Player Matchup

Pele
Pele
Arnfild
Pele
Level 83
God Stats
9W - 8L
1,287 SR
Queue Stats
267W - 256L
1,481 Elo+
Party 1
Medusa
Medusa
PARUBIT
Medusa
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
fasterwq
Zhong Kui
Level 66
God Stats
6W - 8L
1,565 SR
Queue Stats
493W - 477L
1,445 Elo+
Solo
Nox
Nox
xXBLOODCHRIS
Nox
Level 128
God Stats
2W - 4L
1,319 SR
Queue Stats
30W - 43L
1,325 Elo+
Solo
Fafnir
Fafnir
Залюбовный
Fafnir
Level 80
God Stats
16W - 11L
1,699 SR
Queue Stats
37W - 29L
1,574 Elo+
Party 1
Team Averages
Level 92
1,474 SR
1,465 Elo+

VS

Team Averages
Level 101
1,583 SR
1,456 Elo+
Serqet
Serqet
BigLizardTR
Serqet
Level 88
God Stats
15W - 13L
1,530 SR
Queue Stats
130W - 139L
1,429 Elo+
Party 2
Hou Yi
Hou Yi
DaveTheBabe
Hou Yi
Level 125
God Stats
13W - 10L
1,880 SR
Queue Stats
129W - 115L
1,542 Elo+
Solo
Baron Samedi
Baron Samedi
JaenMichelJambon
Baron Samedi
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,350 Elo+
Solo
Ymir
Ymir
KorsanJack
Ymir
Level 82
God Stats
29W - 26L
1,553 SR
Queue Stats
166W - 181L
1,467 Elo+
Party 2
Ratatoskr
Ratatoskr
roccia82
Ratatoskr
Level 157
God Stats
6W - 5L
1,454 SR
Queue Stats
276W - 307L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Arnfild
Pele
10
5 / 0 / 5
6,371
637
5,369
4,524
1,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
PARUBIT
Medusa
8
4 / 2 / 1
5,397
540
5,468
5,001
1,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
fasterwq
Zhong Kui
12
3 / 1 / 0
6,881
688
6,009
6,065
3,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 1 / 4
6,282
628
3,683
4,736
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 0 / 5
5,426
543
2,286
5,989
4,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
8
1 / 4 / 1
4,926
493
2,265
6,211
1,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hou Yi
9
2 / 0 / 0
5,703
570
3,885
4,498
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
JaenMichelJambon
Baron Samedi
10
1 / 5 / 1
5,342
534
2,328
6,820
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 4 / 2
4,671
467
2,816
7,760
2,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ratatoskr
roccia82
Ratatoskr
10
0 / 2 / 1
5,440
544
4,036
8,145
2,988
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
15
Kills
4
4
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
Arnfild
Pele
5
0
5
7.5
L
Serqet
1
4
1
0.38
L
Hou Yi
2
0
0
2
L
Baron Samedi
JaenMichelJambon
Baron Samedi
1
5
1
0.3
L
0
4
2
0.25
W
Medusa
PARUBIT
Medusa
4
2
1
2.25
W
Zhong Kui
fasterwq
Zhong Kui
3
1
0
3
L
Ratatoskr
roccia82
Ratatoskr
0
2
1
0.25
W
3
1
4
5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,815
Damage
15,330
26,315
Taken
33,434
12,907
Mitigated
11,075
9,717
Healing
8,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Arnfild
Pele
5,369
1,599
0
2,088
4,524
1,296
0
767
3,708
0
30,148
L
Serqet
2,265
634
0
259
6,211
1,703
0
1,467
4,648
0
17,063
L
Hou Yi
3,885
1,901
0
2,248
4,498
1,220
0
592
3,906
0
31,124
L
Baron Samedi
JaenMichelJambon
Baron Samedi
2,328
223
0
1,652
6,820
2,271
0
2,454
4,142
26,151
0
L
2,816
642
0
1,301
7,760
2,893
0
1,777
5,969
8,921
0
W
Medusa
PARUBIT
Medusa
5,468
3,173
0
1,000
5,001
1,360
0
1,336
3,619
0
22,733
W
Zhong Kui
fasterwq
Zhong Kui
6,009
1,466
0
3,461
6,065
3,861
0
0
5,879
39,659
0
L
Ratatoskr
roccia82
Ratatoskr
4,036
970
0
3,097
8,145
2,988
0
5,354
2,791
0
31,205
W
3,683
239
0
1,800
4,736
1,488
128
1,464
2,978
27,067
0
W
2,286
627
0
1,368
5,989
4,902
0
1,350
4,453
9,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,357
Gold Earned
26,082
277
Minions Killed
250
0
Camps Cleared
0
962,488
Distance Traveled
954,016
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,371
637
65
7
0
229,833
7
L
Serqet
4,926
493
42
4
0
204,307
7
L
Hou Yi
5,703
570
69
7
0
179,459
3
L
Baron Samedi
5,342
534
57
6
0
162,499
3
L
Ymir
4,671
467
13
1
0
186,224
5
W
Medusa
5,397
540
45
5
0
199,602
2
W
Zhong Kui
6,881
688
92
9
0
156,037
3
L
Ratatoskr
5,440
544
69
7
0
221,527
0
W
Nox
6,282
628
65
7
0
180,773
2
W
Fafnir
5,426
543
10
1
0
196,243
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role