Player Matchup

Danzaburou
Danzaburou
IBringTerror
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Osha9
Ganesha
Level 129
God Stats
47W - 29L
1,676 SR
Queue Stats
194W - 178L
1,554 Elo+
Solo
Da Ji
Da Ji
Trentdog
Da Ji
Level 129
God Stats
11W - 6L
1,830 SR
Queue Stats
204W - 196L
1,518 Elo+
Solo
Zeus
Zeus
ViBEGOD23
Zeus
Level 154
God Stats
27W - 16L
1,756 SR
Queue Stats
240W - 242L
1,511 Elo+
Solo
Erlang Shen
Erlang Shen
ZHONGDID911
Erlang Shen
Level 159
God Stats
5W - 6L
1,590 SR
Queue Stats
238W - 249L
1,557 Elo+
Solo
Team Averages
Level 139
1,671 SR
1,528 Elo+

VS

Team Averages
Level 89
1,653 SR
1,536 Elo+
Ganesha
Ganesha
FoxyMongrel
Ganesha
Level 118
God Stats
6W - 7L
1,808 SR
Queue Stats
113W - 104L
1,571 Elo+
Solo
Danzaburou
Danzaburou
Shiinytized
Danzaburou
Level 26
God Stats
0W - 1L
1,784 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
TunedAR
Nu Wa
Level 156
God Stats
47W - 37L
1,633 SR
Queue Stats
114W - 120L
1,504 Elo+
Solo
Ao Kuang
Ao Kuang
WinrarGaming
Ao Kuang
Level 57
God Stats
6W - 7L
1,516 SR
Queue Stats
120W - 118L
1,498 Elo+
Solo
Anhur
Anhur
possiblyplanters
Anhur
Level 86
God Stats
1W - 1L
1,523 SR
Queue Stats
11W - 12L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IBringTerror
Danzaburou
16
7 / 1 / 6
9,993
908
8,235
6,194
2,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Osha9
Ganesha
16
0 / 1 / 16
9,278
843
4,621
7,745
5,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
Trentdog
Da Ji
15
8 / 2 / 8
9,682
880
13,037
7,920
4,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
15
4 / 2 / 7
8,727
793
9,183
5,028
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
ZHONGDID911
Erlang Shen
16
2 / 1 / 8
9,248
841
5,842
7,861
3,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
FoxyMongrel
Ganesha
14
1 / 5 / 4
7,610
692
3,721
14,195
11,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Shiinytized
Danzaburou
12
0 / 5 / 1
6,486
590
2,808
8,420
3,210
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
TunedAR
Nu Wa
14
0 / 2 / 4
7,092
645
6,515
3,721
1,225
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
WinrarGaming
Ao Kuang
12
1 / 5 / 1
7,158
651
4,262
9,723
3,001
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 4 / 1
9,469
861
9,897
10,385
3,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
21
Kills
7
7
Deaths
21
45
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ganesha
FoxyMongrel
Ganesha
1
5
4
0.6
W
Danzaburou
IBringTerror
Danzaburou
7
1
6
10
W
Ganesha
Osha9
Ganesha
0
1
16
8
L
Danzaburou
Shiinytized
Danzaburou
0
5
1
0.1
W
Da Ji
Trentdog
Da Ji
8
2
8
6
L
Nu Wa
TunedAR
Nu Wa
0
2
4
1
W
Zeus
4
2
7
3.75
L
Ao Kuang
WinrarGaming
Ao Kuang
1
5
1
0.3
W
Erlang Shen
ZHONGDID911
Erlang Shen
2
1
8
6
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,918
Damage
27,203
34,748
Taken
46,444
17,866
Mitigated
22,304
8,016
Healing
8,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
FoxyMongrel
Ganesha
3,721
0
0
3,222
14,195
11,309
0
4,067
9,990
16,193
0
W
Danzaburou
IBringTerror
Danzaburou
8,235
4,132
0
1,819
6,194
2,587
530
2,401
3,793
0
33,668
W
Ganesha
Osha9
Ganesha
4,621
163
0
3,250
7,745
5,402
0
4,297
3,448
27,546
0
L
Danzaburou
Shiinytized
Danzaburou
2,808
1,070
0
193
8,420
3,210
26
1,767
6,561
0
17,187
W
Da Ji
Trentdog
Da Ji
13,037
4,562
0
492
7,920
4,457
0
4,272
3,648
0
23,476
L
Nu Wa
TunedAR
Nu Wa
6,515
2,399
0
36
3,721
1,225
1
226
3,455
22,403
0
W
Zeus
9,183
396
0
319
5,028
1,439
0
1,473
3,555
24,142
0
L
Ao Kuang
WinrarGaming
Ao Kuang
4,262
1,366
0
1,886
9,723
3,001
0
3,515
6,080
9,706
0
W
Erlang Shen
ZHONGDID911
Erlang Shen
5,842
2,336
0
2,136
7,861
3,981
0
2,539
5,322
0
34,458
L
9,897
5,666
0
3,217
10,385
3,559
0
4,099
6,046
0
29,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,928
Gold Earned
37,815
267
Minions Killed
176
12
Camps Cleared
5
1,059,469
Distance Traveled
911,814
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,610
692
3
0
0
192,472
0
W
Danzaburou
9,993
908
81
7
1
204,271
1
W
Ganesha
9,278
843
8
1
0
232,408
2
L
Danzaburou
6,486
590
42
4
0
183,295
0
W
Da Ji
9,682
880
35
3
2
212,730
3
L
Nu Wa
7,092
645
53
5
0
191,405
7
W
Zeus
8,727
793
63
6
2
179,059
2
L
Ao Kuang
7,158
651
12
1
2
182,919
2
W
Erlang Shen
9,248
841
80
7
7
231,001
4
L
Anhur
9,469
861
66
6
3
161,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role