Player Matchup

Fenrir
Fenrir
Gnarlface
Fenrir
Level 39
God Stats
33W - 52L
1,370 SR
Queue Stats
505W - 675L
1,231 Elo+
Solo
Ymir
Ymir
Jace_Darrell2012
Ymir
Level 46
God Stats
2W - 2L
1,299 SR
Queue Stats
42W - 65L
1,338 Elo+
Solo
Chang'e
Chang'e
Tchags
Chang'e
Level 47
God Stats
5W - 11L
1,380 SR
Queue Stats
450W - 478L
1,345 Elo+
Party 1
Nike
Nike
WedjerMaster
Nike
Level 35
God Stats
16W - 16L
1,487 SR
Queue Stats
219W - 244L
1,421 Elo+
Party 1
Sol
Sol
iPurgeXps
Sol
Level 49
God Stats
11W - 14L
1,377 SR
Queue Stats
145W - 155L
1,361 Elo+
Solo
Team Averages
Level 43
1,383 SR
1,339 Elo+

VS

Team Averages
Level 75
1,436 SR
1,392 Elo+
Ullr
Ullr
SickTurtle123
Ullr
Level 61
God Stats
17W - 19L
1,433 SR
Queue Stats
40W - 36L
1,489 Elo+
Solo
Awilix
Awilix
TASTEtheWAYNER
Awilix
Level 98
God Stats
9W - 7L
1,496 SR
Queue Stats
100W - 118L
1,281 Elo+
Solo
Horus
Horus
ToxicVoiD31
Horus
Level 49
God Stats
14W - 12L
1,535 SR
Queue Stats
129W - 119L
1,505 Elo+
Solo
Tyr
Tyr
crabdog8787
Tyr
Level 62
God Stats
6W - 15L
1,217 SR
Queue Stats
313W - 471L
1,303 Elo+
Solo
Merlin
Merlin
lhusky9
Merlin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 256L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gnarlface
Fenrir
12
1 / 6 / 2
7,206
424
2,905
12,587
4,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 3 / 4
6,579
387
1,206
8,051
3,393
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Tchags
Chang'e
14
3 / 4 / 0
8,744
514
7,118
11,713
4,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 6 / 1
7,756
456
5,766
12,907
9,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
7 / 2 / 0
8,559
503
10,037
11,265
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 3
9,489
558
9,466
7,401
2,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
10 / 0 / 2
10,119
595
10,309
10,300
3,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
8 / 1 / 6
9,498
559
11,068
13,536
10,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 5 / 3
7,036
414
2,300
11,372
4,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
lhusky9
Merlin
13
0 / 4 / 6
8,024
472
4,009
6,392
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
11
Kills
21
21
Deaths
11
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Gnarlface
Fenrir
1
6
2
0.33
L
0
3
4
0.67
W
3
1
3
4.5
W
10
0
2
11
L
Chang'e
Tchags
Chang'e
3
4
0
0.75
W
8
1
6
11
L
0
6
1
0.08
W
0
5
3
0.3
L
7
2
0
3.5
W
Merlin
lhusky9
Merlin
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,032
Damage
37,152
56,523
Taken
49,001
24,845
Mitigated
23,591
15,718
Healing
12,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Gnarlface
Fenrir
2,905
1,345
219
2,658
12,587
4,297
204
1,062
11,268
0
38,362
L
1,206
0
156
1,041
8,051
3,393
0
224
7,753
17,920
0
W
9,466
4,621
0
2,826
7,401
2,702
976
4,837
2,564
0
71,164
W
10,309
7,347
0
320
10,300
3,787
0
2,852
7,258
0
68,450
L
Chang'e
Tchags
Chang'e
7,118
409
35
4,983
11,713
4,164
590
1,463
9,982
53,073
0
W
11,068
5,909
660
4,378
13,536
10,419
810
3,380
9,632
0
41,160
L
5,766
696
0
1,396
12,907
9,881
809
0
12,517
7,886
35,687
W
2,300
499
0
3,689
11,372
4,569
0
5,203
6,161
0
33,861
L
10,037
2,560
0
5,230
11,265
3,110
340
804
10,339
56,667
0
W
Merlin
lhusky9
Merlin
4,009
354
0
490
6,392
2,114
140
2,972
3,158
39,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,844
Gold Earned
44,166
402
Minions Killed
440
0
Camps Cleared
0
1,385,851
Distance Traveled
1,597,075
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,206
424
65
4
0
247,798
0
L
Ymir
6,579
387
41
2
0
259,788
0
W
Ullr
9,489
558
131
8
0
290,044
3
W
Awilix
10,119
595
116
7
0
359,546
2
L
Chang'e
8,744
514
116
7
0
308,362
7
W
Horus
9,498
559
70
4
0
327,063
3
L
Nike
7,756
456
89
5
0
284,305
0
W
Tyr
7,036
414
49
3
0
332,805
0
L
Sol
8,559
503
91
5
0
285,598
3
W
Merlin
8,024
472
74
4
0
287,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role