Player Matchup

Mercury
Mercury
ykwuly
Mercury
Level 27
God Stats
1W - 0L
1,568 SR
Queue Stats
37W - 19L
1,566 Elo+
Party 1
Chaac
Chaac
不管输赢打完可不许记仇啊灬小宇宙
Chaac
Level 85
God Stats
7W - 1L
1,603 SR
Queue Stats
242W - 218L
1,625 Elo+
Party 1
Artemis
Artemis
懺悔者的贖罪
Artemis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
是你们的可爱樱萝吖
Janus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
洗面奶钢铁侠
He Bo
Level 120
God Stats
10W - 3L
1,616 SR
Queue Stats
370W - 287L
1,559 Elo+
Party 1
Team Averages
Level 78
1,558 SR
1,550 Elo+

VS

Team Averages
Level 81
1,494 SR
1,380 Elo+
Kukulkan
Kukulkan
Bungalowsa
Kukulkan
Level 36
God Stats
0W - 1L
1,606 SR
Queue Stats
62W - 67L
1,354 Elo+
Solo
Chiron
Chiron
Kaise1014
Chiron
Level 88
God Stats
18W - 25L
1,406 SR
Queue Stats
899W - 1,296L
1,349 Elo+
Solo
Horus
Horus
Sandmoney
Horus
Level 83
God Stats
1W - 3L
1,441 SR
Queue Stats
23W - 33L
1,351 Elo+
Party 2
Sylvanus
Sylvanus
Stabby Joe13
Sylvanus
Level 128
God Stats
19W - 22L
1,516 SR
Queue Stats
294W - 326L
1,510 Elo+
Solo
Thanatos
Thanatos
Stermat
Thanatos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ykwuly
Mercury
12
2 / 1 / 4
6,438
537
3,760
6,352
1,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
4 / 1 / 6
6,278
523
8,618
8,157
4,850
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 3 / 3
6,250
521
4,977
5,724
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
3 / 0 / 4
7,377
615
6,142
4,270
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 1
7,762
647
5,627
4,332
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bungalowsa
Kukulkan
10
1 / 1 / 0
5,727
477
2,121
3,033
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chiron
Kaise1014
Chiron
9
1 / 2 / 2
5,752
479
4,353
8,331
2,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
Sandmoney
Horus
11
1 / 4 / 0
6,341
528
1,620
8,773
5,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
Stabby Joe13
Sylvanus
8
2 / 5 / 1
5,154
430
5,679
10,454
5,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
Stermat
Thanatos
8
1 / 5 / 2
5,433
453
2,214
7,969
2,530
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
17
Kills
6
6
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Bungalowsa
Kukulkan
1
1
0
1
L
Chiron
Kaise1014
Chiron
1
2
2
1
L
Horus
Sandmoney
Horus
1
4
0
0.25
L
Sylvanus
Stabby Joe13
Sylvanus
2
5
1
0.5
L
Thanatos
Stermat
Thanatos
1
5
2
0.4
W
Mercury
ykwuly
Mercury
2
1
4
4
W
4
3
3
1.83
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,124
Damage
15,987
28,835
Taken
38,560
10,710
Mitigated
16,940
8,961
Healing
15,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Bungalowsa
Kukulkan
2,121
227
0
91
3,033
980
0
798
2,141
25,898
0
L
Chiron
Kaise1014
Chiron
4,353
685
460
3,389
8,331
2,338
0
1,857
6,346
0
29,503
L
Horus
Sandmoney
Horus
1,620
626
0
2,756
8,773
5,142
114
5,043
3,364
0
21,727
L
Sylvanus
Stabby Joe13
Sylvanus
5,679
1,983
1,074
3,499
10,454
5,950
0
1,707
8,675
18,614
3,526
L
Thanatos
Stermat
Thanatos
2,214
639
0
4,428
7,969
2,530
0
1,588
6,265
0
20,821
W
Mercury
ykwuly
Mercury
3,760
1,989
0
3,235
6,352
1,900
0
1,637
4,577
0
31,573
W
8,618
1,909
492
3,206
8,157
4,850
171
2,533
5,620
0
34,247
W
4,977
2,078
0
500
5,724
1,656
0
1,903
3,821
0
23,065
W
6,142
825
0
514
4,270
1,218
0
1,058
3,082
49,477
0
W
5,627
401
0
1,014
4,332
1,086
0
0
4,332
39,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,105
Gold Earned
28,407
360
Minions Killed
259
0
Camps Cleared
0
1,206,164
Distance Traveled
1,034,457
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,727
477
66
6
0
228,347
1
L
Chiron
5,752
479
52
4
0
188,368
0
L
Horus
6,341
528
57
5
0
174,389
0
L
Sylvanus
5,154
430
39
3
0
195,001
3
L
Thanatos
5,433
453
45
4
0
248,352
0
W
Mercury
6,438
537
66
6
0
285,710
1
W
Chaac
6,278
523
46
4
0
259,143
1
W
Artemis
6,250
521
41
3
0
202,671
3
W
Janus
7,377
615
113
9
0
259,760
7
W
He Bo
7,762
647
94
8
0
198,880
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role