Player Matchup

Gilgamesh
Gilgamesh
B7ZEZH
Gilgamesh
Level 20
God Stats
1W - 1L
1,700 SR
Queue Stats
22W - 12L
1,522 Elo+
Solo
Mercury
Mercury
Bobdowa
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 114L
1,437 Elo+
Solo
Janus
Janus
DanTheman832
Janus
Level 21
God Stats
8W - 10L
1,842 SR
Queue Stats
94W - 94L
1,333 Elo+
Solo
Bellona
Bellona
Superhypster
Bellona
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 13L
1,192 Elo+
Solo
Jing Wei
Jing Wei
vetbek8
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 70L
1,214 Elo+
Solo
Team Averages
Level 20
1,608 SR
1,340 Elo+

VS

Team Averages
Level 19
1,490 SR
1,392 Elo+
Yemoja
Yemoja
Debanni
Yemoja
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 13L
1,453 Elo+
Solo
Anubis
Anubis
DocAlex
Anubis
Level 29
God Stats
2W - 2L
1,449 SR
Queue Stats
76W - 77L
1,317 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kellafonic
Tsukuyomi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 51L
1,372 Elo+
Solo
Sun Wukong
Sun Wukong
Zipfelstürmer
Sun Wukong
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 42L
1,620 Elo+
Solo
Hachiman
Hachiman
pepininxd
Hachiman
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
B7ZEZH
Gilgamesh
12
6 / 4 / 5
7,820
559
7,042
10,630
4,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Bobdowa
Mercury
11
2 / 3 / 2
6,996
500
3,694
7,761
2,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 6 / 3
7,415
530
5,209
8,567
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Superhypster
Bellona
12
2 / 7 / 1
6,671
477
3,376
9,006
4,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
vetbek8
Jing Wei
11
6 / 6 / 5
7,137
510
6,439
9,734
3,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Debanni
Yemoja
10
0 / 5 / 6
6,631
474
2,769
8,402
6,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
DocAlex
Anubis
13
8 / 2 / 2
7,976
570
8,342
5,837
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Kellafonic
Tsukuyomi
11
1 / 3 / 0
6,682
477
2,887
10,919
3,537
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Zipfelstürmer
Sun Wukong
15
12 / 1 / 5
9,718
694
10,688
9,984
9,417
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
pepininxd
Hachiman
11
5 / 6 / 1
7,386
528
7,288
8,950
2,732
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
40
17
Kills
26
26
Deaths
17
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
B7ZEZH
Gilgamesh
6
4
5
2.13
L
Mercury
Bobdowa
Mercury
2
3
2
1
L
1
6
3
0.42
W
Yemoja
Debanni
Yemoja
0
5
6
0.6
W
Anubis
DocAlex
Anubis
8
2
2
4.5
W
Tsukuyomi
Kellafonic
Tsukuyomi
1
3
0
0.33
L
Bellona
Superhypster
Bellona
2
7
1
0.36
W
Sun Wukong
Zipfelstürmer
Sun Wukong
12
1
5
14.5
W
Hachiman
pepininxd
Hachiman
5
6
1
0.92
L
Jing Wei
vetbek8
Jing Wei
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,760
Damage
31,974
45,698
Taken
44,092
17,030
Mitigated
24,795
3,502
Healing
6,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
B7ZEZH
Gilgamesh
7,042
2,113
0
874
10,630
4,614
288
2,330
8,212
0
26,069
L
Mercury
Bobdowa
Mercury
3,694
1,899
0
521
7,761
2,359
0
2,186
5,433
0
32,738
L
5,209
996
0
730
8,567
1,932
434
4,523
3,576
28,611
0
W
Yemoja
Debanni
Yemoja
2,769
735
385
530
8,402
6,542
320
0
8,402
13,795
0
W
Anubis
DocAlex
Anubis
8,342
535
0
1,603
5,837
2,567
502
2,949
2,674
31,046
0
W
Tsukuyomi
Kellafonic
Tsukuyomi
2,887
491
0
3,183
10,919
3,537
42
0
10,919
0
43,133
L
Bellona
Superhypster
Bellona
3,376
1,329
0
223
9,006
4,944
591
219
8,747
0
29,696
W
Sun Wukong
Zipfelstürmer
Sun Wukong
10,688
2,558
0
922
9,984
9,417
279
1,442
8,442
119
52,868
W
Hachiman
pepininxd
Hachiman
7,288
6,151
0
252
8,950
2,732
898
500
8,446
0
30,347
L
Jing Wei
vetbek8
Jing Wei
6,439
4,883
0
1,154
9,734
3,181
108
1,234
8,500
0
26,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,039
Gold Earned
38,393
261
Minions Killed
301
0
Camps Cleared
0
1,338,532
Distance Traveled
1,264,746
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,820
559
43
3
0
273,991
2
L
Mercury
6,996
500
65
5
0
295,867
2
L
Janus
7,415
530
62
4
0
241,405
1
W
Yemoja
6,631
474
14
1
0
266,500
3
W
Anubis
7,976
570
56
4
0
238,404
0
W
Tsukuyomi
6,682
477
83
6
0
239,960
0
L
Bellona
6,671
477
52
4
0
257,415
2
W
Sun Wukong
9,718
694
97
7
0
265,962
0
W
Hachiman
7,386
528
51
4
0
253,920
0
L
Jing Wei
7,137
510
39
3
0
269,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role