Player Matchup

Bellona
Bellona
ChronicDiabetes
Bellona
Level 13
God Stats
2W - 2L
1,453 SR
Queue Stats
3W - 2L
1,654 Elo+
Solo
Merlin
Merlin
DeRodan
Merlin
Level 16
God Stats
2W - 4L
1,413 SR
Queue Stats
19W - 18L
1,357 Elo+
Party 1
Chiron
Chiron
Dubu69
Chiron
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,764 Elo+
Party 1
Medusa
Medusa
RayaMX
Medusa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,425 Elo+
Party 1
Loki
Loki
TheChiknNugget
Loki
Level 16
God Stats
1W - 4L
1,348 SR
Queue Stats
6W - 10L
1,325 Elo+
Solo
Team Averages
Level 12
1,443 SR
1,505 Elo+

VS

Team Averages
Level 14
1,380 SR
1,490 Elo+
Yemoja
Yemoja
ChigChungi
Yemoja
Level 20
God Stats
8W - 12L
1,438 SR
Queue Stats
504W - 497L
1,468 Elo+
Solo
King Arthur
King Arthur
DarkEpiales
King Arthur
Level 7
God Stats
68W - 71L
1,265 SR
Queue Stats
201W - 203L
1,490 Elo+
Solo
Pele
Pele
GodKebap
Pele
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ScrubNuker
Izanami
Level 22
God Stats
3W - 4L
1,244 SR
Queue Stats
72W - 62L
1,458 Elo+
Solo
Ra
Ra
invesible09
Ra
Level 16
God Stats
4W - 2L
1,453 SR
Queue Stats
26W - 28L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
9,539
434
5,998
14,691
11,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
DeRodan
Merlin
15
4 / 6 / 4
9,910
450
14,579
15,669
5,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
Dubu69
Chiron
15
1 / 5 / 3
9,762
444
7,711
16,693
6,077
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
RayaMX
Medusa
11
1 / 15 / 2
8,211
373
7,445
18,090
5,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 6 / 3
9,463
430
7,086
18,125
6,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ChigChungi
Yemoja
16
7 / 4 / 10
12,748
579
9,369
14,774
9,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
DarkEpiales
King Arthur
19
8 / 2 / 5
12,414
564
16,821
20,485
16,382
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
11
2 / 5 / 2
9,187
418
2,899
9,749
2,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ScrubNuker
Izanami
19
15 / 2 / 7
13,118
596
23,515
16,515
7,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 2 / 5
11,753
534
10,614
11,827
5,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
67
11
Kills
38
38
Deaths
15
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Yemoja
ChigChungi
Yemoja
7
4
10
3
L
1
6
2
0.33
W
King Arthur
DarkEpiales
King Arthur
8
2
5
5.25
L
Merlin
DeRodan
Merlin
4
6
4
1
L
Chiron
Dubu69
Chiron
1
5
3
0.5
W
Pele
2
5
2
0.6
L
Medusa
RayaMX
Medusa
1
15
2
0.13
W
Izanami
ScrubNuker
Izanami
15
2
7
9.25
L
4
6
3
0.92
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,819
Damage
63,218
83,268
Taken
73,350
34,186
Mitigated
41,755
11,285
Healing
20,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
ChigChungi
Yemoja
9,369
897
2,116
506
14,774
9,209
965
3,821
10,653
37,691
0
L
5,998
2,336
0
1,195
14,691
11,198
800
1,597
13,094
0
52,250
W
King Arthur
DarkEpiales
King Arthur
16,821
1,501
0
5,856
20,485
16,382
288
2,075
18,208
0
87,817
L
Merlin
DeRodan
Merlin
14,579
1,033
0
1,586
15,669
5,272
0
6,788
8,549
45,212
0
L
Chiron
Dubu69
Chiron
7,711
4,402
630
3,731
16,693
6,077
0
3,566
13,071
0
52,995
W
Pele
2,899
968
0
2,553
9,749
2,863
0
1,498
8,093
0
35,919
L
Medusa
RayaMX
Medusa
7,445
4,155
0
100
18,090
5,298
201
3,544
14,466
0
24,424
W
Izanami
ScrubNuker
Izanami
23,515
18,185
0
3,510
16,515
7,845
2,396
2,659
13,680
0
98,986
L
7,086
1,743
0
4,043
18,125
6,341
549
3,917
14,105
0
44,823
W
10,614
1,706
942
4,981
11,827
5,456
412
3,474
7,939
78,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,885
Gold Earned
59,220
386
Minions Killed
528
0
Camps Cleared
0
2,014,415
Distance Traveled
1,894,443
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,748
579
54
2
0
411,389
0
L
Bellona
9,539
434
96
4
0
404,243
4
W
King Arthur
12,414
564
151
7
0
398,337
3
L
Merlin
9,910
450
74
3
0
407,392
4
L
Chiron
9,762
444
109
5
0
401,989
6
W
Pele
9,187
418
62
3
0
270,290
4
L
Medusa
8,211
373
38
2
0
376,796
0
W
Izanami
13,118
596
128
6
0
415,304
5
L
Loki
9,463
430
69
3
0
423,995
0
W
Ra
11,753
534
133
6
0
399,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role