Player Matchup

Cthulhu
Cthulhu
GODrki99
Cthulhu
Level 24
God Stats
2W - 6L
1,326 SR
Queue Stats
33W - 34L
1,379 Elo+
Party 2
Loki
Loki
Igic
Loki
Level 14
God Stats
0W - 1L
1,543 SR
Queue Stats
2W - 2L
1,615 Elo+
Solo
Heimdallr
Heimdallr
Pegasius286
Heimdallr
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 3L
1,632 Elo+
Solo
Ra
Ra
StifMoru99
Ra
Level 16
God Stats
0W - 2L
1,282 SR
Queue Stats
14W - 15L
1,437 Elo+
Party 2
Cupid
Cupid
Whispers
Cupid
Level 28
God Stats
53W - 50L
1,599 SR
Queue Stats
104W - 117L
1,402 Elo+
Solo
Team Averages
Level 17
1,450 SR
1,493 Elo+

VS

Team Averages
Level 27
1,491 SR
1,510 Elo+
Heimdallr
Heimdallr
MurderOne1313
Heimdallr
Level 28
God Stats
7W - 7L
1,590 SR
Queue Stats
144W - 164L
1,513 Elo+
Party 1
Bellona
Bellona
MyMumCallsMartha
Bellona
Level 29
God Stats
1W - 1L
1,400 SR
Queue Stats
37W - 36L
1,461 Elo+
Solo
Sobek
Sobek
Wallriver
Sobek
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 117L
1,497 Elo+
Party 1
Kukulkan
Kukulkan
kiertje
Kukulkan
Level 26
God Stats
18W - 13L
1,449 SR
Queue Stats
30W - 21L
1,563 Elo+
Solo
Fenrir
Fenrir
tolgasyus
Fenrir
Level 29
God Stats
13W - 11L
1,517 SR
Queue Stats
105W - 99L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GODrki99
Cthulhu
11
0 / 4 / 0
7,256
403
5,160
14,314
10,110
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
Igic
Loki
12
2 / 7 / 2
7,976
443
4,728
11,662
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Pegasius286
Heimdallr
11
0 / 6 / 0
6,484
360
6,666
10,065
3,461
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 4 / 1
7,801
433
4,422
8,459
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Whispers
Cupid
14
3 / 4 / 0
8,658
481
6,758
9,830
3,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MurderOne1313
Heimdallr
15
2 / 0 / 9
8,873
493
7,493
8,595
4,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 3 / 4
9,133
507
6,802
12,307
9,270
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sobek
Wallriver
Sobek
13
2 / 0 / 10
9,072
504
4,478
8,099
8,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
kiertje
Kukulkan
15
3 / 3 / 4
9,464
526
6,028
5,004
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
tolgasyus
Fenrir
18
16 / 0 / 3
11,403
634
15,118
10,811
5,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
6
Kills
25
25
Deaths
6
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
GODrki99
Cthulhu
0
4
0
0
L
Loki
Igic
Loki
2
7
2
0.43
W
Heimdallr
MurderOne1313
Heimdallr
2
0
9
6.5
W
2
3
4
1.33
L
Heimdallr
Pegasius286
Heimdallr
0
6
0
0
L
1
4
1
0.38
W
Sobek
Wallriver
Sobek
2
0
10
7
L
Cupid
Whispers
Cupid
3
4
0
0.75
W
Kukulkan
kiertje
Kukulkan
3
3
4
1.67
W
Fenrir
tolgasyus
Fenrir
16
0
3
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,734
Damage
39,919
54,330
Taken
44,816
23,032
Mitigated
28,866
9,818
Healing
9,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
GODrki99
Cthulhu
5,160
324
63
2,922
14,314
10,110
0
4,251
10,059
30,366
0
L
Loki
Igic
Loki
4,728
1,706
0
2,846
11,662
3,277
0
1,109
10,553
0
43,811
W
Heimdallr
MurderOne1313
Heimdallr
7,493
2,957
0
1,850
8,595
4,174
1,299
2,581
5,990
0
58,669
W
6,802
2,193
0
740
12,307
9,270
1,574
328
11,949
0
40,917
L
Heimdallr
Pegasius286
Heimdallr
6,666
3,454
0
799
10,065
3,461
28
2,354
7,711
0
31,240
L
4,422
248
180
1,537
8,459
2,890
682
2,725
5,734
42,107
0
W
Sobek
Wallriver
Sobek
4,478
567
0
2,654
8,099
8,406
144
2,611
5,486
15,421
0
L
Cupid
Whispers
Cupid
6,758
3,860
0
1,471
9,830
3,294
0
67
9,763
0
32,362
W
Kukulkan
kiertje
Kukulkan
6,028
264
0
278
5,004
1,931
1,656
2,637
2,081
55,483
0
W
Fenrir
tolgasyus
Fenrir
15,118
4,505
0
3,863
10,811
5,085
4,188
1,033
9,728
0
70,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,175
Gold Earned
47,945
340
Minions Killed
438
0
Camps Cleared
0
1,485,437
Distance Traveled
1,908,057
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,256
403
31
2
0
377,816
0
L
Loki
7,976
443
90
5
0
249,161
0
W
Heimdallr
8,873
493
103
6
0
384,580
1
W
Bellona
9,133
507
83
5
0
400,661
3
L
Heimdallr
6,484
360
55
3
0
292,828
0
L
Ra
7,801
433
88
5
0
283,257
1
W
Sobek
9,072
504
24
1
0
374,824
8
L
Cupid
8,658
481
76
4
0
282,375
4
W
Kukulkan
9,464
526
114
6
0
341,093
0
W
Fenrir
11,403
634
114
6
0
406,899
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role