Player Matchup

Apollo
Apollo
AVANTl
Apollo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Argh
Bacchus
Level 140
God Stats
19W - 12L
1,763 SR
Queue Stats
68W - 37L
1,710 Elo+
Party 1
Nu Wa
Nu Wa
AvenaAsesina
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
DaMobPatrol
Poseidon
Level 29
God Stats
5W - 0L
1,767 SR
Queue Stats
120W - 41L
1,801 Elo+
Party 1
Cupid
Cupid
SplotchyVoice3
Cupid
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 24L
1,819 Elo+
Party 1
Team Averages
Level 96
1,606 SR
1,666 Elo+

VS

Team Averages
Level 52
1,534 SR
1,434 Elo+
Hades
Hades
Cyanide Dog
Hades
Level 22
God Stats
10W - 10L
1,523 SR
Queue Stats
10W - 10L
1,427 Elo+
Party 2
Artio
Artio
Degran Kobss
Artio
Level 28
God Stats
8W - 7L
1,508 SR
Queue Stats
41W - 49L
1,378 Elo+
Party 2
Nemesis
Nemesis
LordCamric
Nemesis
Level 29
God Stats
9W - 11L
1,430 SR
Queue Stats
57W - 58L
1,413 Elo+
Party 2
Merlin
Merlin
MikeyDoodleStud
Merlin
Level 60
God Stats
14W - 10L
1,533 SR
Queue Stats
58W - 60L
1,398 Elo+
Party 2
Tyr
Tyr
tmh96
Tyr
Level 121
God Stats
180W - 127L
1,676 SR
Queue Stats
524W - 491L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AVANTl
Apollo
11
6 / 0 / 3
6,297
630
1,506
5,518
1,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Argh
Bacchus
9
4 / 0 / 8
6,244
624
5,234
7,418
4,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
0 / 0 / 6
5,431
543
2,250
1,024
225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
DaMobPatrol
Poseidon
13
2 / 0 / 0
6,861
686
5,401
2,748
553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
5 / 0 / 6
6,204
620
6,330
5,393
1,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,361
436
4,016
5,245
1,970
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 6 / 0
3,980
398
2,804
8,824
3,189
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
LordCamric
Nemesis
7
0 / 4 / 0
4,476
448
1,705
5,500
1,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 2 / 0
5,079
508
601
2,762
858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tyr
tmh96
Tyr
9
0 / 2 / 0
5,469
547
862
8,179
3,400
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
17
Kills
0
0
Deaths
17
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
AVANTl
Apollo
6
0
3
7.5
W
Bacchus
Argh
Bacchus
4
0
8
8
W
0
0
6
3
L
0
3
0
0
W
Poseidon
DaMobPatrol
Poseidon
2
0
0
2
L
0
6
0
0
L
Nemesis
LordCamric
Nemesis
0
4
0
0
L
0
2
0
0
W
5
0
6
8
L
Tyr
tmh96
Tyr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,721
Damage
9,988
22,101
Taken
30,510
8,730
Mitigated
11,019
11,345
Healing
6,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AVANTl
Apollo
1,506
717
0
2,741
5,518
1,531
1,115
492
4,986
0
32,125
W
Bacchus
Argh
Bacchus
5,234
837
0
3,710
7,418
4,837
245
3,057
4,090
13,399
0
W
2,250
549
0
35
1,024
225
786
277
683
24,403
0
L
4,016
786
24
1,454
5,245
1,970
0
1,792
3,453
13,931
0
W
Poseidon
DaMobPatrol
Poseidon
5,401
1,484
0
1,642
2,748
553
0
0
2,748
50,983
0
L
2,804
240
410
2,570
8,824
3,189
0
2,714
6,110
11,498
0
L
Nemesis
LordCamric
Nemesis
1,705
600
0
82
5,500
1,602
0
2,598
2,902
0
17,163
L
601
52
0
290
2,762
858
0
1,187
1,575
27,755
0
W
6,330
3,327
311
2,906
5,393
1,584
0
3,086
2,173
0
28,106
L
Tyr
tmh96
Tyr
862
52
0
2,084
8,179
3,400
0
4,594
3,585
0
29,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,037
Gold Earned
23,365
305
Minions Killed
209
0
Camps Cleared
0
910,301
Distance Traveled
872,916
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,297
630
75
8
0
187,656
2
W
Bacchus
6,244
624
8
1
0
202,262
5
W
Nu Wa
5,431
543
57
6
0
174,578
4
L
Hades
4,361
436
29
3
0
159,304
0
W
Poseidon
6,861
686
106
11
0
187,231
0
L
Artio
3,980
398
12
1
0
198,433
0
L
Nemesis
4,476
448
36
4
0
184,137
0
L
Merlin
5,079
508
56
6
0
158,405
0
W
Cupid
6,204
620
59
6
0
158,574
0
L
Tyr
5,469
547
76
8
0
172,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role