Player Matchup

Ymir
Ymir
DejiPuH
Ymir
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 94L
1,241 Elo+
Solo
Ra
Ra
Morkatti
Ra
Level 6
God Stats
0W - 1L
1,233 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Arachne
Arachne
ReNdGeMe
Arachne
Level 8
God Stats
2W - 1L
1,681 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Tuch137
Cernunnos
Level 16
God Stats
9W - 15L
1,347 SR
Queue Stats
16W - 24L
1,254 Elo+
Solo
Bellona
Bellona
zumonup
Bellona
Level 16
God Stats
0W - 2L
1,496 SR
Queue Stats
5W - 11L
1,111 Elo+
Solo
Team Averages
Level 13
1,452 SR
1,321 Elo+

VS

Team Averages
Level 15
1,602 SR
1,142 Elo+
Chaac
Chaac
NxmGhumbo
Chaac
Level 16
God Stats
13W - 6L
1,848 SR
Queue Stats
110W - 85L
1,353 Elo+
Solo
Susano
Susano
Serisma
Susano
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 76L
959 Elo+
Party 1
Nu Wa
Nu Wa
Sy254
Nu Wa
Level 8
God Stats
7W - 6L
1,500 SR
Queue Stats
78W - 84L
1,085 Elo+
Party 1
Ymir
Ymir
blonkem
Ymir
Level 6
God Stats
5W - 5L
1,500 SR
Queue Stats
8W - 11L
965 Elo+
Party 1
Gilgamesh
Gilgamesh
iDMQ8
Gilgamesh
Level 27
God Stats
15W - 11L
1,663 SR
Queue Stats
281W - 310L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DejiPuH
Ymir
19
3 / 5 / 9
13,226
472
18,845
32,505
45,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
4 / 5 / 5
12,246
437
12,316
16,385
7,581
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
ReNdGeMe
Arachne
20
8 / 6 / 6
14,527
519
14,003
29,416
16,408
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cernunnos
Tuch137
Cernunnos
18
5 / 12 / 5
13,049
466
12,978
21,981
8,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
zumonup
Bellona
13
0 / 14 / 2
9,547
341
4,272
21,451
16,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
NxmGhumbo
Chaac
20
4 / 3 / 13
15,500
554
16,650
28,817
35,511
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Susano
Serisma
Susano
20
6 / 7 / 6
13,978
499
10,151
21,356
8,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Sy254
Nu Wa
20
17 / 5 / 13
15,266
545
33,959
16,777
6,529
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
blonkem
Ymir
17
5 / 4 / 11
12,378
442
13,452
21,313
23,701
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
iDMQ8
Gilgamesh
20
10 / 6 / 13
15,453
552
22,701
26,582
13,773
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
98
20
Kills
42
42
Deaths
25
27
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ymir
DejiPuH
Ymir
3
5
9
1.5
L
4
5
5
1.3
W
Chaac
NxmGhumbo
Chaac
4
3
13
3.5
L
Arachne
ReNdGeMe
Arachne
8
6
6
1.83
W
Susano
Serisma
Susano
6
7
6
1.29
W
Nu Wa
Sy254
Nu Wa
17
5
13
4.7
L
Cernunnos
Tuch137
Cernunnos
5
12
5
0.63
W
Ymir
blonkem
Ymir
5
4
11
2.63
W
Gilgamesh
iDMQ8
Gilgamesh
10
6
13
2.75
L
Bellona
zumonup
Bellona
0
14
2
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,414
Damage
96,913
121,738
Taken
114,845
95,069
Mitigated
87,632
19,209
Healing
30,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
DejiPuH
Ymir
18,845
3,869
465
2,571
32,505
45,635
0
11,614
19,825
61,350
0
L
12,316
2,304
2,114
5,111
16,385
7,581
0
8,295
7,645
65,243
0
W
Chaac
NxmGhumbo
Chaac
16,650
2,775
0
13,514
28,817
35,511
3,600
10,632
18,185
0
106,650
L
Arachne
ReNdGeMe
Arachne
14,003
9,218
0
8,529
29,416
16,408
164
7,443
21,574
0
105,198
W
Susano
Serisma
Susano
10,151
1,785
0
6,053
21,356
8,118
656
2,844
18,512
0
115,864
W
Nu Wa
Sy254
Nu Wa
33,959
7,728
186
2,224
16,777
6,529
3,139
6,592
10,185
100,022
0
L
Cernunnos
Tuch137
Cernunnos
12,978
5,701
0
45
21,981
8,815
6,232
10,543
10,887
0
65,015
W
Ymir
blonkem
Ymir
13,452
1,471
0
934
21,313
23,701
1,350
7,803
13,510
48,855
0
W
Gilgamesh
iDMQ8
Gilgamesh
22,701
8,002
926
6,849
26,582
13,773
1,787
7,495
19,087
0
99,235
L
Bellona
zumonup
Bellona
4,272
1,225
0
374
21,451
16,630
230
8,497
12,446
0
22,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,595
Gold Earned
72,575
428
Minions Killed
693
0
Camps Cleared
0
2,111,604
Distance Traveled
2,462,786
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
13,226
472
80
3
0
401,216
4
L
Ra
12,246
437
86
3
0
397,256
8
W
Chaac
15,500
554
210
8
0
512,381
4
L
Arachne
14,527
519
127
5
0
565,727
1
W
Susano
13,978
499
141
5
0
497,049
0
W
Nu Wa
15,266
545
146
5
0
443,281
1
L
Cernunnos
13,049
466
97
3
0
385,338
0
W
Ymir
12,378
442
62
2
0
438,050
0
W
Gilgamesh
15,453
552
134
5
0
572,025
3
L
Bellona
9,547
341
38
1
0
362,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role