Player Matchup

Neith
Neith
ADKent
Neith
Level 16
God Stats
6W - 8L
1,296 SR
Queue Stats
18W - 19L
1,486 Elo+
Solo
Hel
Hel
Haiael
Hel
Level 4
God Stats
0W - 2L
1,285 SR
Queue Stats
8W - 14L
1,154 Elo+
Solo
Da Ji
Da Ji
LelouchNeo
Da Ji
Level 17
God Stats
1W - 3L
1,591 SR
Queue Stats
15W - 19L
1,464 Elo+
Solo
Thor
Thor
Quepere
Thor
Level 6
God Stats
0W - 3L
1,271 SR
Queue Stats
4W - 6L
1,455 Elo+
Solo
Hera
Hera
winken5tein
Hera
Level 19
God Stats
0W - 7L
1,500 SR
Queue Stats
25W - 43L
1,304 Elo+
Solo
Team Averages
Level 12
1,388 SR
1,373 Elo+

VS

Team Averages
Level 23
1,483 SR
1,417 Elo+
Tsukuyomi
Tsukuyomi
CyberThunder
Tsukuyomi
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 17L
1,494 Elo+
Solo
Sol
Sol
Sturmmuffell
Sol
Level 29
God Stats
163W - 175L
1,414 SR
Queue Stats
199W - 231L
1,336 Elo+
Solo
He Bo
He Bo
Tono196tapia
He Bo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,214 Elo+
Solo
Raijin
Raijin
UncleReborn
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 32L
1,528 Elo+
Solo
Odin
Odin
Yahx
Odin
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 92L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ADKent
Neith
20
5 / 5 / 18
13,696
978
20,454
23,283
8,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hel
Haiael
Hel
20
3 / 5 / 19
13,188
942
9,459
18,751
9,549
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
20
3 / 6 / 20
13,414
958
10,316
19,430
7,674
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
Quepere
Thor
19
6 / 11 / 12
13,590
971
10,767
25,762
8,964
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
10 / 7 / 15
15,632
1,117
17,822
20,225
6,285
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CyberThunder
Tsukuyomi
20
7 / 9 / 17
15,663
1,119
27,920
18,948
8,998
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 5 / 12
14,034
1,002
18,629
16,713
6,407
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 0 / 0
9,980
713
0
0
0
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Raijin
20
21 / 8 / 8
18,400
1,314
42,800
21,900
9,201
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
Yahx
Odin
20
2 / 5 / 18
13,562
969
12,226
17,271
16,396
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
89
27
Kills
34
34
Deaths
27
84
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Neith
ADKent
Neith
5
5
18
2.8
W
Tsukuyomi
CyberThunder
Tsukuyomi
7
9
17
1.72
L
Hel
Haiael
Hel
3
5
19
2.5
L
Da Ji
3
6
20
2.17
L
Thor
Quepere
Thor
6
11
12
1.09
W
4
5
12
2
W
0
0
0
0
W
Raijin
21
8
8
3.13
W
Odin
Yahx
Odin
2
5
18
2.2
L
10
7
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,818
Damage
101,575
107,451
Taken
74,832
40,547
Mitigated
41,002
16,925
Healing
8,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ADKent
Neith
20,454
12,260
0
1,244
23,283
8,075
0
15,021
8,262
0
42,324
W
Tsukuyomi
CyberThunder
Tsukuyomi
27,920
10,149
0
727
18,948
8,998
0
6,248
12,700
0
56,847
L
Hel
Haiael
Hel
9,459
2,611
8,421
5,217
18,751
9,549
0
9,259
9,492
21,740
0
L
Da Ji
10,316
2,617
0
380
19,430
7,674
0
11,392
8,038
0
22,647
L
Thor
Quepere
Thor
10,767
1,680
0
0
25,762
8,964
0
13,921
11,841
0
27,178
W
18,629
4,452
182
3,442
16,713
6,407
0
4,882
11,831
71,921
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Raijin
42,800
2,313
154
4,396
21,900
9,201
0
7,445
13,655
70,039
0
W
Odin
Yahx
Odin
12,226
2,063
0
0
17,271
16,396
0
8,706
8,565
0
25,702
L
17,822
3,685
428
1,235
20,225
6,285
0
11,836
8,389
53,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,520
Gold Earned
71,639
213
Minions Killed
262
7
Camps Cleared
7
1,204,945
Distance Traveled
966,592
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,696
978
56
4
2
241,167
0
W
Tsukuyomi
15,663
1,119
68
5
4
243,577
0
L
Hel
13,188
942
28
2
0
218,731
0
L
Da Ji
13,414
958
23
2
2
241,011
0
L
Thor
13,590
971
28
2
2
240,457
0
W
Sol
14,034
1,002
108
8
2
253,864
2
W
He Bo
9,980
713
0
0
0
2,601
0
W
Raijin
18,400
1,314
57
4
1
222,757
0
W
Odin
13,562
969
29
2
0
243,793
0
L
Hera
15,632
1,117
78
6
1
263,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role