Player Matchup

Ra
Ra
Je-suis-Agent_Y
Ra
Level 8
God Stats
0W - 4L
1,170 SR
Queue Stats
1W - 9L
1,085 Elo+
Party 1
Pele
Pele
Je-suisla-frite
Pele
Level 16
God Stats
5W - 9L
1,390 SR
Queue Stats
13W - 20L
1,328 Elo+
Party 1
King Arthur
King Arthur
LEJOUEURPOLO
King Arthur
Level 10
God Stats
1W - 2L
1,328 SR
Queue Stats
6W - 9L
1,326 Elo+
Party 1
Cupid
Cupid
RuSTaMoUSe
Cupid
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 42L
1,500 Elo+
Solo
Fenrir
Fenrir
l212032
Fenrir
Level 5
God Stats
1W - 2L
1,468 SR
Queue Stats
1W - 3L
1,287 Elo+
Party 1
Team Averages
Level 9
1,371 SR
1,305 Elo+

VS

Team Averages
Level 17
1,545 SR
1,362 Elo+
Ne Zha
Ne Zha
BlackBerry79669
Ne Zha
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 42L
1,258 Elo+
Party 2
Ratatoskr
Ratatoskr
UH_RiSe
Ratatoskr
Level 3
God Stats
6W - 9L
1,500 SR
Queue Stats
16W - 37L
1,500 Elo+
Party 2
Anhur
Anhur
alvaroo90x
Anhur
Level 27
God Stats
4W - 1L
1,688 SR
Queue Stats
80W - 104L
1,351 Elo+
Party 3
Tyr
Tyr
erdidac90x
Tyr
Level 29
God Stats
5W - 4L
1,407 SR
Queue Stats
100W - 119L
1,376 Elo+
Party 3
Apollo
Apollo
maho-bey
Apollo
Level 18
God Stats
6W - 1L
1,629 SR
Queue Stats
30W - 23L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 10 / 9
12,227
408
19,648
19,083
9,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
12 / 12 / 2
15,000
500
20,846
28,445
13,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
LEJOUEURPOLO
King Arthur
16
2 / 15 / 10
11,103
370
6,717
33,931
35,305
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cupid
19
5 / 10 / 9
13,233
441
16,287
22,908
9,813
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
l212032
Fenrir
18
7 / 19 / 4
12,997
433
13,909
33,662
16,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 8 / 9
13,329
444
11,693
20,472
10,993
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ratatoskr
UH_RiSe
Ratatoskr
16
3 / 10 / 13
12,508
417
5,157
19,226
11,581
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
20
14 / 4 / 14
15,458
515
28,214
25,633
9,887
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
15 / 6 / 15
15,912
530
28,954
34,634
38,670
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
maho-bey
Apollo
20
30 / 3 / 8
18,127
604
43,361
27,057
12,932
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
124
28
Kills
65
66
Deaths
31
34
Assists
59
Player
Kills
Deaths
Assists
KDA
W
3
8
9
0.94
L
2
10
9
0.65
L
12
12
2
1.08
L
King Arthur
LEJOUEURPOLO
King Arthur
2
15
10
0.47
L
Cupid
5
10
9
0.95
W
Ratatoskr
UH_RiSe
Ratatoskr
3
10
13
0.95
W
Anhur
14
4
14
5.25
W
15
6
15
3.75
L
Fenrir
l212032
Fenrir
7
19
4
0.47
W
Apollo
maho-bey
Apollo
30
3
8
11.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,407
Damage
117,379
138,029
Taken
127,022
83,522
Mitigated
84,063
17,856
Healing
33,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,693
3,929
0
2,254
20,472
10,993
2,501
1,613
18,635
0
54,931
L
19,648
3,581
2,336
2,336
19,083
9,297
212
0
18,891
57,779
0
L
20,846
3,390
0
3,470
28,445
13,097
665
0
28,209
0
88,120
L
King Arthur
LEJOUEURPOLO
King Arthur
6,717
2,062
0
4,715
33,931
35,305
103
0
33,931
0
21,438
L
Cupid
16,287
9,977
1,072
2,368
22,908
9,813
0
0
22,908
0
49,971
W
Ratatoskr
UH_RiSe
Ratatoskr
5,157
881
0
3,245
19,226
11,581
1,168
2,453
16,633
0
33,416
W
Anhur
28,214
16,831
0
10,139
25,633
9,887
938
4,404
20,957
0
89,421
W
28,954
4,177
0
11,104
34,634
38,670
2,258
7,544
26,634
0
92,373
L
Fenrir
l212032
Fenrir
13,909
3,912
0
1,559
33,662
16,010
280
0
33,662
0
42,838
W
Apollo
maho-bey
Apollo
43,361
35,094
0
6,784
27,057
12,932
4,702
2,572
24,319
0
183,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,560
Gold Earned
75,334
390
Minions Killed
600
0
Camps Cleared
0
2,219,783
Distance Traveled
2,718,247
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,329
444
90
3
0
588,490
0
L
Ra
12,227
408
90
3
0
444,458
1
L
Pele
15,000
500
138
5
0
425,104
0
L
King Arthur
11,103
370
18
1
0
399,133
1
L
Cupid
13,233
441
86
3
0
495,521
0
W
Ratatoskr
12,508
417
50
2
0
550,413
2
W
Anhur
15,458
515
93
3
0
515,847
0
W
Tyr
15,912
530
143
5
0
570,801
1
L
Fenrir
12,997
433
58
2
0
455,567
0
W
Apollo
18,127
604
224
7
0
492,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role