
529
2,270
6,758
2,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vamana
estebancl
Vamana
12
0 / 2 / 1
6,533
503
3,030
8,295
4,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
kriatif
Anubis
11
1 / 4 / 2
6,609
508
5,477
9,238
3,961
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
17
Kills
4
4
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
1
2
5
W
Baron Samedi
JAFREXX
Baron Samedi
2
1
4
4
W
Nemesis
Jinxys151
Nemesis
4
1
3
5.5
L
Bacchus
Näte
Bacchus
0
4
2
0.25
L
Izanami
Quakedan
Izanami
2
4
0
0.5
W
3
0
0
3
L
Chernobog
Rakchaza
Chernobog
1
3
0
0.33
W
Ares
Trix919
Ares
4
1
5
6.5
L
Vamana
estebancl
Vamana
0
2
1
0.25
L
Anubis
kriatif
Anubis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,978
Damage
18,254
36,605
Taken
41,932
16,989
Mitigated
18,920
15,020
Healing
10,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
7,181
3,681
0
4,592
7,967
3,232
434
1,742
6,225
0
54,740
W
Baron Samedi
JAFREXX
Baron Samedi
7,690
372
500
3,056
7,377
3,099
0
2,956
4,391
52,366
0
W
Nemesis
Jinxys151
Nemesis
4,950
1,839
0
3,708
7,131
2,721
116
1,737
5,334
0
47,875
L
Bacchus
Näte
Bacchus
3,069
454
0
1,744
8,248
6,040
0
2,843
5,327
16,587
0
L
Izanami
Quakedan
Izanami
4,408
2,992
0
1,224
9,393
2,297
0
1,718
7,547
0
33,291
W
5,834
2,658
0
1,315
6,568
2,164
381
63
6,265
0
53,840
L
Chernobog
Rakchaza
Chernobog
2,270
1,459
0
2,202
6,758
2,062
0
1,381
5,377
0
41,775
W
Ares
Trix919
Ares
4,323
73
0
1,849
7,562
5,773
0
2,212
5,350
8,188
0
L
Vamana
estebancl
Vamana
3,030
845
0
1,312
8,295
4,560
0
1,272
6,933
272
33,751
L
Anubis
kriatif
Anubis
5,477
97
0
4,224
9,238
3,961
0
4,237
4,735
41,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,780
Gold Earned
32,246
447
Minions Killed
344
0
Camps Cleared
0
1,215,676
Distance Traveled
1,241,998
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,408
647
109
8
0
215,555
3
W
Baron Samedi
7,369
567
110
8
0
251,427
7
W
Nemesis
7,630
587
104
8
0
282,318
6
L
Bacchus
6,066
467
29
2
0
305,120
2
L
Izanami
6,165
474
66
5
0
235,807
2
W
Anhur
8,978
691
114
9
0
215,929
2
L
Chernobog
6,873
529
99
8
0
217,924
2
W
Ares
7,395
569
10
1
0
250,447
4
L
Vamana
6,533
503
66
5
0
286,790
3
L
Anubis
6,609
508
84
6
0
196,357
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role