Player Matchup

Da Ji
Da Ji
Cholomandi
Da Ji
Level 8
God Stats
0W - 3L
1,774 SR
Queue Stats
30W - 26L
1,529 Elo+
Solo
Olorun
Olorun
ConvictMusic864
Olorun
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 89L
1,647 Elo+
Solo
Hercules
Hercules
ItzMeWatermelon
Hercules
Level 23
God Stats
10W - 6L
1,653 SR
Queue Stats
147W - 113L
1,648 Elo+
Solo
Baron Samedi
Baron Samedi
agustin_gamer_yt
Baron Samedi
Level 14
God Stats
1W - 2L
1,793 SR
Queue Stats
8W - 8L
1,668 Elo+
Solo
Bellona
Bellona
saiyanraiyan
Bellona
Level 14
God Stats
2W - 3L
1,268 SR
Queue Stats
31W - 34L
1,565 Elo+
Solo
Team Averages
Level 17
1,598 SR
1,611 Elo+

VS

Team Averages
Level 23
1,634 SR
1,618 Elo+
Arachne
Arachne
EmperorHncho
Arachne
Level 18
God Stats
3W - 1L
1,842 SR
Queue Stats
94W - 85L
1,683 Elo+
Solo
Ares
Ares
Kryptyk446
Ares
Level 27
God Stats
136W - 105L
1,630 SR
Queue Stats
608W - 585L
1,532 Elo+
Solo
Heimdallr
Heimdallr
Th3_R3a1_G0d_456
Heimdallr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,610 Elo+
Solo
Gilgamesh
Gilgamesh
furyexpert
Gilgamesh
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 13L
1,612 Elo+
Solo
Sun Wukong
Sun Wukong
mestre-celiaco
Sun Wukong
Level 27
God Stats
23W - 15L
1,699 SR
Queue Stats
116W - 86L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
18
3 / 7 / 5
11,856
456
12,670
25,467
12,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
9 / 6 / 7
14,198
546
28,286
30,242
15,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
20
9 / 1 / 10
16,526
636
22,114
37,746
56,714
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baron Samedi
agustin_gamer_yt
Baron Samedi
14
0 / 14 / 4
9,895
381
5,711
21,142
8,941
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
saiyanraiyan
Bellona
6
0 / 6 / 1
7,837
301
587
6,567
2,832
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EmperorHncho
Arachne
20
7 / 5 / 5
14,536
559
16,784
24,480
13,992
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 4 / 6
13,822
532
17,459
27,402
21,614
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
20
12 / 3 / 4
15,647
602
18,542
17,555
8,353
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
furyexpert
Gilgamesh
17
0 / 6 / 8
11,567
445
8,257
16,651
14,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
mestre-celiaco
Sun Wukong
20
10 / 4 / 9
15,808
608
30,448
30,905
29,259
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
66
21
Kills
34
34
Deaths
22
27
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Da Ji
3
7
5
0.79
L
9
6
7
2.08
W
Arachne
EmperorHncho
Arachne
7
5
5
1.9
L
Hercules
9
1
10
14
W
5
4
6
2
W
Heimdallr
12
3
4
4.67
L
Baron Samedi
agustin_gamer_yt
Baron Samedi
0
14
4
0.14
W
Gilgamesh
furyexpert
Gilgamesh
0
6
8
0.67
W
Sun Wukong
mestre-celiaco
Sun Wukong
10
4
9
3.63
L
Bellona
saiyanraiyan
Bellona
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,368
Damage
91,490
121,164
Taken
116,993
96,977
Mitigated
87,328
47,438
Healing
39,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
12,670
3,551
0
6,125
25,467
12,669
0
3,195
22,272
0
64,256
L
28,286
15,448
3,547
18,365
30,242
15,821
460
3,642
26,597
120,734
0
W
Arachne
EmperorHncho
Arachne
16,784
9,116
0
7,043
24,480
13,992
1,284
7,912
16,353
0
121,174
L
Hercules
22,114
9,256
0
16,513
37,746
56,714
236
8,404
29,342
0
94,482
W
17,459
1,071
0
10,482
27,402
21,614
1,333
9,045
17,845
76,221
0
W
Heimdallr
18,542
9,329
0
4,289
17,555
8,353
4,186
4,718
12,837
0
138,402
L
Baron Samedi
agustin_gamer_yt
Baron Samedi
5,711
1,102
387
2,283
21,142
8,941
1,626
2,133
19,009
41,784
0
W
Gilgamesh
furyexpert
Gilgamesh
8,257
1,553
0
2,473
16,651
14,110
887
6,326
10,325
0
59,515
W
Sun Wukong
mestre-celiaco
Sun Wukong
30,448
6,414
0
15,295
30,905
29,259
1,379
10,265
20,404
0
134,160
L
Bellona
saiyanraiyan
Bellona
587
212
0
218
6,567
2,832
0
85
6,482
0
10,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,312
Gold Earned
71,380
462
Minions Killed
778
0
Camps Cleared
0
1,996,620
Distance Traveled
2,444,125
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,856
456
107
4
0
488,539
1
L
Olorun
14,198
546
137
5
0
436,710
5
W
Arachne
14,536
559
179
7
0
516,250
1
L
Hercules
16,526
636
145
6
0
541,356
2
W
Ares
13,822
532
110
4
0
507,304
3
W
Heimdallr
15,647
602
181
7
0
476,504
5
L
Baron Samedi
9,895
381
51
2
0
347,299
0
W
Gilgamesh
11,567
445
81
3
0
490,954
6
W
Sun Wukong
15,808
608
227
9
0
453,113
0
L
Bellona
7,837
301
22
1
0
182,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role