Player Matchup

Anhur
Anhur
Platinum IV
DrPhilIV
Anhur
Platinum IV
Level 118
God Stats
14W - 12L
1,675 SR
Queue Stats
333W - 318L
1,882 MMR
Solo
Achilles
Achilles
Platinum II
EchoHR
Achilles
Platinum II
Level 155
God Stats
3W - 9L
1,795 SR
Queue Stats
111W - 100L
1,872 MMR
Party 2
Hun Batz
Hun Batz
Diamond IV
FreeCasterr
Hun Batz
Diamond IV
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Diamond III
Levi
Thor
Diamond III
Level 156
God Stats
1W - 3L
1,218 SR
Queue Stats
125W - 105L
2,074 MMR
Party 1
Thoth
Thoth
Platinum I
Wolfehardt
Thoth
Platinum I
Level 106
God Stats
7W - 5L
1,528 SR
Queue Stats
73W - 66L
1,899 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,543 SR
1,845 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,694 SR
1,886 MMR
Fenrir
Fenrir
Gold I
KaiBeGone
Fenrir
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
SaltSoldier
Bacchus
Platinum V
Level 139
God Stats
28W - 16L
1,649 SR
Queue Stats
315W - 308L
1,635 MMR
Solo
King Arthur
King Arthur
Diamond IV
SirPlat69
King Arthur
Diamond IV
Level 152
God Stats
22W - 18L
1,695 SR
Queue Stats
163W - 165L
1,962 MMR
Solo
Hou Yi
Hou Yi
Gold I
lazyapple2
Hou Yi
Gold I
Level 142
God Stats
5W - 4L
1,685 SR
Queue Stats
706W - 706L
1,659 MMR
Solo
Merlin
Merlin
Masters
íìíì
Merlin
Masters
Level 69
God Stats
10W - 1L
1,943 SR
Queue Stats
69W - 42L
2,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DrPhilIV
Anhur
17
0 / 8 / 2
10,494
477
5,100
16,451
5,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
EchoHR
Achilles
17
4 / 4 / 0
10,522
478
16,365
25,558
30,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
FreeCasterr
Hun Batz
18
1 / 7 / 2
11,175
508
9,797
21,366
8,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Levi
Thor
13
1 / 8 / 2
9,413
428
6,408
22,534
10,677
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
17
3 / 5 / 2
10,802
491
11,482
11,146
3,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SetGilgameshAthena

VS

Bans
TiamatGuan YuTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KaiBeGone
Fenrir
19
10 / 2 / 4
13,508
614
12,143
17,575
10,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
SaltSoldier
Bacchus
19
3 / 0 / 13
13,066
594
8,942
9,355
10,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
SirPlat69
King Arthur
20
4 / 4 / 3
13,516
614
19,744
26,559
20,835
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
lazyapple2
Hou Yi
20
7 / 2 / 4
14,951
680
15,366
18,713
6,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
íìíì
Merlin
20
8 / 1 / 9
15,326
697
21,440
13,212
4,636
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
65
9
Kills
32
32
Deaths
9
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Anhur
DrPhilIV
Anhur
0
8
2
0.13
L
Achilles
EchoHR
Achilles
4
4
0
1
L
Hun Batz
FreeCasterr
Hun Batz
1
7
2
0.29
W
Fenrir
KaiBeGone
Fenrir
10
2
4
6
L
Thor
Levi
Thor
1
8
2
0.25
W
Bacchus
SaltSoldier
Bacchus
3
0
13
9.5
W
King Arthur
SirPlat69
King Arthur
4
4
3
1.38
L
Thoth
3
5
2
0.8
W
Hou Yi
lazyapple2
Hou Yi
7
2
4
4.5
W
Merlin
íìíì
Merlin
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,152
Damage
77,635
97,055
Taken
85,414
58,880
Mitigated
53,279
16,043
Healing
40,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
DrPhilIV
Anhur
5,100
1,811
0
3,957
16,451
5,090
0
4,730
11,721
0
77,069
L
Achilles
EchoHR
Achilles
16,365
5,299
0
6,808
25,558
30,982
0
2,468
23,090
0
64,740
L
Hun Batz
FreeCasterr
Hun Batz
9,797
4,963
0
1,223
21,366
8,817
0
5,235
16,131
0
94,849
W
Fenrir
KaiBeGone
Fenrir
12,143
6,704
0
6,614
17,575
10,408
2,208
1,244
16,183
0
92,844
L
Thor
Levi
Thor
6,408
2,031
0
2,941
22,534
10,677
0
12,234
10,300
71
24,685
W
Bacchus
SaltSoldier
Bacchus
8,942
1,465
0
5,013
9,355
10,771
329
1,507
7,581
35,633
0
W
King Arthur
SirPlat69
King Arthur
19,744
2,926
0
10,316
26,559
20,835
280
1,484
25,019
0
85,284
L
Thoth
11,482
343
0
1,114
11,146
3,314
0
5,715
5,431
72,578
0
W
Hou Yi
lazyapple2
Hou Yi
15,366
10,360
0
12,022
18,713
6,629
7,763
3,666
14,883
0
131,782
W
Merlin
íìíì
Merlin
21,440
1,516
728
6,072
13,212
4,636
1,837
3,862
8,557
152,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,406
Gold Earned
70,367
613
Minions Killed
770
0
Camps Cleared
0
1,964,846
Distance Traveled
2,257,987
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,494
477
137
6
0
356,328
7
L
Achilles
10,522
478
125
6
0
431,100
6
L
Hun Batz
11,175
508
154
7
0
417,106
1
W
Fenrir
13,508
614
113
5
0
481,630
0
L
Thor
9,413
428
41
2
0
367,563
4
W
Bacchus
13,066
594
59
3
0
500,122
9
W
King Arthur
13,516
614
148
7
0
446,110
9
L
Thoth
10,802
491
156
7
0
392,749
5
W
Hou Yi
14,951
680
189
9
0
377,458
1
W
Merlin
15,326
697
261
12
0
452,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role